[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "ControllableEntity.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Core.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "core/Template.h" |
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| 36 | |
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| 37 | #include "objects/infos/PlayerInfo.h" |
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| 38 | #include "objects/worldentities/Camera.h" |
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| 39 | #include "objects/worldentities/CameraPosition.h" |
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| 40 | #include "overlays/OverlayGroup.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(ControllableEntity); |
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| 45 | |
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| 46 | ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator) |
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| 47 | { |
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| 48 | RegisterObject(ControllableEntity); |
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| 49 | |
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| 50 | this->bControlled_ = false; |
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| 51 | this->server_overwrite_ = 0; |
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| 52 | this->client_overwrite_ = 0; |
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| 53 | this->player_ = 0; |
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| 54 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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| 55 | this->hud_ = 0; |
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| 56 | this->camera_ = 0; |
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| 57 | this->bDestroyWhenPlayerLeft_ = false; |
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| 58 | |
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| 59 | this->velocity_ = Vector3::ZERO; |
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| 60 | this->acceleration_ = Vector3::ZERO; |
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| 61 | |
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| 62 | this->server_position_ = Vector3::ZERO; |
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| 63 | this->client_position_ = Vector3::ZERO; |
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| 64 | this->server_velocity_ = Vector3::ZERO; |
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| 65 | this->client_velocity_ = Vector3::ZERO; |
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| 66 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 67 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 68 | |
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| 69 | this->registerVariables(); |
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| 70 | } |
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| 71 | |
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| 72 | ControllableEntity::~ControllableEntity() |
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| 73 | { |
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| 74 | if (this->isInitialized()) |
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| 75 | { |
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| 76 | if (this->bControlled_) |
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| 77 | this->stopLocalControl(); |
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| 78 | |
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| 79 | if (this->hud_) |
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| 80 | delete this->hud_; |
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| 81 | |
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| 82 | if (this->camera_) |
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| 83 | delete this->camera_; |
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| 84 | |
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| 85 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 86 | this->getPlayer()->stopControl(this, false); |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 91 | { |
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| 92 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 93 | |
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| 94 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 95 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 96 | |
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| 97 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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| 98 | } |
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| 99 | |
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| 100 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 101 | { |
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| 102 | this->attach(position); |
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| 103 | this->cameraPositions_.push_back(position); |
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| 104 | } |
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| 105 | |
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| 106 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 107 | { |
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| 108 | unsigned int i = 0; |
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| 109 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 110 | { |
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| 111 | if (i == index) |
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| 112 | return (*it); |
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| 113 | ++i; |
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| 114 | } |
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| 115 | return 0; |
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| 116 | } |
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| 117 | |
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| 118 | void ControllableEntity::switchCamera() |
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| 119 | { |
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| 120 | if (this->camera_) |
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| 121 | { |
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| 122 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 123 | { |
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| 124 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 125 | } |
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| 126 | else if (this->cameraPositions_.size() > 0) |
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| 127 | { |
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| 128 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 129 | { |
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| 130 | if ((*it) == this->camera_->getParent()) |
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| 131 | { |
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| 132 | ++it; |
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| 133 | if (it != this->cameraPositions_.end()) |
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| 134 | (*it)->attachCamera(this->camera_); |
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| 135 | else |
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| 136 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 137 | break; |
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| 138 | } |
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| 139 | } |
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| 140 | } |
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| 141 | else |
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| 142 | { |
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| 143 | this->attach(this->camera_); |
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| 144 | } |
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| 145 | } |
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| 146 | } |
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| 147 | |
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| 148 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 149 | { |
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| 150 | if (!player) |
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| 151 | { |
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| 152 | this->removePlayer(); |
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| 153 | return; |
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| 154 | } |
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| 155 | |
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| 156 | this->player_ = player; |
