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source: code/trunk/src/orxonox/objects/weaponsystem/WeaponsystemPrereqs.h @ 5726

Last change on this file since 5726 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _WeaponsystemPrereqs_H__
35#define _WeaponsystemPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39#include "OrxonoxPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef WEAPONSYSTEM_SHARED_BUILD
46#    define _WeaponsystemExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _WeaponsystemExport
50#    else
51#      define _WeaponsystemExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _WeaponsystemExport  __attribute__ ((visibility("default")))
56#else
57#  define _WeaponsystemExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    class LaserFire;
67    class FusionFire;
68    class HsW01;
69    class LightningGun;
70    class EnergyDrink;
71
72    class Projectile;
73    class BillboardProjectile;
74    class ParticleProjectile;
75    class LightningGunProjectile;
76
77    class ReplenishingMunition;
78    class LaserMunition;
79    class FusionMunition;
80
81    class MuzzleFlash;
82}
83
84#endif /* _WeaponsystemPrereqs_H__ */
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