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source: code/trunk/src/orxonox/objects/weaponsystem/WeaponSet.cc @ 3081

Last change on this file since 3081 was 3053, checked in by landauf, 16 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2049]27 */
28
29#include "OrxonoxStableHeaders.h"
[2912]30#include "WeaponSet.h"
[2049]31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
[2914]35#include "WeaponSystem.h"
[2662]36#include "WeaponPack.h"
[2096]37
[2049]38namespace orxonox
39{
[2662]40    CreateFactory(WeaponSet);
41
[2914]42    WeaponSet::WeaponSet(BaseObject* creator) : BaseObject(creator)
[2049]43    {
[2096]44        RegisterObject(WeaponSet);
45
[2912]46        this->weaponSystem_ = 0;
[2914]47        this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED;
[2049]48    }
49
50    WeaponSet::~WeaponSet()
51    {
[2914]52        if (this->isInitialized() && this->weaponSystem_)
53            this->weaponSystem_->removeWeaponSet(this);
[2049]54    }
55
[2912]56    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(WeaponSet, XMLPort, xmlelement, mode);
59
[2914]60        XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode);
[2912]61    }
62
[2662]63    void WeaponSet::fire()
[2096]64    {
[2914]65        // fire all WeaponPacks with their defined weaponmode
66        for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)
67            if (it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
68                it->first->fire(it->second);
[2096]69    }
[2914]70
[2918]71    void WeaponSet::reload()
72    {
73        // fire all WeaponPacks with their defined weaponmode
74        for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)
75            it->first->reload();
76    }
77
[2914]78    void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode)
79    {
80        this->weaponpacks_[weaponpack] = weaponmode;
81    }
82
83    void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack)
84    {
85        this->weaponpacks_.erase(weaponpack);
86    }
87
88    unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack)
89    {
90        std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack);
91        if (it != this->weaponpacks_.end())
92            return it->second;
93        else
94            return WeaponSystem::WEAPON_MODE_UNASSIGNED;
95    }
[2096]96}
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