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| 157 | this->playerID_ = player->getObjectID(); |
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| 158 | this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer()); |
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| 159 | if (this->bControlled_) |
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| 160 | { |
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| 161 | this->startLocalControl(); |
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| 162 | |
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| 163 | if (!Core::isMaster()) |
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| 164 | { |
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| 165 | this->client_overwrite_ = this->server_overwrite_; |
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| 166 | COUT(0) << "CE: bidirectional synchronization" << std::endl; |
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| 167 | this->setObjectMode(network::direction::bidirectional); |
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| 168 | } |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void ControllableEntity::removePlayer() |
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| 173 | { |
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| 174 | if (this->bControlled_) |
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| 175 | this->stopLocalControl(); |
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| 176 | |
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| 177 | this->player_ = 0; |
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| 178 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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| 179 | this->bControlled_ = false; |
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| 180 | this->setObjectMode(network::direction::toclient); |
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| 181 | |
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| 182 | if (this->bDestroyWhenPlayerLeft_) |
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| 183 | delete this; |
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| 184 | } |
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| 185 | |
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| 186 | void ControllableEntity::networkcallback_changedplayerID() |
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| 187 | { |
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| 188 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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| 189 | if (this->playerID_ != network::OBJECTID_UNKNOWN) |
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| 190 | { |
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| 191 | this->player_ = dynamic_cast<PlayerInfo*>(network::Synchronisable::getSynchronisable(this->playerID_)); |
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| 192 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 193 | this->player_->startControl(this); |
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| 194 | } |
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| 195 | } |
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| 196 | |
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| 197 | void ControllableEntity::startLocalControl() |
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| 198 | { |
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[2086] | 199 | // std::cout << this->getObjectID() << " ###### start local control" << std::endl; |
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[2072] | 200 | this->camera_ = new Camera(this); |
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| 201 | this->camera_->requestFocus(); |
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| 202 | if (this->cameraPositionTemplate_ != "") |
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| 203 | this->addTemplate(this->cameraPositionTemplate_); |
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| 204 | if (this->cameraPositions_.size() > 0) |
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| 205 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 206 | else |
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| 207 | this->attach(this->camera_); |
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| 208 | |
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| 209 | if (this->hudtemplate_ != "") |
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| 210 | { |
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| 211 | this->hud_ = new OverlayGroup(this); |
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| 212 | this->hud_->addTemplate(this->hudtemplate_); |
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| 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | void ControllableEntity::stopLocalControl() |
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| 217 | { |
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[2086] | 218 | // std::cout << "###### stop local control" << std::endl; |
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[2072] | 219 | this->camera_->detachFromParent(); |
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| 220 | delete this->camera_; |
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| 221 | this->camera_ = 0; |
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| 222 | |
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| 223 | delete this->hud_; |
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| 224 | this->hud_ = 0; |
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| 225 | } |
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| 226 | |
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| 227 | void ControllableEntity::tick(float dt) |
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| 228 | { |
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| 229 | if (this->isActive()) |
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| 230 | { |
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| 231 | this->velocity_ += (dt * this->acceleration_); |
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| 232 | this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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| 233 | |
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| 234 | if (Core::isMaster()) |
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| 235 | { |
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| 236 | this->server_velocity_ = this->velocity_; |
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| 237 | this->server_position_ = this->node_->getPosition(); |
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| 238 | } |
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| 239 | else if (this->bControlled_) |
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| 240 | { |
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| 241 | // COUT(2) << "setting client position" << endl; |
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| 242 | this->client_velocity_ = this->velocity_; |
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| 243 | this->client_position_ = this->node_->getPosition(); |
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| 244 | } |
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| 245 | } |
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| 246 | } |
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| 247 | |
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| 248 | void ControllableEntity::registerVariables() |
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| 249 | { |
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| 250 | REGISTERSTRING(this->cameraPositionTemplate_, network::direction::toclient); |
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| 251 | |
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| 252 | REGISTERDATA(this->server_position_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 253 | REGISTERDATA(this->server_velocity_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); |
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| 254 | REGISTERDATA(this->server_orientation_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 255 | |
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| 256 | REGISTERDATA(this->server_overwrite_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 257 | REGISTERDATA(this->client_overwrite_, network::direction::toserver); |
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| 258 | |
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| 259 | REGISTERDATA(this->client_position_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 260 | REGISTERDATA(this->client_velocity_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); |
