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source: code/trunk/src/orxonox/objects/weaponsystem/weaponmodes/LaserFire.cc @ 3068

Last change on this file since 3068 was 3053, checked in by landauf, 16 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "LaserFire.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/weaponsystem/projectiles/ParticleProjectile.h"
34
35#include "objects/weaponsystem/Weapon.h"
36#include "objects/weaponsystem/WeaponPack.h"
37#include "objects/weaponsystem/WeaponSystem.h"
38
39namespace orxonox
40{
41    CreateFactory(LaserFire);
42
43    LaserFire::LaserFire(BaseObject* creator) : WeaponMode(creator)
44    {
45        RegisterObject(LaserFire);
46
47        this->reloadTime_ = 0.25;
48        this->damage_ = 15;
49        this->speed_ = 1250;
50
51        this->setMunitionName("LaserMunition");
52    }
53
54    void LaserFire::fire()
55    {
56        ParticleProjectile* projectile = new ParticleProjectile(this);
57
58        projectile->setOrientation(this->getMuzzleOrientation());
59        projectile->setPosition(this->getMuzzlePosition());
60        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
61
62        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
63        projectile->setDamage(this->getDamage());
64    }
65}
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