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source: code/trunk/src/orxonox/objects/weaponsystem/weaponmodes/HsW01.h @ 3068

Last change on this file since 3068 was 3053, checked in by landauf, 16 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HsW01_H__
30#define _HsW01_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/weaponsystem/WeaponMode.h"
34#include "tools/Timer.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport HsW01 : public WeaponMode
39    {
40        public:
41            HsW01(BaseObject* creator);
42            virtual ~HsW01() {}
43
44            virtual void fire();
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46
47        private:
48            void setMaterial(const std::string& material);
49            std::string& getMaterial();
50            void setDelay(float d);
51            float getDelay() const;
52            void shot();
53            void muendungsfeuer();
54
55            std::string material_;
56            float speed_;
57            float delay_;
58            Timer<HsW01> delayTimer_;
59    };
60}
61
62#endif /* _HsW01_H__ */
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