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| 261 | REGISTERDATA(this->client_orientation_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 262 | |
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| 263 | |
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| 264 | REGISTERDATA(this->playerID_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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| 265 | } |
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| 266 | |
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| 267 | void ControllableEntity::processServerPosition() |
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| 268 | { |
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| 269 | if (!this->bControlled_) |
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| 270 | this->node_->setPosition(this->server_position_); |
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| 271 | } |
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| 272 | |
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| 273 | void ControllableEntity::processServerVelocity() |
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| 274 | { |
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| 275 | if (!this->bControlled_) |
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| 276 | this->velocity_ = this->server_velocity_; |
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| 277 | } |
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| 278 | |
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| 279 | void ControllableEntity::processServerOrientation() |
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| 280 | { |
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| 281 | if (!this->bControlled_) |
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| 282 | this->node_->setOrientation(this->server_orientation_); |
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| 283 | } |
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| 284 | |
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| 285 | void ControllableEntity::processOverwrite() |
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| 286 | { |
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| 287 | if (this->bControlled_) |
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| 288 | { |
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| 289 | this->setPosition(this->server_position_); |
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| 290 | this->setVelocity(this->server_velocity_); |
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| 291 | this->setOrientation(this->server_orientation_); |
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| 292 | |
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| 293 | this->client_overwrite_ = this->server_overwrite_; |
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| 294 | } |
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| 295 | } |
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| 296 | |
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| 297 | void ControllableEntity::processClientPosition() |
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| 298 | { |
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| 299 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 300 | { |
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| 301 | // COUT(2) << "callback: setting client position" << endl; |
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| 302 | this->node_->setPosition(this->client_position_); |
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| 303 | this->server_position_ = this->client_position_; |
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| 304 | } |
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| 305 | // else |
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| 306 | // COUT(2) << "callback: not setting client position" << endl; |
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| 307 | } |
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| 308 | |
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| 309 | void ControllableEntity::processClientVelocity() |
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| 310 | { |
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| 311 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 312 | { |
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| 313 | this->velocity_ = this->client_velocity_; |
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| 314 | this->server_velocity_ = this->client_velocity_; |
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| 315 | } |
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| 316 | } |
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| 317 | |
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| 318 | void ControllableEntity::processClientOrientation() |
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| 319 | { |
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| 320 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 321 | { |
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| 322 | this->node_->setOrientation(this->client_orientation_); |
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| 323 | this->server_orientation_ = this->client_orientation_; |
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| 324 | } |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | void ControllableEntity::setPosition(const Vector3& position) |
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| 329 | { |
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| 330 | if (Core::isMaster()) |
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| 331 | { |
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| 332 | this->node_->setPosition(position); |
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| 333 | this->server_position_ = position; |
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| 334 | ++this->server_overwrite_; |
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| 335 | } |
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| 336 | else if (this->bControlled_) |
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| 337 | { |
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| 338 | this->node_->setPosition(position); |
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| 339 | this->client_position_ = position; |
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| 340 | } |
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| 341 | } |
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| 342 | |
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| 343 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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| 344 | { |
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| 345 | if (Core::isMaster()) |
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| 346 | { |
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| 347 | this->velocity_ = velocity; |
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| 348 | this->server_velocity_ = velocity; |
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| 349 | ++this->server_overwrite_; |
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| 350 | } |
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| 351 | else if (this->bControlled_) |
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| 352 | { |
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| 353 | this->velocity_ = velocity; |
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| 354 | this->client_velocity_ = velocity; |
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| 355 | } |
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| 356 | } |
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| 357 | |
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| 358 | void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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| 359 | { |
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| 360 | if (Core::isMaster()) |
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| 361 | { |
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| 362 | this->node_->translate(distance, relativeTo); |
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| 363 | this->server_position_ = this->node_->getPosition(); |
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| 364 | ++this->server_overwrite_; |
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| 365 | } |
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| 366 | else if (this->bControlled_) |
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| 367 | { |
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| 368 | this->node_->translate(distance, relativeTo); |
