1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ReplenishingMunition.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | |
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33 | namespace orxonox |
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34 | { |
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35 | CreateFactory(ReplenishingMunition); |
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36 | |
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37 | ReplenishingMunition::ReplenishingMunition(BaseObject* creator) : Munition(creator) |
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38 | { |
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39 | RegisterObject(ReplenishingMunition); |
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40 | |
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41 | this->replenishIntervall_ = 1.0f; |
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42 | this->replenishMunitionAmount_ = 1; |
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43 | |
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44 | // Use the timer to initialize itself after the first tick (because the real values for |
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45 | // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the |
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46 | // inheriting class, which comes after this constructor) |
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47 | this->replenishingTimer_.setTimer(0.0f, false, this, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer))); |
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48 | } |
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49 | |
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50 | void ReplenishingMunition::initializeTimer() |
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51 | { |
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52 | // Initialize the timer |
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53 | this->replenishingTimer_.setTimer(this->replenishIntervall_, true, this, createExecutor(createFunctor(&ReplenishingMunition::replenish))); |
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54 | } |
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55 | |
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56 | void ReplenishingMunition::replenish() |
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57 | { |
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58 | // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every |
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59 | // case except the internal munition replenishing |
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60 | bool temp = this->bAllowMunitionRefilling_; |
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61 | this->bAllowMunitionRefilling_ = true; |
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62 | |
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63 | // Replenish munition |
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64 | this->addMunition(this->replenishMunitionAmount_); |
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65 | |
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66 | // Write back the temporary value |
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67 | this->bAllowMunitionRefilling_ = temp; |
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68 | } |
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69 | } |
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