[3087] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin de Capitani |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "BigExplosion.h" |
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| 30 | #include "MovableEntity.h" |
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| 31 | #include "Model.h" |
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| 32 | |
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| 33 | #include <OgreParticleSystem.h> |
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| 34 | #include <OgreSceneNode.h> |
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| 35 | #include <sstream> |
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| 36 | |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/Executor.h" |
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| 40 | #include "core/CommandExecutor.h" |
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| 41 | #include "objects/Scene.h" |
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| 42 | #include "tools/ParticleInterface.h" |
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| 43 | #include "objects/worldentities/ParticleSpawner.h" |
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| 44 | #include "util/Exception.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | CreateFactory(BigExplosion); |
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| 49 | |
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| 50 | BigExplosion::BigExplosion(BaseObject* creator) : MovableEntity(creator) |
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| 51 | { |
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| 52 | RegisterObject(BigExplosion); |
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| 53 | |
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| 54 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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| 55 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); |
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| 56 | /* |
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| 57 | this->cps_ = 1; |
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| 58 | this->firstTick_ = true; |
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| 59 | */ |
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| 60 | this->bStop_ = false; |
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| 61 | this->LOD_ = LODParticle::normal; |
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| 62 | |
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| 63 | /* this->stf_ = "setTimeFactor "; |
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| 64 | this->timeFactor_ = 1; |
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| 65 | std::ostringstream o; |
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| 66 | o << stf_ << this->timeFactor_; |
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| 67 | CommandExecutor::execute(o.str() ,false); |
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| 68 | this->timeFactor_ = 0.1; |
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| 69 | */ |
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| 70 | |
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| 71 | if ( GameMode::showsGraphics() ) |
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| 72 | { |
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| 73 | try |
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| 74 | { |
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| 75 | this->init(); |
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| 76 | } |
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| 77 | catch (...) |
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| 78 | { |
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| 79 | COUT(1) << "Error: Couln't load particle effect in BigExplosion." << std::endl; |
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| 80 | this->initZero(); |
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| 81 | } |
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| 82 | } |
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| 83 | else |
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| 84 | { |
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| 85 | this->initZero(); |
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| 86 | } |
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| 87 | |
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| 88 | if (GameMode::isMaster()) |
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| 89 | { |
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| 90 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
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| 91 | velocity.normalise(); |
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| 92 | velocity *= rnd(20, 30); |
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| 93 | this->setVelocity(velocity); |
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| 94 | |
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| 95 | this->destroyTimer_.setTimer(rnd(2, 4), false, this, createExecutor(createFunctor(&BigExplosion::stop))); |
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| 96 | } |
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| 97 | this->registerVariables(); |
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| 98 | } |
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| 99 | |
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| 100 | void BigExplosion::init() |
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| 101 | { |
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| 102 | Identifier* idDE1 = Class(MovableEntity); |
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| 103 | BaseObject* oDE1 = idDE1->fabricate(this); |
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| 104 | this->debrisEntity1_ = dynamic_cast<MovableEntity*>(oDE1); |
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| 105 | |
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| 106 | Identifier* idDE2 = Class(MovableEntity); |
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| 107 | BaseObject* oDE2 = idDE2->fabricate(this); |
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| 108 | this->debrisEntity2_ = dynamic_cast<MovableEntity*>(oDE2); |
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| 109 | |
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| 110 | Identifier* idDE3 = Class(MovableEntity); |
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| 111 | BaseObject* oDE3 = idDE3 ->fabricate(this); |
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| 112 | this->debrisEntity3_ = dynamic_cast<MovableEntity*>(oDE3); |
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| 113 | |
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| 114 | Identifier* idDE4 = Class(MovableEntity); |
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| 115 | BaseObject* oDE4 = idDE4->fabricate(this); |
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| 116 | this->debrisEntity4_ = dynamic_cast<MovableEntity*>(oDE4); |
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| 117 | |
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| 118 | Identifier* idD1 = Class(Model); |
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| 119 | BaseObject* oD1 = idD1->fabricate(this); |
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| 120 | this->debris1_ = dynamic_cast<Model*>(oD1); |
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| 121 | |
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| 122 | Identifier* idD2 = Class(Model); |
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| 123 | BaseObject* oD2 = idD2->fabricate(this); |
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| 124 | this->debris2_ = dynamic_cast<Model*>(oD2); |
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| 125 | |
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| 126 | Identifier* idD3 = Class(Model); |
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| 127 | BaseObject* oD3 = idD3->fabricate(this); |
