[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[2662] | 25 | * Reto Grieder |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ControllableEntity.h" |
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| 30 | |
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[2662] | 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | #include <OgreSceneNode.h> |
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[2662] | 33 | |
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[2072] | 34 | #include "core/CoreIncludes.h" |
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[2662] | 35 | #include "core/ConfigValueIncludes.h" |
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[2896] | 36 | #include "core/GameMode.h" |
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[2072] | 37 | #include "core/XMLPort.h" |
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| 38 | |
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[2662] | 39 | #include "objects/Scene.h" |
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[2072] | 40 | #include "objects/infos/PlayerInfo.h" |
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[3049] | 41 | #include "objects/controllers/Controller.h" |
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[2072] | 42 | #include "objects/worldentities/Camera.h" |
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| 43 | #include "objects/worldentities/CameraPosition.h" |
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| 44 | #include "overlays/OverlayGroup.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | CreateFactory(ControllableEntity); |
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| 49 | |
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[2662] | 50 | ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator) |
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[2072] | 51 | { |
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| 52 | RegisterObject(ControllableEntity); |
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| 53 | |
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[2662] | 54 | this->bHasLocalController_ = false; |
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| 55 | this->bHasHumanController_ = false; |
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| 56 | |
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[2072] | 57 | this->server_overwrite_ = 0; |
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| 58 | this->client_overwrite_ = 0; |
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| 59 | this->player_ = 0; |
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[2171] | 60 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2072] | 61 | this->hud_ = 0; |
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| 62 | this->camera_ = 0; |
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[3049] | 63 | this->xmlcontroller_ = 0; |
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[3089] | 64 | this->reverseCamera_ = 0; |
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[2072] | 65 | this->bDestroyWhenPlayerLeft_ = false; |
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[2662] | 66 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); |
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| 67 | this->bMouseLook_ = false; |
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| 68 | this->mouseLookSpeed_ = 200; |
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[2072] | 69 | |
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[2662] | 70 | this->server_position_ = Vector3::ZERO; |
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| 71 | this->client_position_ = Vector3::ZERO; |
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| 72 | this->server_linear_velocity_ = Vector3::ZERO; |
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| 73 | this->client_linear_velocity_ = Vector3::ZERO; |
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| 74 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 75 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 76 | this->server_angular_velocity_ = Vector3::ZERO; |
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| 77 | this->client_angular_velocity_ = Vector3::ZERO; |
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[2072] | 78 | |
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[2662] | 79 | |
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| 80 | this->setConfigValues(); |
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[3280] | 81 | this->setPriority( Priority::VeryHigh ); |
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[2072] | 82 | this->registerVariables(); |
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| 83 | } |
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| 84 | |
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| 85 | ControllableEntity::~ControllableEntity() |
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| 86 | { |
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| 87 | if (this->isInitialized()) |
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| 88 | { |
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[2662] | 89 | this->bDestroyWhenPlayerLeft_ = false; |
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[2072] | 90 | |
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[2662] | 91 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 92 | this->stopLocalHumanControl(); |
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| 93 | |
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| 94 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[3038] | 95 | this->getPlayer()->stopControl(); |
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[2662] | 96 | |
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[3049] | 97 | if (this->xmlcontroller_) |
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| 98 | delete this->xmlcontroller_; |
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| 99 | |
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[2072] | 100 | if (this->hud_) |
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| 101 | delete this->hud_; |
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| 102 | |
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| 103 | if (this->camera_) |
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| 104 | delete this->camera_; |
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| 105 | |
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[2662] | 106 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 107 | delete (*it); |
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| 108 | |
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| 109 | if (this->getScene()->getSceneManager()) |
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| 110 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); |
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[2072] | 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 115 | { |
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| 116 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 117 | |
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| 118 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 119 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 120 | |
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| 121 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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[3049] | 122 | XMLPortObject(ControllableEntity, Controller, "controller", setXMLController, getXMLController, xmlelement, mode); |
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[2072] | 123 | } |
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| 124 | |
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[2662] | 125 | void ControllableEntity::setConfigValues() |
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| 126 | { |
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| 127 | SetConfigValue(mouseLookSpeed_, 3.0f); |
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| 128 | } |
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| 129 | |
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[2072] | 130 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 131 | { |
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[2826] | 132 | if (!position->getIsAbsolute()) |
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| 133 | { |
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| 134 | if (position->getAllowMouseLook()) |
