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source: code/trunk/src/orxonox/objects/worldentities/BlinkingBillboard.h @ 3302

Last change on this file since 3302 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BlinkingBillboard_H__
30#define _BlinkingBillboard_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "interfaces/Tickable.h"
36#include "Billboard.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport BlinkingBillboard : public Billboard, public Tickable
41    {
42        public:
43            BlinkingBillboard(BaseObject* creator);
44            virtual ~BlinkingBillboard();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            virtual void tick(float dt);
50
51            inline void setAmplitude(float amplitude)
52                { this->amplitude_ = amplitude; }
53            inline float getAmplitude() const
54                { return this->amplitude_; }
55
56            inline void setFrequency(float frequency)
57                { this->frequency_ = frequency; }
58            inline float getFrequency() const
59                { return this->frequency_; }
60
61            inline void setPhase(const Degree& phase)
62                { this->phase_ = phase; }
63            inline const Degree& getPhase() const
64                { return this->phase_; }
65
66            inline void setQuadratic(bool bQuadratic)
67                { this->bQuadratic_ = bQuadratic; }
68            inline bool isQuadratic() const
69                { return this->bQuadratic_; }
70
71        private:
72            float amplitude_;
73            float frequency_;
74            Degree phase_;
75            bool bQuadratic_;
76            long double time_;
77    };
78}
79
80#endif /* _BlinkingBillboard_H__ */
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