[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "ControllableEntity.h" |
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| 31 | |
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[2662] | 32 | #include <OgreSceneManager.h> |
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| 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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[2662] | 35 | #include "core/ConfigValueIncludes.h" |
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[2896] | 36 | #include "core/GameMode.h" |
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[2072] | 37 | #include "core/XMLPort.h" |
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| 38 | #include "core/Template.h" |
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| 39 | |
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[2662] | 40 | #include "objects/Scene.h" |
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[2072] | 41 | #include "objects/infos/PlayerInfo.h" |
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| 42 | #include "objects/worldentities/Camera.h" |
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| 43 | #include "objects/worldentities/CameraPosition.h" |
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[2662] | 44 | #include "objects/gametypes/Gametype.h" |
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[2072] | 45 | #include "overlays/OverlayGroup.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ControllableEntity); |
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| 50 | |
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[2662] | 51 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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[2072] | 52 | { |
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| 53 | RegisterObject(ControllableEntity); |
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| 54 | |
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[2662] | 55 | this->bHasLocalController_ = false; |
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| 56 | this->bHasHumanController_ = false; |
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| 57 | |
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[2072] | 58 | this->server_overwrite_ = 0; |
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| 59 | this->client_overwrite_ = 0; |
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| 60 | this->player_ = 0; |
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[2171] | 61 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2072] | 62 | this->hud_ = 0; |
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| 63 | this->camera_ = 0; |
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| 64 | this->bDestroyWhenPlayerLeft_ = false; |
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[2662] | 65 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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| 66 | this->bMouseLook_ = false; |
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| 67 | this->mouseLookSpeed_ = 200; |
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[2072] | 68 | |
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[2662] | 69 | this->gtinfo_ = 0; |
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| 70 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 71 | this->changedGametype(); |
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[2072] | 72 | |
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[2662] | 73 | this->server_position_ = Vector3::ZERO; |
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| 74 | this->client_position_ = Vector3::ZERO; |
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| 75 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 76 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 77 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 78 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 79 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 80 | this->client_angular_velocity_ = Vector3::ZERO; |
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[2072] | 81 | |
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[2662] | 82 | |
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| 83 | this->setConfigValues(); |
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| 84 | this->setPriority( priority::very_high ); |
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[2072] | 85 | this->registerVariables(); |
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| 86 | } |
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| 87 | |
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| 88 | ControllableEntity::~ControllableEntity() |
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| 89 | { |
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| 90 | if (this->isInitialized()) |
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| 91 | { |
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[2662] | 92 | this->bDestroyWhenPlayerLeft_ = false; |
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[2072] | 93 | |
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[2662] | 94 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 95 | this->stopLocalHumanControl(); |
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| 96 | |
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| 97 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 98 | this->getPlayer()->stopControl(this, false); |
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| 99 | |
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[2072] | 100 | if (this->hud_) |
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| 101 | delete this->hud_; |
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| 102 | |
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| 103 | if (this->camera_) |
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| 104 | delete this->camera_; |
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| 105 | |
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[2662] | 106 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 107 | delete (*it); |
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| 108 | |
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| 109 | if (this->getScene()->getSceneManager()) |
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| 110 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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[2072] | 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 115 | { |
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| 116 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 117 | |
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| 118 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 119 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 120 | |
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| 121 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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| 122 | } |
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| 123 | |
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[2662] | 124 | void ControllableEntity::setConfigValues() |
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| 125 | { |
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| 126 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 127 | } |
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| 128 | |
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| 129 | void ControllableEntity::changedGametype() |
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| 130 | { |
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| 131 | //SUPER(ControllableEntity, changedGametype); |
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| 132 | WorldEntity::changedGametype(); |
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| 133 | |
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| 134 | this->gtinfo_ = 0; |
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| 135 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 136 | |
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| 137 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 138 | { |
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| 139 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 140 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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[2072] | 144 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 145 | { |
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[2826] | 146 | if (!position->getIsAbsolute()) |
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| 147 | { |
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| 148 | if (position->getAllowMouseLook()) |
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| 149 | position->attachToNode(this->cameraPositionRootNode_); |
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| 150 | else |
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| 151 | this->attach(position); |
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| 152 | } |
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[2662] | 153 | else |
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[2826] | 154 | { |
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| 155 | WorldEntity* parent = this->getParent(); |
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| 156 | if (parent) |
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| 157 | parent->attach(position); |
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| 158 | } |
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[2072] | 159 | this->cameraPositions_.push_back(position); |
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| 160 | } |
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| 161 | |
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| 162 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 163 | { |
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| 164 | unsigned int i = 0; |
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| 165 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 166 | { |
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| 167 | if (i == index) |
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| 168 | return (*it); |
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| 169 | ++i; |
