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source: code/trunk/src/orxonox/objects/worldentities/ControllableEntity.cc @ 3050

Last change on this file since 3050 was 3049, checked in by landauf, 16 years ago
  • Added option to add a Controller to a ControllableEntity in the XML file
  • Added two new classes: WaypointController (follows waypoints) and WaypointPatrolController (follows waypoints and kills enemies within a given radius)
  • Radarpoints in TeamDeathmatch are now coloured
  • Property svn:eol-style set to native
File size: 18.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ControllableEntity.h"
31
32#include <OgreSceneManager.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/GameMode.h"
37#include "core/XMLPort.h"
38#include "core/Template.h"
39
40#include "objects/Scene.h"
41#include "objects/infos/PlayerInfo.h"
42#include "objects/controllers/Controller.h"
43#include "objects/worldentities/Camera.h"
44#include "objects/worldentities/CameraPosition.h"
45#include "overlays/OverlayGroup.h"
46
47namespace orxonox
48{
49    CreateFactory(ControllableEntity);
50
51    ControllableEntity::ControllableEntity(BaseObject* creator) : MobileEntity(creator)
52    {
53        RegisterObject(ControllableEntity);
54
55        this->bHasLocalController_ = false;
56        this->bHasHumanController_ = false;
57
58        this->server_overwrite_ = 0;
59        this->client_overwrite_ = 0;
60        this->player_ = 0;
61        this->playerID_ = OBJECTID_UNKNOWN;
62        this->hud_ = 0;
63        this->camera_ = 0;
64        this->xmlcontroller_ = 0;
65        this->bDestroyWhenPlayerLeft_ = false;
66        this->cameraPositionRootNode_ = this->node_->createChildSceneNode();
67        this->bMouseLook_ = false;
68        this->mouseLookSpeed_ = 200;
69
70        this->server_position_         = Vector3::ZERO;
71        this->client_position_         = Vector3::ZERO;
72        this->server_linear_velocity_  = Vector3::ZERO;
73        this->client_linear_velocity_  = Vector3::ZERO;
74        this->server_orientation_      = Quaternion::IDENTITY;
75        this->client_orientation_      = Quaternion::IDENTITY;
76        this->server_angular_velocity_ = Vector3::ZERO;
77        this->client_angular_velocity_ = Vector3::ZERO;
78
79
80        this->setConfigValues();
81        this->setPriority( priority::very_high );
82        this->registerVariables();
83    }
84
85    ControllableEntity::~ControllableEntity()
86    {
87        if (this->isInitialized())
88        {
89            this->bDestroyWhenPlayerLeft_ = false;
90
91            if (this->bHasLocalController_ && this->bHasHumanController_)
92                this->stopLocalHumanControl();
93
94            if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this)
95                this->getPlayer()->stopControl();
96
97            if (this->xmlcontroller_)
98                delete this->xmlcontroller_;
99
100            if (this->hud_)
101                delete this->hud_;
102
103            if (this->camera_)
104                delete this->camera_;
105
106            for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
107                delete (*it);
108
109            if (this->getScene()->getSceneManager())
110                this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName());
111        }
112    }
113
114    void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
115    {
116        SUPER(ControllableEntity, XMLPort, xmlelement, mode);
117
118        XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode);
119        XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode);
120
121        XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode);
122        XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode);
123    }
124
125    void ControllableEntity::setConfigValues()
126    {
127        SetConfigValue(mouseLookSpeed_, 3.0f);
128    }
129
130    void ControllableEntity::addCameraPosition(CameraPosition* position)
131    {
132        if (!position->getIsAbsolute())
133        {
134            if (position->getAllowMouseLook())
135                position->attachToNode(this->cameraPositionRootNode_);
136            else
137                this->attach(position);
138        }
139        else
140        {
141            WorldEntity* parent = this->getParent();
142            if (parent)
143                parent->attach(position);
144        }
145        this->cameraPositions_.push_back(position);
146    }
147
148    CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const
149    {
150        unsigned int i = 0;
151        for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
152        {