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| 135 | position->attachToNode(this->cameraPositionRootNode_); |
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| 136 | else |
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| 137 | this->attach(position); |
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| 138 | } |
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[2662] | 139 | else |
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[2826] | 140 | { |
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| 141 | WorldEntity* parent = this->getParent(); |
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| 142 | if (parent) |
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| 143 | parent->attach(position); |
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| 144 | } |
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[3089] | 145 | |
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| 146 | if (!position->getRenderCamera()) |
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| 147 | this->cameraPositions_.push_back(position); |
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| 148 | else |
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| 149 | this->setReverseCamera(position); |
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[2072] | 150 | } |
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| 151 | |
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| 152 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 153 | { |
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| 154 | unsigned int i = 0; |
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| 155 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 156 | { |
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| 157 | if (i == index) |
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| 158 | return (*it); |
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| 159 | ++i; |
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| 160 | } |
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| 161 | return 0; |
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| 162 | } |
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| 163 | |
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| 164 | void ControllableEntity::switchCamera() |
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| 165 | { |
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| 166 | if (this->camera_) |
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| 167 | { |
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| 168 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 169 | { |
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| 170 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 171 | } |
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| 172 | else if (this->cameraPositions_.size() > 0) |
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| 173 | { |
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| 174 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 175 | { |
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| 176 | if ((*it) == this->camera_->getParent()) |
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| 177 | { |
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| 178 | ++it; |
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| 179 | if (it != this->cameraPositions_.end()) |
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| 180 | (*it)->attachCamera(this->camera_); |
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| 181 | else |
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| 182 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 183 | break; |
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| 184 | } |
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| 185 | } |
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| 186 | } |
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| 187 | else |
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| 188 | { |
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[2662] | 189 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 190 | } |
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| 191 | } |
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| 192 | } |
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| 193 | |
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[2662] | 194 | void ControllableEntity::mouseLook() |
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| 195 | { |
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| 196 | this->bMouseLook_ = !this->bMouseLook_; |
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| 197 | |
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| 198 | if (!this->bMouseLook_) |
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| 199 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); |
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| 200 | } |
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| 201 | |
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| 202 | void ControllableEntity::rotateYaw(const Vector2& value) |
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| 203 | { |
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| 204 | if (this->bMouseLook_) |
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| 205 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 206 | } |
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| 207 | |
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| 208 | void ControllableEntity::rotatePitch(const Vector2& value) |
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| 209 | { |
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| 210 | if (this->bMouseLook_) |
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| 211 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 212 | } |
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| 213 | |
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| 214 | void ControllableEntity::rotateRoll(const Vector2& value) |
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| 215 | { |
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| 216 | if (this->bMouseLook_) |
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| 217 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); |
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| 218 | } |
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| 219 | |
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[2072] | 220 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 221 | { |
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| 222 | if (!player) |
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| 223 | { |
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| 224 | this->removePlayer(); |
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| 225 | return; |
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| 226 | } |
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| 227 | |
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| 228 | this->player_ = player; |
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| 229 | this->playerID_ = player->getObjectID(); |
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[2662] | 230 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 231 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 232 | |
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| 233 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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[2072] | 234 | { |
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[2662] | 235 | this->startLocalHumanControl(); |
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[2072] | 236 | |
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[2896] | 237 | if (!GameMode::isMaster()) |
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[2072] | 238 | { |
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| 239 | this->client_overwrite_ = this->server_overwrite_; |
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[3280] | 240 | this->setObjectMode(ObjectDirection::Bidirectional); |
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[2072] | 241 | } |
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| 242 | } |
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[2839] | 243 | |
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| 244 | this->changedPlayer(); |
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[2072] | 245 | } |
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| 246 | |
