[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "BlinkingBillboard.h" |
---|
| 31 | |
---|
[2896] | 32 | #include "core/GameMode.h" |
---|
[2072] | 33 | #include "core/CoreIncludes.h" |
---|
| 34 | #include "core/XMLPort.h" |
---|
| 35 | #include "util/Math.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | CreateFactory(BlinkingBillboard); |
---|
| 40 | |
---|
| 41 | BlinkingBillboard::BlinkingBillboard(BaseObject* creator) : Billboard(creator) |
---|
| 42 | { |
---|
| 43 | RegisterObject(BlinkingBillboard); |
---|
| 44 | |
---|
| 45 | this->amplitude_ = 1.0f; |
---|
| 46 | this->frequency_ = 1.0f; |
---|
| 47 | this->phase_ = 0; |
---|
| 48 | this->bQuadratic_ = false; |
---|
| 49 | this->time_ = 0; |
---|
| 50 | |
---|
| 51 | this->registerVariables(); |
---|
| 52 | } |
---|
| 53 | |
---|
| 54 | BlinkingBillboard::~BlinkingBillboard() |
---|
| 55 | { |
---|
| 56 | } |
---|
| 57 | |
---|
| 58 | void BlinkingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 59 | { |
---|
| 60 | SUPER(BlinkingBillboard, XMLPort, xmlelement, mode); |
---|
| 61 | |
---|
| 62 | XMLPortParam(BlinkingBillboard, "amplitude", setAmplitude, getAmplitude, xmlelement, mode).defaultValues(1.0f); |
---|
| 63 | XMLPortParam(BlinkingBillboard, "frequency", setFrequency, getFrequency, xmlelement, mode).defaultValues(1.0f); |
---|
| 64 | XMLPortParam(BlinkingBillboard, "phase", setPhase, getPhase, xmlelement, mode).defaultValues(Degree(0)); |
---|
| 65 | XMLPortParam(BlinkingBillboard, "quadratic", setQuadratic, isQuadratic, xmlelement, mode).defaultValues(false); |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | void BlinkingBillboard::registerVariables() |
---|
| 69 | { |
---|
[2662] | 70 | // registerVariable(this->amplitude_, variableDirection::toclient); |
---|
| 71 | // registerVariable(this->frequency_, variableDirection::toclient); |
---|
| 72 | // registerVariable(this->phase_, variableDirection::toclient); |
---|
[2072] | 73 | } |
---|
| 74 | |
---|
| 75 | void BlinkingBillboard::tick(float dt) |
---|
| 76 | { |
---|
[2662] | 77 | SUPER(BlinkingBillboard, tick, dt); |
---|
| 78 | |
---|
[2896] | 79 | if (GameMode::isMaster() && this->isActive()) |
---|
[2072] | 80 | { |
---|
| 81 | this->time_ += dt; |
---|
| 82 | if (this->bQuadratic_) |
---|
| 83 | this->setScale(this->amplitude_ * square(sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_))); |
---|
| 84 | else |
---|
| 85 | this->setScale(this->amplitude_ * sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_)); |
---|
| 86 | } |
---|
| 87 | } |
---|
| 88 | } |
---|