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| 128 | this->debris3_ = dynamic_cast<Model*>(oD3); |
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| 129 | |
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| 130 | Identifier* idD4 = Class(Model); |
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| 131 | BaseObject* oD4 = idD4->fabricate(this); |
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| 132 | this->debris4_ = dynamic_cast<Model*>(oD4); |
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| 133 | |
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| 134 | Identifier* id6 = Class(StaticEntity); |
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| 135 | BaseObject* object4 = id6->fabricate(this); |
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| 136 | this->explosion_ = dynamic_cast<StaticEntity*>(object4); |
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| 137 | |
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| 138 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 139 | this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 140 | this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 141 | this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
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| 142 | |
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| 143 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 144 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 145 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 146 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
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| 147 | |
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| 148 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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| 149 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); |
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| 150 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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| 151 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); |
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| 152 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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| 153 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); |
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| 154 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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| 155 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); |
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| 156 | |
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| 157 | this->debris1_->setMeshSource("CockpitDebris.mesh"); |
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| 158 | this->debris2_->setMeshSource("WingDebris1.mesh"); |
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| 159 | this->debris3_->setMeshSource("BodyDebris1.mesh"); |
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| 160 | this->debris4_->setMeshSource("WingDebris2.mesh"); |
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| 161 | |
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| 162 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 163 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 164 | this->debrisEntity1_->setScale(4); |
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| 165 | |
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| 166 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 167 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 168 | this->debrisEntity2_->setScale(4); |
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| 169 | |
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| 170 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 171 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 172 | this->debrisEntity3_->setScale(4); |
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| 173 | |
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| 174 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); |
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| 175 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 176 | this->debrisEntity4_->setScale(4); |
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| 177 | |
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| 178 | this->debrisEntity1_->attach(debris1_); |
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| 179 | this->debrisEntity2_->attach(debris2_); |
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| 180 | this->debrisEntity3_->attach(debris3_); |
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| 181 | this->debrisEntity4_->attach(debris4_); |
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| 182 | |
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| 183 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 184 | effect->setDestroyAfterLife(true); |
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| 185 | effect->setSource("Orxonox/explosion2b"); |
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| 186 | effect->setLifetime(4.0f); |
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| 187 | |
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| 188 | ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); |
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| 189 | effect2->setDestroyAfterLife(true); |
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| 190 | effect2->setSource("Orxonox/smoke6"); |
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| 191 | effect2->setLifetime(4.0f); |
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| 192 | |
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| 193 | this->explosion_->attach(effect); |
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| 194 | this->explosion_->attach(effect2); |
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| 195 | |
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| 196 | this->attach(explosion_); |
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| 197 | this->attach(debrisEntity1_); |
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| 198 | this->attach(debrisEntity2_); |
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| 199 | this->attach(debrisEntity3_); |
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| 200 | this->attach(debrisEntity4_); |
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| 201 | |
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| 202 | |
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| 203 | for(int i=0;i<10;i++) |
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| 204 | { |
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| 205 | Identifier* idf1 = Class(Model); |
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| 206 | BaseObject* obj1 = idf1->fabricate(this); |
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| 207 | Model* part1 = dynamic_cast<Model*>(obj1); |
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| 208 | |
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| 209 | |
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| 210 | Identifier* idf2 = Class(Model); |
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| 211 | BaseObject* obj2 = idf2->fabricate(this); |
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| 212 | Model* part2 = dynamic_cast<Model*>(obj2); |
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| 213 | |
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| 214 | Identifier* idf3 = Class(MovableEntity); |
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| 215 | BaseObject* obj3 = idf3->fabricate(this); |
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| 216 | MovableEntity* partEntity1 = dynamic_cast<MovableEntity*>(obj3); |
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| 217 | |
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| 218 | Identifier* idf4 = Class(MovableEntity); |
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| 219 | BaseObject* obj4 = idf4->fabricate(this); |