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| 247 | void ControllableEntity::removePlayer() |
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| 248 | { |
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[2662] | 249 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 250 | this->stopLocalHumanControl(); |
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[2072] | 251 | |
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| 252 | this->player_ = 0; |
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[2171] | 253 | this->playerID_ = OBJECTID_UNKNOWN; |
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[2662] | 254 | this->bHasLocalController_ = false; |
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| 255 | this->bHasHumanController_ = false; |
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[3280] | 256 | this->setObjectMode(ObjectDirection::ToClient); |
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[2072] | 257 | |
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[2839] | 258 | this->changedPlayer(); |
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| 259 | |
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[2072] | 260 | if (this->bDestroyWhenPlayerLeft_) |
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| 261 | delete this; |
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| 262 | } |
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| 263 | |
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| 264 | void ControllableEntity::networkcallback_changedplayerID() |
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| 265 | { |
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| 266 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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[2171] | 267 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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[2072] | 268 | { |
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[3325] | 269 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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[2072] | 270 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 271 | this->player_->startControl(this); |
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| 272 | } |
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| 273 | } |
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| 274 | |
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[2662] | 275 | void ControllableEntity::startLocalHumanControl() |
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| 276 | { |
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| 277 | if (!this->camera_) |
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[2072] | 278 | { |
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[2662] | 279 | this->camera_ = new Camera(this); |
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| 280 | this->camera_->requestFocus(); |
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| 281 | if (this->cameraPositionTemplate_ != "") |
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| 282 | this->addTemplate(this->cameraPositionTemplate_); |
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| 283 | if (this->cameraPositions_.size() > 0) |
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| 284 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 285 | else |
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| 286 | this->camera_->attachToNode(this->cameraPositionRootNode_); |
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[2072] | 287 | } |
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[2662] | 288 | |
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| 289 | if (!this->hud_) |
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| 290 | { |
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| 291 | if (this->hudtemplate_ != "") |
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| 292 | { |
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| 293 | this->hud_ = new OverlayGroup(this); |
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| 294 | this->hud_->addTemplate(this->hudtemplate_); |
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| 295 | this->hud_->setOwner(this); |
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| 296 | } |
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| 297 | } |
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[2072] | 298 | } |
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| 299 | |
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[2662] | 300 | void ControllableEntity::stopLocalHumanControl() |
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[2072] | 301 | { |
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[2662] | 302 | if (this->camera_) |
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| 303 | { |
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| 304 | this->camera_->detachFromParent(); |
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| 305 | delete this->camera_; |
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| 306 | this->camera_ = 0; |
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| 307 | } |
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[2072] | 308 | |
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[2662] | 309 | if (this->hud_) |
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| 310 | { |
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| 311 | delete this->hud_; |
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| 312 | this->hud_ = 0; |
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| 313 | } |
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[2072] | 314 | } |
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| 315 | |
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[3049] | 316 | void ControllableEntity::setXMLController(Controller* controller) |
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| 317 | { |
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| 318 | if (!this->xmlcontroller_) |
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| 319 | { |
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| 320 | this->xmlcontroller_ = controller; |
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| 321 | this->bHasLocalController_ = true; |
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| 322 | this->xmlcontroller_->setControllableEntity(this); |
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| 323 | } |
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| 324 | else |
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| 325 | COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl; |
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| 326 | } |
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| 327 | |
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[2851] | 328 | void ControllableEntity::parentChanged() |
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| 329 | { |
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| 330 | WorldEntity::parentChanged(); |
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| 331 | |
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| 332 | WorldEntity* parent = this->getParent(); |
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| 333 | if (parent) |
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| 334 | { |
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| 335 | for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 336 | if ((*it)->getIsAbsolute()) |
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| 337 | parent->attach((*it)); |
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| 338 | } |
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| 339 | } |
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| 340 | |
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[2072] | 341 | void ControllableEntity::tick(float dt) |
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| 342 | { |
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[2662] | 343 | MobileEntity::tick(dt); |
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| 344 | |
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[2072] | 345 | if (this->isActive()) |
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| 346 | { |
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[2662] | 347 | // Check whether Bullet doesn't do the physics for us |
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| 348 | if (!this->isDynamic()) |
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[2072] | 349 | { |