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| 369 | this->client_position_ = this->node_->getPosition(); |
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| 370 | } |
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| 371 | } |
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| 372 | |
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| 373 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 374 | { |
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| 375 | if (Core::isMaster()) |
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| 376 | { |
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| 377 | this->node_->setOrientation(orientation); |
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| 378 | this->server_orientation_ = orientation; |
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| 379 | ++this->server_overwrite_; |
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| 380 | } |
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| 381 | else if (this->bControlled_) |
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| 382 | { |
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| 383 | this->node_->setOrientation(orientation); |
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| 384 | this->client_orientation_ = orientation; |
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| 385 | } |
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| 386 | } |
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| 387 | |
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| 388 | void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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| 389 | { |
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| 390 | if (Core::isMaster()) |
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| 391 | { |
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| 392 | this->node_->rotate(rotation, relativeTo); |
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| 393 | this->server_orientation_ = this->node_->getOrientation(); |
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| 394 | ++this->server_overwrite_; |
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| 395 | } |
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| 396 | else if (this->bControlled_) |
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| 397 | { |
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| 398 | this->node_->rotate(rotation, relativeTo); |
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| 399 | this->client_orientation_ = this->node_->getOrientation(); |
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| 400 | } |
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| 401 | } |
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| 402 | |
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| 403 | void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 404 | { |
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| 405 | if (Core::isMaster()) |
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| 406 | { |
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| 407 | this->node_->yaw(angle, relativeTo); |
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| 408 | this->server_orientation_ = this->node_->getOrientation(); |
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| 409 | ++this->server_overwrite_; |
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| 410 | } |
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| 411 | else if (this->bControlled_) |
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| 412 | { |
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| 413 | this->node_->yaw(angle, relativeTo); |
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| 414 | this->client_orientation_ = this->node_->getOrientation(); |
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| 415 | } |
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| 416 | } |
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| 417 | |
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| 418 | void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 419 | { |
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| 420 | if (Core::isMaster()) |
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| 421 | { |
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| 422 | this->node_->pitch(angle, relativeTo); |
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| 423 | this->server_orientation_ = this->node_->getOrientation(); |
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| 424 | ++this->server_overwrite_; |
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| 425 | } |
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| 426 | else if (this->bControlled_) |
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| 427 | { |
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| 428 | this->node_->pitch(angle, relativeTo); |
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| 429 | this->client_orientation_ = this->node_->getOrientation(); |
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| 430 | } |
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| 431 | } |
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| 432 | |
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| 433 | void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 434 | { |
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| 435 | if (Core::isMaster()) |
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| 436 | { |
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| 437 | this->node_->roll(angle, relativeTo); |
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| 438 | this->server_orientation_ = this->node_->getOrientation(); |
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| 439 | ++this->server_overwrite_; |
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| 440 | } |
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| 441 | else if (this->bControlled_) |
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| 442 | { |
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| 443 | this->node_->roll(angle, relativeTo); |
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| 444 | this->client_orientation_ = this->node_->getOrientation(); |
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| 445 | } |
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| 446 | } |
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| 447 | |
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| 448 | void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 449 | { |
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| 450 | if (Core::isMaster()) |
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| 451 | { |
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| 452 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 453 | this->server_orientation_ = this->node_->getOrientation(); |
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| 454 | ++this->server_overwrite_; |
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| 455 | } |
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| 456 | else if (this->bControlled_) |
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| 457 | { |
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| 458 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 459 | this->client_orientation_ = this->node_->getOrientation(); |
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| 460 | } |
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| 461 | } |
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| 462 | |
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| 463 | void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 464 | { |
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| 465 | if (Core::isMaster()) |
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| 466 | { |
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| 467 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 468 | this->server_orientation_ = this->node_->getOrientation(); |
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| 469 | ++this->server_overwrite_; |
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| 470 | } |
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| 471 | else if (this->bControlled_) |
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| 472 | { |
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| 473 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 474 | this->client_orientation_ = this->node_->getOrientation(); |
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| 475 | } |
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| 476 | } |
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| 477 | } |
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