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| 170 | } |
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| 171 | return 0; |
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| 172 | } |
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| 173 | |
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| 174 | void ControllableEntity::switchCamera() |
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| 175 | { |
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| 176 | if (this->camera_) |
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| 177 | { |
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| 178 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 179 | { |
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| 180 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 181 | } |
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| 182 | else if (this->cameraPositions_.size() > 0) |
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| 183 | { |
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| 184 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 185 | { |
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| 186 | if ((*it) == this->camera_->getParent()) |
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| 187 | { |
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| 188 | ++it; |
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| 189 | if (it != this->cameraPositions_.end()) |
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| 190 | (*it)->attachCamera(this->camera_); |
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| 191 | else |
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| 192 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 193 | break; |
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| 194 | } |
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| 195 | } |
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| 196 | } |
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| 197 | else |
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| 198 | { |
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[2662] | 199 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 200 | } |
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| 201 | } |
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| 202 | } |
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| 203 | |
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[2662] | 204 | void ControllableEntity::mouseLook() |
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| 205 | { |
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| 206 | this->bMouseLook_ = !this->bMouseLook_; |
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| 207 | |
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| 208 | if (!this->bMouseLook_) |
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| 209 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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| 210 | } |
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| 211 | |
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| 212 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 213 | { |
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| 214 | if (this->bMouseLook_) |
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| 215 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 216 | } |
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| 217 | |
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| 218 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 219 | { |
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| 220 | if (this->bMouseLook_) |
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| 221 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 222 | } |
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| 223 | |
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| 224 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 225 | { |
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| 226 | if (this->bMouseLook_) |
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| 227 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 228 | } |
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| 229 | |
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[2072] | 230 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 231 | { |
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| 232 | if (!player) |
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| 233 | { |
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| 234 | this->removePlayer(); |
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| 235 | return; |
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| 236 | } |
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| 237 | |
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| 238 | this->player_ = player; |
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| 239 | this->playerID_ = player->getObjectID(); |
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[2662] | 240 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 241 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 242 | |
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| 243 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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[2072] | 244 | { |
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[2662] | 245 | this->startLocalHumanControl(); |
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[2072] | 246 | |
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[2896] | 247 | if (!GameMode::isMaster()) |
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[2072] | 248 | { |
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| 249 | this->client_overwrite_ = this->server_overwrite_; |
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[2662] | 250 | this->setObjectMode(objectDirection::bidirectional); |
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[2072] | 251 | } |
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| 252 | } |
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[2839] | 253 | |
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| 254 | this->changedPlayer(); |
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[2072] | 255 | } |
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| 256 | |
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| 257 | void ControllableEntity::removePlayer() |
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| 258 | { |
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[2662] | 259 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 260 | this->stopLocalHumanControl(); |
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[2072] | 261 | |
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| 262 | this->player_ = 0; |
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[2171] | 263 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2662] | 264 | this->bHasLocalController_ = false; |
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| 265 | this->bHasHumanController_ = false; |
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| 266 | this->setObjectMode(objectDirection::toclient); |
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[2072] | 267 | |
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[2839] | 268 | this->changedPlayer(); |
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| 269 | |
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[2072] | 270 | if (this->bDestroyWhenPlayerLeft_) |
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| 271 | delete this; |
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| 272 | } |
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| 273 | |
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| 274 | void ControllableEntity::networkcallback_changedplayerID() |
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| 275 | { |
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| 276 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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[2171] | 277 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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[2072] | 278 | { |
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[2171] | 279 | this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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[2072] | 280 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 281 | this->player_->startControl(this); |
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| 282 | } |
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| 283 | } |
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| 284 | |
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[2662] | 285 | void ControllableEntity::networkcallback_changedgtinfoID() |
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[2072] | 286 | { |
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[2662] | 287 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 288 | { |
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| 289 | this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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[2072] | 290 | |
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[2662] | 291 | if (!this->gtinfo_) |
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| 292 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 293 | } |
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| 294 | } |
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| 295 | |
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| 296 | void ControllableEntity::startLocalHumanControl() |
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| 297 | { |
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| 298 | if (!this->camera_) |
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[2072] | 299 | { |
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[2662] | 300 | this->camera_ = new Camera(this); |
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| 301 | this->camera_->requestFocus(); |
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| 302 | if (this->cameraPositionTemplate_ != "") |
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| 303 | this->addTemplate(this->cameraPositionTemplate_); |
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| 304 | if (this->cameraPositions_.size() > 0) |