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[2896] | 350 | if (GameMode::isMaster()) |
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[2662] | 351 | { |
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| 352 | this->server_position_ = this->getPosition(); |
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| 353 | this->server_orientation_ = this->getOrientation(); |
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| 354 | this->server_linear_velocity_ = this->getVelocity(); |
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| 355 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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| 356 | } |
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| 357 | else if (this->bHasLocalController_) |
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| 358 | { |
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| 359 | this->client_position_ = this->getPosition(); |
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| 360 | this->client_orientation_ = this->getOrientation(); |
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| 361 | this->client_linear_velocity_ = this->getVelocity(); |
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| 362 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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| 363 | } |
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[2072] | 364 | } |
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| 365 | } |
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| 366 | } |
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| 367 | |
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| 368 | void ControllableEntity::registerVariables() |
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| 369 | { |
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[3280] | 370 | registerVariable(this->cameraPositionTemplate_, VariableDirection::ToClient); |
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| 371 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2072] | 372 | |
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[3280] | 373 | registerVariable(this->server_position_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 374 | registerVariable(this->server_linear_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); |
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| 375 | registerVariable(this->server_orientation_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 376 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); |
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[2072] | 377 | |
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[3280] | 378 | registerVariable(this->server_overwrite_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 379 | registerVariable(this->client_overwrite_, VariableDirection::ToServer); |
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[2072] | 380 | |
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[3280] | 381 | registerVariable(this->client_position_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 382 | registerVariable(this->client_linear_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); |
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| 383 | registerVariable(this->client_orientation_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 384 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); |
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[3084] | 385 | |
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[2072] | 386 | |
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[3280] | 387 | registerVariable(this->playerID_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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[2072] | 388 | } |
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| 389 | |
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| 390 | void ControllableEntity::processServerPosition() |
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| 391 | { |
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[2662] | 392 | if (!this->bHasLocalController_) |
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| 393 | MobileEntity::setPosition(this->server_position_); |
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[2072] | 394 | } |
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| 395 | |
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[2662] | 396 | void ControllableEntity::processServerLinearVelocity() |
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[2072] | 397 | { |
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[2662] | 398 | if (!this->bHasLocalController_) |
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| 399 | MobileEntity::setVelocity(this->server_linear_velocity_); |
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[2072] | 400 | } |
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| 401 | |
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| 402 | void ControllableEntity::processServerOrientation() |
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| 403 | { |
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[2662] | 404 | if (!this->bHasLocalController_) |
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| 405 | MobileEntity::setOrientation(this->server_orientation_); |
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[2072] | 406 | } |
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| 407 | |
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[2662] | 408 | void ControllableEntity::processServerAngularVelocity() |
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| 409 | { |
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| 410 | if (!this->bHasLocalController_) |
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| 411 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); |
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| 412 | } |
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| 413 | |
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[2072] | 414 | void ControllableEntity::processOverwrite() |
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| 415 | { |
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[2662] | 416 | if (this->bHasLocalController_) |
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[2072] | 417 | { |
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| 418 | this->setPosition(this->server_position_); |
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| 419 | this->setOrientation(this->server_orientation_); |
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[2662] | 420 | this->setVelocity(this->server_linear_velocity_); |
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| 421 | this->setAngularVelocity(this->server_angular_velocity_); |
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[2072] | 422 | |
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| 423 | this->client_overwrite_ = this->server_overwrite_; |
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| 424 | } |
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| 425 | } |
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| 426 | |
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| 427 | void ControllableEntity::processClientPosition() |
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| 428 | { |
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| 429 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 430 | { |
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[2662] | 431 | MobileEntity::setPosition(this->client_position_); |
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| 432 | this->server_position_ = this->getPosition(); |
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[2072] | 433 | } |
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| 434 | } |
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| 435 | |
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[2662] | 436 | void ControllableEntity::processClientLinearVelocity() |
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[2072] | 437 | { |
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| 438 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 439 | { |
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[2662] | 440 | MobileEntity::setVelocity(this->client_linear_velocity_); |
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| 441 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 442 | } |
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| 443 | } |
