/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin de Capitani * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "BigExplosion.h" #include "MovableEntity.h" #include "Model.h" #include #include #include #include "core/GameMode.h" #include "core/CoreIncludes.h" #include "core/Executor.h" #include "core/CommandExecutor.h" #include "objects/Scene.h" #include "tools/ParticleInterface.h" #include "objects/worldentities/ParticleSpawner.h" #include "util/Exception.h" namespace orxonox { CreateFactory(BigExplosion); BigExplosion::BigExplosion(BaseObject* creator) : MovableEntity(creator) { RegisterObject(BigExplosion); if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); /* this->cps_ = 1; this->firstTick_ = true; */ this->bStop_ = false; this->LOD_ = LODParticle::normal; /* this->stf_ = "setTimeFactor "; this->timeFactor_ = 1; std::ostringstream o; o << stf_ << this->timeFactor_; CommandExecutor::execute(o.str() ,false); this->timeFactor_ = 0.1; */ if ( GameMode::showsGraphics() ) { try { this->init(); } catch (...) { COUT(1) << "Error: Couln't load particle effect in BigExplosion." << std::endl; this->initZero(); } } else { this->initZero(); } if (GameMode::isMaster()) { Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); velocity.normalise(); velocity *= rnd(20, 30); this->setVelocity(velocity); this->destroyTimer_.setTimer(rnd(2, 4), false, this, createExecutor(createFunctor(&BigExplosion::stop))); } this->registerVariables(); } void BigExplosion::init() { Identifier* idDE1 = Class(MovableEntity); BaseObject* oDE1 = idDE1->fabricate(this); this->debrisEntity1_ = dynamic_cast(oDE1); Identifier* idDE2 = Class(MovableEntity); BaseObject* oDE2 = idDE2->fabricate(this); this->debrisEntity2_ = dynamic_cast(oDE2); Identifier* idDE3 = Class(MovableEntity); BaseObject* oDE3 = idDE3 ->fabricate(this); this->debrisEntity3_ = dynamic_cast(oDE3); Identifier* idDE4 = Class(MovableEntity); BaseObject* oDE4 = idDE4->fabricate(this); this->debrisEntity4_ = dynamic_cast(oDE4); Identifier* idD1 = Class(Model); BaseObject* oD1 = idD1->fabricate(this); this->debris1_ = dynamic_cast(oD1); Identifier* idD2 = Class(Model); BaseObject* oD2 = idD2->fabricate(this); this->debris2_ = dynamic_cast(oD2); Identifier* idD3 = Class(Model); BaseObject* oD3 = idD3->fabricate(this); this->debris3_ = dynamic_cast(oD3); Identifier* idD4 = Class(Model); BaseObject* oD4 = idD4->fabricate(this); this->debris4_ = dynamic_cast(oD4); Identifier* id6 = Class(StaticEntity); BaseObject* object4 = id6->fabricate(this); this->explosion_ = dynamic_cast(object4); this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisSmoke4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); this->debris1_->setMeshSource("CockpitDebris.mesh"); this->debris2_->setMeshSource("WingDebris1.mesh"); this->debris3_->setMeshSource("BodyDebris1.mesh"); this->debris4_->setMeshSource("WingDebris2.mesh"); this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity1_->setScale(4); this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity2_->setScale(4); this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity3_->setScale(4); this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); this->debrisEntity4_->setScale(4); this->debrisEntity1_->attach(debris1_); this->debrisEntity2_->attach(debris2_); this->debrisEntity3_->attach(debris3_); this->debrisEntity4_->attach(debris4_); ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/explosion2b"); effect->setLifetime(4.0f); ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); effect2->setDestroyAfterLife(true); effect2->setSource("Orxonox/smoke6"); effect2->setLifetime(4.0f); this->explosion_->attach(effect); this->explosion_->attach(effect2); this->attach(explosion_); this->attach(debrisEntity1_); this->attach(debrisEntity2_); this->attach(debrisEntity3_); this->attach(debrisEntity4_); for(int i=0;i<10;i++) { Identifier* idf1 = Class(Model); BaseObject* obj1 = idf1->fabricate(this); Model* part1 = dynamic_cast(obj1); Identifier* idf2 = Class(Model); BaseObject* obj2 = idf2->fabricate(this); Model* part2 = dynamic_cast(obj2); Identifier* idf3 = Class(MovableEntity); BaseObject* obj3 = idf3->fabricate(this); MovableEntity* partEntity1 = dynamic_cast(obj3); Identifier* idf4 = Class(MovableEntity); BaseObject* obj4 = idf4->fabricate(this); MovableEntity* partEntity2 = dynamic_cast(obj4); partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); partEntity1->setScale(rnd(1, 3)); partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); partEntity2->setScale(rnd(1, 3)); part1->setMeshSource("SmallPart1.mesh"); part2->setMeshSource("SmallPart2.mesh"); partEntity1->attach(part1); partEntity2->attach(part2); this->attach(partEntity1); this->attach(partEntity2); } } void BigExplosion::initZero() { this->debrisFire1_ = 0; this->debrisFire2_ = 0; this->debrisFire3_ = 0; this->debrisFire4_ = 0; this->debrisSmoke1_ = 0; this->debrisSmoke2_ = 0; this->debrisSmoke3_ = 0; this->debrisSmoke4_ = 0; this->explosionSmoke_=0; this->explosionFire_=0; } BigExplosion::~BigExplosion() { CommandExecutor::execute("setTimeFactor 1", false); if (this->isInitialized()) { if (this->debrisFire1_) { this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); delete this->debrisFire1_; } if (this->debrisSmoke1_) { this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); delete this->debrisSmoke1_; } if (this->debrisFire2_) { this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); delete this->debrisFire2_; } if (this->debrisSmoke2_) { this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); delete this->debrisSmoke2_; } if (this->debrisFire3_) { this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); delete this->debrisFire3_; } if (this->debrisSmoke3_) { this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); delete this->debrisSmoke3_; } if (this->debrisFire4_) { this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); delete this->debrisFire4_; } if (this->debrisSmoke4_) { this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); delete this->debrisSmoke4_; } } } void BigExplosion::registerVariables() { registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback(this, &BigExplosion::LODchanged)); registerVariable(this->bStop_, variableDirection::toclient, new NetworkCallback(this, &BigExplosion::checkStop)); } void BigExplosion::LODchanged() { if (this->debrisFire1_) this->debrisFire1_->setDetailLevel(this->LOD_); if (this->debrisSmoke1_) this->debrisSmoke1_->setDetailLevel(this->LOD_); if (this->debrisFire2_) this->debrisFire2_->setDetailLevel(this->LOD_); if (this->debrisSmoke2_) this->debrisSmoke2_->setDetailLevel(this->LOD_); if (this->debrisFire3_) this->debrisFire3_->setDetailLevel(this->LOD_); if (this->debrisSmoke3_) this->debrisSmoke3_->setDetailLevel(this->LOD_); if (this->debrisFire4_) this->debrisFire4_->setDetailLevel(this->LOD_); if (this->debrisSmoke4_) this->debrisSmoke4_->setDetailLevel(this->LOD_); } void BigExplosion::checkStop() { if (this->bStop_) this->stop(); } void BigExplosion::stop() { if (this->debrisFire1_) this->debrisFire1_->setEnabled(false); if (this->debrisSmoke1_) this->debrisSmoke1_->setEnabled(false); if (this->debrisFire2_) this->debrisFire2_->setEnabled(false); if (this->debrisSmoke2_) this->debrisSmoke2_->setEnabled(false); if (this->debrisFire3_) this->debrisFire3_->setEnabled(false); if (this->debrisSmoke3_) this->debrisSmoke3_->setEnabled(false); if (this->debrisFire4_) this->debrisFire4_->setEnabled(false); if (this->debrisSmoke4_) this->debrisSmoke4_->setEnabled(false); if (GameMode::isMaster()) { this->bStop_ = true; this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&BigExplosion::destroy))); } } void BigExplosion::destroy() { delete this; } /* TODO void BigExplosion::setDebrisMeshes() { } void BigExplosion::getDebrisMeshes() { } */ void BigExplosion::tick(float dt) { // static const unsigned int CHANGES_PER_SECOND = 10; /* if (GameMode::isMaster() && rnd() < dt*(this->cps_)) { if(this->timeFactor_ < 1 ) this->timeFactor_ += 0.05; if(this->firstTick_) this->cps_ = 256; std::ostringstream o; o << this->stf_ << this->timeFactor_; CommandExecutor::execute(o.str() ,false); if(this->cps_>50) this->cps_/=2; this->firstTick_ = false; COUT(0) << timeFactor_ << std::endl; } */ SUPER(BigExplosion, tick, dt); } }