[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "BillboardProjectile.h" |
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| 30 | |
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[3196] | 31 | #include "core/CoreIncludes.h" |
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[2896] | 32 | #include "core/GameMode.h" |
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[2662] | 33 | #include "objects/Scene.h" |
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[2099] | 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateFactory(BillboardProjectile); |
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| 38 | |
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[2662] | 39 | BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator) |
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[2099] | 40 | { |
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| 41 | RegisterObject(BillboardProjectile); |
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| 42 | |
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[2896] | 43 | if (GameMode::showsGraphics()) |
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[2662] | 44 | { |
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| 45 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity |
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[3196] | 46 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); |
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[2662] | 47 | this->attachOgreObject(this->billboard_.getBillboardSet()); |
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| 48 | } |
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| 49 | |
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| 50 | this->setScale(0.2); |
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[2099] | 51 | } |
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| 52 | |
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| 53 | BillboardProjectile::~BillboardProjectile() |
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| 54 | { |
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[2896] | 55 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) |
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[2662] | 56 | this->detachOgreObject(this->billboard_.getBillboardSet()); |
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[2099] | 57 | } |
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| 58 | |
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| 59 | void BillboardProjectile::setColour(const ColourValue& colour) |
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| 60 | { |
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[2662] | 61 | this->billboard_.setColour(colour); |
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[2099] | 62 | } |
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[2969] | 63 | |
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| 64 | void BillboardProjectile::setMaterial(const std::string& material) |
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| 65 | { |
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| 66 | this->billboard_.setMaterial(material); |
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| 67 | } |
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[2099] | 68 | |
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| 69 | void BillboardProjectile::changedVisibility() |
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| 70 | { |
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| 71 | SUPER(BillboardProjectile, changedVisibility); |
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[2662] | 72 | |
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[2099] | 73 | this->billboard_.setVisible(this->isVisible()); |
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| 74 | } |
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| 75 | } |
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