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| 444 | |
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| 445 | void ControllableEntity::processClientOrientation() |
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| 446 | { |
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| 447 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 448 | { |
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[2662] | 449 | MobileEntity::setOrientation(this->client_orientation_); |
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| 450 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 451 | } |
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| 452 | } |
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| 453 | |
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[2662] | 454 | void ControllableEntity::processClientAngularVelocity() |
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[2072] | 455 | { |
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[2662] | 456 | if (this->server_overwrite_ == this->client_overwrite_) |
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[2072] | 457 | { |
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[2662] | 458 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); |
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| 459 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 460 | } |
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| 461 | } |
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| 462 | |
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[2662] | 463 | void ControllableEntity::setPosition(const Vector3& position) |
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[2072] | 464 | { |
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[2896] | 465 | if (GameMode::isMaster()) |
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[2072] | 466 | { |
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[2662] | 467 | MobileEntity::setPosition(position); |
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| 468 | this->server_position_ = this->getPosition(); |
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[2072] | 469 | ++this->server_overwrite_; |
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| 470 | } |
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[2662] | 471 | else if (this->bHasLocalController_) |
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[2072] | 472 | { |
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[2662] | 473 | MobileEntity::setPosition(position); |
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| 474 | this->client_position_ = this->getPosition(); |
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[2072] | 475 | } |
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| 476 | } |
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| 477 | |
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| 478 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 479 | { |
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[2896] | 480 | if (GameMode::isMaster()) |
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[2072] | 481 | { |
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[2662] | 482 | MobileEntity::setOrientation(orientation); |
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| 483 | this->server_orientation_ = this->getOrientation(); |
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[2072] | 484 | ++this->server_overwrite_; |
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| 485 | } |
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[2662] | 486 | else if (this->bHasLocalController_) |
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[2072] | 487 | { |
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[2662] | 488 | MobileEntity::setOrientation(orientation); |
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| 489 | this->client_orientation_ = this->getOrientation(); |
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[2072] | 490 | } |
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| 491 | } |
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| 492 | |
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[2662] | 493 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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[2072] | 494 | { |
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[2896] | 495 | if (GameMode::isMaster()) |
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[2072] | 496 | { |
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[2662] | 497 | MobileEntity::setVelocity(velocity); |
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| 498 | this->server_linear_velocity_ = this->getVelocity(); |
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[2072] | 499 | ++this->server_overwrite_; |
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| 500 | } |
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[2662] | 501 | else if (this->bHasLocalController_) |
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[2072] | 502 | { |
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[2662] | 503 | MobileEntity::setVelocity(velocity); |
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| 504 | this->client_linear_velocity_ = this->getVelocity(); |
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[2072] | 505 | } |
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| 506 | } |
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| 507 | |
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[2662] | 508 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) |
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[2072] | 509 | { |
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[2896] | 510 | if (GameMode::isMaster()) |
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[2072] | 511 | { |
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[2662] | 512 | MobileEntity::setAngularVelocity(velocity); |
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| 513 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 514 | ++this->server_overwrite_; |
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| 515 | } |
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[2662] | 516 | else if (this->bHasLocalController_) |
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[2072] | 517 | { |
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[2662] | 518 | MobileEntity::setAngularVelocity(velocity); |
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| 519 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 520 | } |
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| 521 | } |
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| 522 | |
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[2662] | 523 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) |
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[2072] | 524 | { |
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[2662] | 525 | MobileEntity::setWorldTransform(worldTrans); |
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[2896] | 526 | if (GameMode::isMaster()) |
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[2072] | 527 | { |
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[2662] | 528 | this->server_position_ = this->getPosition(); |
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| 529 | this->server_orientation_ = this->getOrientation(); |
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| 530 | this->server_linear_velocity_ = this->getVelocity(); |
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| 531 | this->server_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 532 | } |
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[2662] | 533 | else if (this->bHasLocalController_) |
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[2072] | 534 | { |
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[2662] | 535 | this->client_position_ = this->getPosition(); |
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| 536 | this->client_orientation_ = this->getOrientation(); |
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| 537 | this->client_linear_velocity_ = this->getVelocity(); |
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| 538 | this->client_angular_velocity_ = this->getAngularVelocity(); |
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[2072] | 539 | } |
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| 540 | } |
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| 541 | } |
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