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| 220 | MovableEntity* partEntity2 = dynamic_cast<MovableEntity*>(obj4); |
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| 221 | |
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| 222 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); |
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| 223 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 224 | partEntity1->setScale(rnd(1, 3)); |
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| 225 | |
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| 226 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); |
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| 227 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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| 228 | partEntity2->setScale(rnd(1, 3)); |
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| 229 | |
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| 230 | part1->setMeshSource("SmallPart1.mesh"); |
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| 231 | part2->setMeshSource("SmallPart2.mesh"); |
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| 232 | |
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| 233 | |
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| 234 | partEntity1->attach(part1); |
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| 235 | partEntity2->attach(part2); |
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| 236 | |
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| 237 | this->attach(partEntity1); |
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| 238 | this->attach(partEntity2); |
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| 239 | } |
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| 240 | } |
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| 241 | |
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| 242 | void BigExplosion::initZero() |
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| 243 | { |
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| 244 | this->debrisFire1_ = 0; |
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| 245 | this->debrisFire2_ = 0; |
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| 246 | this->debrisFire3_ = 0; |
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| 247 | this->debrisFire4_ = 0; |
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| 248 | |
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| 249 | this->debrisSmoke1_ = 0; |
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| 250 | this->debrisSmoke2_ = 0; |
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| 251 | this->debrisSmoke3_ = 0; |
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| 252 | this->debrisSmoke4_ = 0; |
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| 253 | |
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| 254 | this->explosionSmoke_=0; |
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| 255 | this->explosionFire_=0; |
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| 256 | } |
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| 257 | |
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| 258 | BigExplosion::~BigExplosion() |
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| 259 | { |
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| 260 | CommandExecutor::execute("setTimeFactor 1", false); |
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| 261 | |
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| 262 | if (this->isInitialized()) |
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| 263 | { |
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| 264 | if (this->debrisFire1_) |
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| 265 | { |
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| 266 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); |
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| 267 | delete this->debrisFire1_; |
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| 268 | } |
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| 269 | if (this->debrisSmoke1_) |
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| 270 | { |
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| 271 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); |
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| 272 | delete this->debrisSmoke1_; |
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| 273 | } |
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| 274 | |
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| 275 | if (this->debrisFire2_) |
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| 276 | { |
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| 277 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); |
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| 278 | delete this->debrisFire2_; |
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| 279 | } |
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| 280 | if (this->debrisSmoke2_) |
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| 281 | { |
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| 282 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); |
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| 283 | delete this->debrisSmoke2_; |
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| 284 | } |
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| 285 | |
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| 286 | if (this->debrisFire3_) |
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| 287 | { |
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| 288 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); |
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| 289 | delete this->debrisFire3_; |
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| 290 | } |
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| 291 | if (this->debrisSmoke3_) |
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| 292 | { |
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| 293 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); |
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| 294 | delete this->debrisSmoke3_; |
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| 295 | } |
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| 296 | |
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| 297 | if (this->debrisFire4_) |
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| 298 | { |
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| 299 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); |
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| 300 | delete this->debrisFire4_; |
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| 301 | } |
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| 302 | if (this->debrisSmoke4_) |
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| 303 | { |
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| 304 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); |
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| 305 | delete this->debrisSmoke4_; |
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| 306 | } |
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| 307 | } |
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| 308 | } |
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| 309 | |
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| 310 | void BigExplosion::registerVariables() |
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| 311 | { |
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| 312 | registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); |
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| 313 | registerVariable(this->bStop_, variableDirection::toclient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); |
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| 314 | } |
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| 315 | |
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| 316 | void BigExplosion::LODchanged() |
