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source: code/trunk/src/orxonox/objects/weaponsystem/munitions/ReplenishingMunition.cc @ 3172

Last change on this file since 3172 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ReplenishingMunition.h"
30
31#include "core/CoreIncludes.h"
32
33namespace orxonox
34{
35    CreateFactory(ReplenishingMunition);
36
37    ReplenishingMunition::ReplenishingMunition(BaseObject* creator) : Munition(creator)
38    {
39        RegisterObject(ReplenishingMunition);
40
41        this->replenishIntervall_ = 1.0f;
42        this->replenishMunitionAmount_ = 1;
43
44        // Use the timer to initialize itself after the first tick (because the real values for
45        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
46        // inheriting class, which comes after this constructor)
47        this->replenishingTimer_.setTimer(0.0f, false, this, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer)));
48    }
49
50    void ReplenishingMunition::initializeTimer()
51    {
52        // Initialize the timer
53        this->replenishingTimer_.setTimer(this->replenishIntervall_, true, this, createExecutor(createFunctor(&ReplenishingMunition::replenish)));
54    }
55
56    void ReplenishingMunition::replenish()
57    {
58        // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
59        // case except the internal munition replenishing
60        bool temp = this->bAllowMunitionRefilling_;
61        this->bAllowMunitionRefilling_ = true;
62
63        // Replenish munition
64        this->addMunition(this->replenishMunitionAmount_);
65
66        // Write back the temporary value
67        this->bAllowMunitionRefilling_ = temp;
68    }
69}
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