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source: code/trunk/src/orxonox/objects/weaponsystem/WeaponPack.cc @ 3178

Last change on this file since 3178 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2710]27 */
28
[2912]29#include "WeaponPack.h"
[2710]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "objects/worldentities/pawns/Pawn.h"
34
[2912]35#include "Weapon.h"
36#include "WeaponSlot.h"
[2914]37#include "WeaponSystem.h"
[2915]38#include "DefaultWeaponmodeLink.h"
[2912]39
[2710]40namespace orxonox
41{
42    CreateFactory(WeaponPack);
43
44    WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator)
45    {
46        RegisterObject(WeaponPack);
47
[2912]48        this->weaponSystem_ = 0;
[2710]49    }
50
51    WeaponPack::~WeaponPack()
52    {
[2914]53        if (this->isInitialized() && this->weaponSystem_)
[2915]54        {
[2914]55            this->weaponSystem_->removeWeaponPack(this);
[2915]56
57            while (!this->weapons_.empty())
58                delete (*this->weapons_.begin());
59
60            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
61                delete (*(it++));
62        }
[2710]63    }
64
[2912]65    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2710]66    {
[2912]67        SUPER(WeaponPack, XMLPort, xmlelement, mode);
68
[2918]69        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
[2915]70        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
[2912]71    }
72
[2914]73    void WeaponPack::fire(unsigned int weaponmode)
[2912]74    {
[2914]75        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]76            (*it)->fire(weaponmode);
[2710]77    }
78
[2918]79    void WeaponPack::reload()
80    {
81        for (std::set<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
82            (*it)->reload();
83    }
84
[2914]85    void WeaponPack::addWeapon(Weapon * weapon)
[2710]86    {
[2914]87        if (!weapon)
88            return;
[2710]89
[2914]90        this->weapons_.insert(weapon);
91        weapon->setWeaponPack(this);
[2710]92    }
93
[2915]94    void WeaponPack::removeWeapon(Weapon * weapon)
95    {
96        if (!weapon)
97            return;
98
99        this->weapons_.erase(weapon);
100        weapon->setWeaponPack(0);
101    }
102
[2914]103    Weapon * WeaponPack::getWeapon(unsigned int index) const
[2710]104    {
[2914]105        unsigned int i = 0;
[2710]106
[2914]107        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
108        {
109            if (i == index)
110                return (*it);
111            ++i;
112        }
[2710]113
[2914]114        return 0;
[2710]115    }
116
[2915]117    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
118    {
119        this->links_.insert(link);
120    }
121
122    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
123    {
124        unsigned int i = 0;
125        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
126        {
127            if (i == index)
128                return (*it);
129
130            ++i;
131        }
132        return 0;
133    }
134
135    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
136    {
137        for (std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)
138            if ((*it)->getFiremode() == firemode)
139                return (*it)->getWeaponmode();
140
141        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
142    }
[2918]143
144    void WeaponPack::notifyWeapons()
145    {
146        for (std::set<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
147            (*it)->setWeaponPack(this);
148    }
[2710]149}
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