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source: code/trunk/src/orxonox/objects/worldentities/Billboard.cc @ 3080

Last change on this file since 3080 was 3053, checked in by landauf, 15 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Billboard.h"
31
[2662]32#include <OgreBillboardSet.h>
33
[2072]34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
[2896]36#include "core/GameMode.h"
[2072]37#include "objects/Scene.h"
38
39namespace orxonox
40{
41    CreateFactory(Billboard);
42
[2662]43    Billboard::Billboard(BaseObject* creator) : StaticEntity(creator)
[2072]44    {
45        RegisterObject(Billboard);
46
[2662]47        this->material_ = "";
48        this->colour_ = ColourValue::White;
[3053]49//        this->rotation_ = 0;
[2662]50
[2072]51        this->registerVariables();
52    }
53
54    Billboard::~Billboard()
55    {
56        if (this->isInitialized())
57        {
58            if (this->isInitialized() && this->billboard_.getBillboardSet())
[2662]59                this->detachOgreObject(this->billboard_.getBillboardSet());
[2072]60        }
61    }
62
63    void Billboard::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(Billboard, XMLPort, xmlelement, mode);
66
67        XMLPortParam(Billboard, "material", setMaterial, getMaterial, xmlelement, mode);
68        XMLPortParam(Billboard, "colour",   setColour,   getColour,   xmlelement, mode).defaultValues(ColourValue::White);
[3053]69//        XMLPortParam(Billboard, "rotation", setRotation, getRotation, xmlelement, mode).defaultValues(0);
[2072]70    }
71
72    void Billboard::registerVariables()
73    {
[2662]74        registerVariable(this->material_, variableDirection::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedMaterial));
75        registerVariable(this->colour_,   variableDirection::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedColour));
[3053]76//        registerVariable(this->rotation_, variableDirection::toclient, new NetworkCallback<Billboard>(this, &Billboard::changedRotation));
[2072]77    }
78
79    void Billboard::changedMaterial()
80    {
[2662]81        if (this->material_ == "")
82            return;
83
[2072]84        if (!this->billboard_.getBillboardSet())
85        {
[2896]86            if (this->getScene() && GameMode::showsGraphics())
[2072]87            {
88                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
[2171]89                if (this->billboard_.getBillboardSet())
[2662]90                     this->attachOgreObject(this->billboard_.getBillboardSet());
[2072]91                this->billboard_.setVisible(this->isVisible());
[3053]92//                this->changedRotation();
[2072]93            }
94        }
95        else
96            this->billboard_.setMaterial(this->material_);
97    }
98
99    void Billboard::changedColour()
100    {
101        if (!this->billboard_.getBillboardSet())
102        {
[2662]103/*
[2896]104            if (this->getScene() && GameMode::showsGraphics() && (this->material_ != ""))
[2072]105            {
106                this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->material_, this->colour_, 1);
[2171]107                if (this->billboard_.getBillboardSet())
[2662]108                    this->attachOgreObject(this->billboard_.getBillboardSet());
[2072]109                this->billboard_.setVisible(this->isVisible());
110            }
[2662]111*/
[2072]112        }
113        else
114            this->billboard_.setColour(this->colour_);
115    }
[3053]116   
117/*
118    void Billboard::changedRotation()
119    {
120        if (this->billboard_.getBillboardSet())
121            this->billboard_.getBillboardSet()->setRotation(this->rotation_);
122    }
123*/
[2072]124
125    void Billboard::changedVisibility()
126    {
127        SUPER(Billboard, changedVisibility);
128
129        this->billboard_.setVisible(this->isVisible());
130    }
131}
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