/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Joel Smely * Co-authors: * ... * */ #include "LightningGunProjectile.h" #include "util/Convert.h" #include "core/CoreIncludes.h" namespace orxonox { CreateFactory(LightningGunProjectile); LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator) { RegisterObject(LightningGunProjectile); this->textureIndex_ = 1; this->maxTextureIndex_ = 8; this->textureTimer_.setTimer(0.01f, true, this, createExecutor(createFunctor(&LightningGunProjectile::changeTexture))); registerVariables(); } void LightningGunProjectile::registerVariables() { registerVariable(this->materialBase_); } void LightningGunProjectile::setMaterial(const std::string& material) { this->materialBase_ = material; BillboardProjectile::setMaterial(material + convertToString(this->textureIndex_)); } void LightningGunProjectile::changeTexture() { this->textureIndex_++; if (this->textureIndex_ > this->maxTextureIndex_) this->textureIndex_ = 1; this->setMaterial(this->materialBase_); } }