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| 305 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 306 | else |
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| 307 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 308 | } |
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[2662] | 309 | |
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| 310 | if (!this->hud_) |
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| 311 | { |
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| 312 | if (this->hudtemplate_ != "") |
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| 313 | { |
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| 314 | this->hud_ = new OverlayGroup(this); |
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| 315 | this->hud_->addTemplate(this->hudtemplate_); |
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| 316 | this->hud_->setOwner(this); |
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| 317 | } |
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| 318 | } |
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[2072] | 319 | } |
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| 320 | |
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[2662] | 321 | void ControllableEntity::stopLocalHumanControl() |
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[2072] | 322 | { |
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[2662] | 323 | if (this->camera_) |
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| 324 | { |
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| 325 | this->camera_->detachFromParent(); |
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| 326 | delete this->camera_; |
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| 327 | this->camera_ = 0; |
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| 328 | } |
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[2072] | 329 | |
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[2662] | 330 | if (this->hud_) |
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| 331 | { |
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| 332 | delete this->hud_; |
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| 333 | this->hud_ = 0; |
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| 334 | } |
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[2072] | 335 | } |
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| 336 | |
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[2851] | 337 | void ControllableEntity::parentChanged() |
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| 338 | { |
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| 339 | WorldEntity::parentChanged(); |
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| 340 | |
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| 341 | WorldEntity* parent = this->getParent(); |
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| 342 | if (parent) |
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| 343 | { |
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| 344 | for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 345 | if ((*it)->getIsAbsolute()) |
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| 346 | parent->attach((*it)); |
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| 347 | } |
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| 348 | } |
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| 349 | |
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[2072] | 350 | void ControllableEntity::tick(float dt) |
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| 351 | { |
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[2662] | 352 | MobileEntity::tick(dt); |
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| 353 | |
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[2072] | 354 | if (this->isActive()) |
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| 355 | { |
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[2662] | 356 | // Check whether Bullet doesn't do the physics for us |
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| 357 | if (!this->isDynamic()) |
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[2072] | 358 | { |
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[2896] | 359 | if (GameMode::isMaster()) |
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[2662] | 360 | { |
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| 361 | this->server_position_ = this->getPosition(); |
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| 362 | this->server_orientation_ = this->getOrientation(); |
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| 363 | this->server_linear_velocity_ = this->getVelocity(); |
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| 364 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 365 | } |
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| 366 | else if (this->bHasLocalController_) |
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| 367 | { |
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| 368 | this->client_position_ = this->getPosition(); |
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| 369 | this->client_orientation_ = this->getOrientation(); |
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| 370 | this->client_linear_velocity_ = this->getVelocity(); |
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| 371 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 372 | } |
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[2072] | 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | |
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| 377 | void ControllableEntity::registerVariables() |
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| 378 | { |
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[2662] | 379 | registerVariable(this->cameraPositionTemplate_, variableDirection::toclient); |
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| 380 | registerVariable(this->hudtemplate_, variableDirection::toclient); |
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[2072] | 381 | |
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[2662] | 382 | registerVariable(this->server_position_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 383 | registerVariable(this->server_linear_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 384 | registerVariable(this->server_orientation_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 385 | registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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[2072] | 386 | |
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[2662] | 387 | registerVariable(this->server_overwrite_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 388 | registerVariable(this->client_overwrite_, variableDirection::toserver); |
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[2072] | 389 | |
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[2662] | 390 | registerVariable(this->client_position_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 391 | registerVariable(this->client_linear_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 392 | registerVariable(this->client_orientation_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 393 | registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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[2072] | 394 | |
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[2662] | 395 | registerVariable(this->playerID_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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| 396 | registerVariable(this->gtinfoID_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID)); |
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[2072] | 397 | } |
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| 398 | |
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| 399 | void ControllableEntity::processServerPosition() |
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| 400 | { |
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[2662] | 401 | if (!this->bHasLocalController_) |
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| 402 | MobileEntity::setPosition(this->server_position_); |
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[2072] | 403 | } |
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| 404 | |
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[2662] | 405 | void ControllableEntity::processServerLinearVelocity() |
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[2072] | 406 | { |
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[2662] | 407 | if (!this->bHasLocalController_) |
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| 408 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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[2072] | 409 | } |
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| 410 | |
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| 411 | void ControllableEntity::processServerOrientation() |
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| 412 | { |
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[2662] | 413 | if (!this->bHasLocalController_) |
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| 414 | MobileEntity::setOrientation(this->server_orientation_); |
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[2072] | 415 | } |
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| 416 | |
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[2662] | 417 | void ControllableEntity::processServerAngularVelocity() |
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| 418 | { |
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| 419 | if (!this->bHasLocalController_) |
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| 420 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 421 | } |
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| 422 | |
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[2072] | 423 | void ControllableEntity::processOverwrite() |
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| 424 | { |
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[2662] | 425 | if (this->bHasLocalController_) |
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[2072] | 426 | { |