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| 317 | { |
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| 318 | if (this->debrisFire1_) |
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| 319 | this->debrisFire1_->setDetailLevel(this->LOD_); |
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| 320 | if (this->debrisSmoke1_) |
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| 321 | this->debrisSmoke1_->setDetailLevel(this->LOD_); |
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| 322 | |
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| 323 | if (this->debrisFire2_) |
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| 324 | this->debrisFire2_->setDetailLevel(this->LOD_); |
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| 325 | if (this->debrisSmoke2_) |
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| 326 | this->debrisSmoke2_->setDetailLevel(this->LOD_); |
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| 327 | |
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| 328 | if (this->debrisFire3_) |
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| 329 | this->debrisFire3_->setDetailLevel(this->LOD_); |
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| 330 | if (this->debrisSmoke3_) |
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| 331 | this->debrisSmoke3_->setDetailLevel(this->LOD_); |
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| 332 | |
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| 333 | if (this->debrisFire4_) |
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| 334 | this->debrisFire4_->setDetailLevel(this->LOD_); |
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| 335 | if (this->debrisSmoke4_) |
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| 336 | this->debrisSmoke4_->setDetailLevel(this->LOD_); |
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| 337 | } |
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| 338 | |
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| 339 | void BigExplosion::checkStop() |
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| 340 | { |
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| 341 | if (this->bStop_) |
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| 342 | this->stop(); |
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| 343 | } |
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| 344 | |
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| 345 | void BigExplosion::stop() |
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| 346 | { |
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| 347 | if (this->debrisFire1_) |
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| 348 | this->debrisFire1_->setEnabled(false); |
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| 349 | if (this->debrisSmoke1_) |
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| 350 | this->debrisSmoke1_->setEnabled(false); |
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| 351 | |
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| 352 | if (this->debrisFire2_) |
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| 353 | this->debrisFire2_->setEnabled(false); |
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| 354 | if (this->debrisSmoke2_) |
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| 355 | this->debrisSmoke2_->setEnabled(false); |
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| 356 | |
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| 357 | if (this->debrisFire3_) |
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| 358 | this->debrisFire3_->setEnabled(false); |
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| 359 | if (this->debrisSmoke3_) |
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| 360 | this->debrisSmoke3_->setEnabled(false); |
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| 361 | |
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| 362 | if (this->debrisFire4_) |
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| 363 | this->debrisFire4_->setEnabled(false); |
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| 364 | if (this->debrisSmoke4_) |
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| 365 | this->debrisSmoke4_->setEnabled(false); |
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| 366 | |
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| 367 | if (GameMode::isMaster()) |
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| 368 | { |
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| 369 | this->bStop_ = true; |
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| 370 | this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&BigExplosion::destroy))); |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | void BigExplosion::destroy() |
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| 375 | { |
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| 376 | delete this; |
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| 377 | } |
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| 378 | |
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| 379 | /* TODO |
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| 380 | |
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| 381 | void BigExplosion::setDebrisMeshes() |
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| 382 | { |
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| 383 | |
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| 384 | } |
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| 385 | void BigExplosion::getDebrisMeshes() |
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| 386 | { |
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| 387 | |
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| 388 | } |
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| 389 | */ |
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| 390 | |
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| 391 | void BigExplosion::tick(float dt) |
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| 392 | { |
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| 393 | // static const unsigned int CHANGES_PER_SECOND = 10; |
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| 394 | |
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| 395 | |
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| 396 | /* if (GameMode::isMaster() && rnd() < dt*(this->cps_)) |
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| 397 | { |
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| 398 | |
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| 399 | if(this->timeFactor_ < 1 ) |
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| 400 | this->timeFactor_ += 0.05; |
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| 401 | |
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| 402 | if(this->firstTick_) |
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| 403 | this->cps_ = 256; |
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| 404 | |
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| 405 | std::ostringstream o; |
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| 406 | o << this->stf_ << this->timeFactor_; |
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| 407 | CommandExecutor::execute(o.str() ,false); |
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| 408 | if(this->cps_>50) |
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| 409 | this->cps_/=2; |
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| 410 | this->firstTick_ = false; |
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| 411 | COUT(0) << timeFactor_ << std::endl; |
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| 412 | } |
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| 413 | */ |
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| 414 | |
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| 415 | SUPER(BigExplosion, tick, dt); |
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| 416 | } |
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| 417 | } |
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