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source: code/trunk/src/orxonox/objects/worldentities/CameraPosition.cc @ 2948

Last change on this file since 2948 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CameraPosition.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "Camera.h"
35
36namespace orxonox
37{
38    CreateFactory(CameraPosition);
39
[2662]40    CameraPosition::CameraPosition(BaseObject* creator) : StaticEntity(creator)
[2072]41    {
42        RegisterObject(CameraPosition);
43
44        this->bDrag_ = false;
[2662]45        this->bAllowMouseLook_ = false;
[2826]46        this->bAbsolute_ = false;
[2072]47
48        this->setObjectMode(0x0);
49    }
50
51    CameraPosition::~CameraPosition()
52    {
53    }
54
55    void CameraPosition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(CameraPosition, XMLPort, xmlelement, mode);
58
59        XMLPortParam(CameraPosition, "drag", setDrag, getDrag, xmlelement, mode).defaultValues(false);
[2662]60        XMLPortParam(CameraPosition, "mouselook", setAllowMouseLook, getAllowMouseLook, xmlelement, mode).defaultValues(false);
[2826]61        XMLPortParam(CameraPosition, "absolute", setIsAbsolute, getIsAbsolute, xmlelement, mode).defaultValues(false);
[2072]62    }
63
64    void CameraPosition::attachCamera(Camera* camera)
65    {
[2662]66        if (!this->bDrag_)
67            camera->setDrag(false);
68
[2072]69        this->attach(camera);
[2662]70
71        if (this->bDrag_)
72            camera->setDrag(true);
[2072]73    }
74}
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