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| 427 | this->setPosition(this->server_position_); |
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| 428 | this->setOrientation(this->server_orientation_); |
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[2662] | 429 | this->setVelocity(this->server_linear_velocity_); |
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| 430 | this->setAngularVelocity(this->server_angular_velocity_); |
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[2072] | 431 | |
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| 432 | this->client_overwrite_ = this->server_overwrite_; |
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| 433 | } |
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| 434 | } |
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| 435 | |
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| 436 | void ControllableEntity::processClientPosition() |
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| 437 | { |
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| 438 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 439 | { |
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[2662] | 440 | MobileEntity::setPosition(this->client_position_); |
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| 441 | this->server_position_ = this->getPosition(); |
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[2072] | 442 | } |
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| 443 | } |
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| 444 | |
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[2662] | 445 | void ControllableEntity::processClientLinearVelocity() |
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[2072] | 446 | { |
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| 447 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 448 | { |
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[2662] | 449 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 450 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 451 | } |
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| 452 | } |
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| 453 | |
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| 454 | void ControllableEntity::processClientOrientation() |
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| 455 | { |
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| 456 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 457 | { |
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[2662] | 458 | MobileEntity::setOrientation(this->client_orientation_); |
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| 459 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 460 | } |
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| 461 | } |
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| 462 | |
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[2662] | 463 | void ControllableEntity::processClientAngularVelocity() |
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[2072] | 464 | { |
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[2662] | 465 | if (this->server_overwrite_ == this->client_overwrite_) |
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[2072] | 466 | { |
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[2662] | 467 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 468 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 469 | } |
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| 470 | } |
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| 471 | |
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[2662] | 472 | void ControllableEntity::setPosition(const Vector3& position) |
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[2072] | 473 | { |
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[2896] | 474 | if (GameMode::isMaster()) |
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[2072] | 475 | { |
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[2662] | 476 | MobileEntity::setPosition(position); |
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| 477 | this->server_position_ = this->getPosition(); |
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[2072] | 478 | ++this->server_overwrite_; |
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| 479 | } |
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[2662] | 480 | else if (this->bHasLocalController_) |
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[2072] | 481 | { |
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[2662] | 482 | MobileEntity::setPosition(position); |
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| 483 | this->client_position_ = this->getPosition(); |
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[2072] | 484 | } |
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| 485 | } |
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| 486 | |
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| 487 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 488 | { |
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[2896] | 489 | if (GameMode::isMaster()) |
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[2072] | 490 | { |
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[2662] | 491 | MobileEntity::setOrientation(orientation); |
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| 492 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 493 | ++this->server_overwrite_; |
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| 494 | } |
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[2662] | 495 | else if (this->bHasLocalController_) |
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[2072] | 496 | { |
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[2662] | 497 | MobileEntity::setOrientation(orientation); |
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| 498 | this->client_orientation_ = this->getOrientation(); |
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[2072] | 499 | } |
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| 500 | } |
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| 501 | |
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[2662] | 502 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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[2072] | 503 | { |
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[2896] | 504 | if (GameMode::isMaster()) |
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[2072] | 505 | { |
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[2662] | 506 | MobileEntity::setVelocity(velocity); |
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| 507 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 508 | ++this->server_overwrite_; |
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| 509 | } |
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[2662] | 510 | else if (this->bHasLocalController_) |
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[2072] | 511 | { |
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[2662] | 512 | MobileEntity::setVelocity(velocity); |
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| 513 | this->client_linear_velocity_ = this->getVelocity(); |
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[2072] | 514 | } |
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| 515 | } |
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| 516 | |
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[2662] | 517 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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[2072] | 518 | { |
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[2896] | 519 | if (GameMode::isMaster()) |
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[2072] | 520 | { |
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[2662] | 521 | MobileEntity::setAngularVelocity(velocity); |
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| 522 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 523 | ++this->server_overwrite_; |
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| 524 | } |
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[2662] | 525 | else if (this->bHasLocalController_) |
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[2072] | 526 | { |
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[2662] | 527 | MobileEntity::setAngularVelocity(velocity); |
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| 528 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 529 | } |
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| 530 | } |
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| 531 | |
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[2662] | 532 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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[2072] | 533 | { |
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[2662] | 534 | MobileEntity::setWorldTransform(worldTrans); |
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[2896] | 535 | if (GameMode::isMaster()) |
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[2072] | 536 | { |
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[2662] | 537 | this->server_position_ = this->getPosition(); |
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| 538 | this->server_orientation_ = this->getOrientation(); |
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| 539 | this->server_linear_velocity_ = this->getVelocity(); |
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| 540 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 541 | } |
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[2662] | 542 | else if (this->bHasLocalController_) |
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[2072] | 543 | { |
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[2662] | 544 | this->client_position_ = this->getPosition(); |
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| 545 | this->client_orientation_ = this->getOrientation(); |
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| 546 | this->client_linear_velocity_ = this->getVelocity(); |
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| 547 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 548 | } |
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| 549 | } |
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| 550 | } |
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