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source: code/trunk/src/orxonox/objects/weaponsystem/WeaponSystem.h @ 3099

Last change on this file since 3099 was 3053, checked in by landauf, 16 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSystem_H__
31#define _WeaponSystem_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <set>
36#include <map>
37#include <vector>
38
39#include "core/BaseObject.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport WeaponSystem : public BaseObject
44    {
45        public:
46            WeaponSystem(BaseObject* creator);
47            virtual ~WeaponSystem();
48
49            // adding and removing WeaponSlots
50            void addWeaponSlot(WeaponSlot * wSlot);
51            void removeWeaponSlot(WeaponSlot * wSlot);
52            WeaponSlot * getWeaponSlot(unsigned int index) const;
53
54            // adding and removing WeaponSets
55            bool addWeaponSet(WeaponSet * wSet);
56            bool addWeaponSet(WeaponSet * wSet, unsigned int firemode);
57            void removeWeaponSet(WeaponSet * wSet);
58            WeaponSet * getWeaponSet(unsigned int index) const;
59
60            // adding and removing WeaponPacks
61            bool canAddWeaponPack(WeaponPack * wPack);
62            bool addWeaponPack(WeaponPack * wPack);
63            void removeWeaponPack(WeaponPack * wPack);
64            WeaponPack * getWeaponPack(unsigned int index) const;
65
66            // configure slots and firemodes
67            bool swapWeaponSlots(WeaponSlot * wSlot1, WeaponSlot * wSlot2);
68            void changeWeaponmode(WeaponPack * wPack, WeaponSet * wSet, unsigned int weaponmode);
69
70            void fire(unsigned int firemode);
71            void reload();
72
73            Munition * getMunition(SubclassIdentifier<Munition> * identifier);
74
75            inline void setPawn(Pawn * pawn)
76                { this->pawn_ = pawn; }
77            inline Pawn * getPawn() const
78                { return this->pawn_; }
79
80            inline int getWeaponSlotSize() const
81                { return this->weaponSlots_.size(); }
82
83            static inline unsigned int getFiremodeMask(unsigned int firemode)
84                { return (0x1 << firemode); }
85
86            static const unsigned int MAX_FIRE_MODES = 8;
87            static const unsigned int FIRE_MODE_UNASSIGNED = (unsigned int)-1;
88
89            static const unsigned int MAX_WEAPON_MODES = 8;
90            static const unsigned int WEAPON_MODE_UNASSIGNED = (unsigned int)-1;
91
92        private:
93            std::map<unsigned int, WeaponSet *> weaponSets_;
94            std::vector<WeaponSlot *> weaponSlots_;
95            std::set<WeaponPack *> weaponPacks_;
96            std::map<Identifier *, Munition *> munitions_;
97            Pawn * pawn_;
98    };
99}
100
101#endif /* _WeaponSystem_H__ */
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