153            if (i == index)
154                return (*it);
155            ++i;
156        }
157        return 0;
158    }
159
160    void ControllableEntity::switchCamera()
161    {
162        if (this->camera_)
163        {
164            if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0)
165            {
166                this->cameraPositions_.front()->attachCamera(this->camera_);
167            }
168            else if (this->cameraPositions_.size() > 0)
169            {
170                for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
171                {
172                    if ((*it) == this->camera_->getParent())
173                    {
174                        ++it;
175                        if (it != this->cameraPositions_.end())
176                            (*it)->attachCamera(this->camera_);
177                        else
178                            (*this->cameraPositions_.begin())->attachCamera(this->camera_);
179                        break;
180                    }
181                }
182            }
183            else
184            {
185                this->camera_->attachToNode(this->cameraPositionRootNode_);
186            }
187        }
188    }
189
190    void ControllableEntity::mouseLook()
191    {
192        this->bMouseLook_ = !this->bMouseLook_;
193
194        if (!this->bMouseLook_)
195            this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY);
196    }
197
198    void ControllableEntity::rotateYaw(const Vector2& value)
199    {
200        if (this->bMouseLook_)
201            this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
202    }
203
204    void ControllableEntity::rotatePitch(const Vector2& value)
205    {
206        if (this->bMouseLook_)
207            this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
208    }
209
210    void ControllableEntity::rotateRoll(const Vector2& value)
211    {
212        if (this->bMouseLook_)
213            this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL);
214    }
215
216    void ControllableEntity::setPlayer(PlayerInfo* player)
217    {
218        if (!player)
219        {
220            this->removePlayer();
221            return;
222        }
223
224        this->player_ = player;
225        this->playerID_ = player->getObjectID();
226        this->bHasLocalController_ = player->isLocalPlayer();
227        this->bHasHumanController_ = player->isHumanPlayer();
228
229        if (this->bHasLocalController_ && this->bHasHumanController_)
230        {
231            this->startLocalHumanControl();
232
233            if (!GameMode::isMaster())
234            {
235                this->client_overwrite_ = this->server_overwrite_;
236                this->setObjectMode(objectDirection::bidirectional);
237            }
238        }
239
240        this->changedPlayer();
241    }
242
243    void ControllableEntity::removePlayer()
244    {
245        if (this->bHasLocalController_ && this->bHasHumanController_)
246            this->stopLocalHumanControl();
247
248        this->player_ = 0;
249        this->playerID_ = OBJECTID_UNKNOWN;
250        this->bHasLocalController_ = false;
251        this->bHasHumanController_ = false;
252        this->setObjectMode(objectDirection::toclient);
253
254        this->changedPlayer();
255
256        if (this->bDestroyWhenPlayerLeft_)
257            delete this;
258    }
259
260    void ControllableEntity::networkcallback_changedplayerID()
261    {
262        // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID
263        if (this->playerID_ != OBJECTID_UNKNOWN)
264        {
265            this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_));
266            if (this->player_ && (this->player_->getControllableEntity() != this))
267                this->player_->startControl(this);
268        }
269    }
270
271    void ControllableEntity::startLocalHumanControl()
272    {
273        if (!this->camera_)
274        {
275            this->camera_ = new Camera(this);
276            this->camera_->requestFocus();
277            if (this->cameraPositionTemplate_ != "")
278                this->addTemplate(this->cameraPositionTemplate_);
279            if (this->cameraPositions_.size() > 0)
280                this->cameraPositions_.front()->attachCamera(this->camera_);
281            else
282                this->camera_->attachToNode(this->cameraPositionRootNode_);
283        }
284
285        if (!this->hud_)
286        {
287            if (this->hudtemplate_ != "")
288            {
289                this->hud_ = new OverlayGroup(this);
290                this->hud_->addTemplate(this->hudtemplate_);
291                this->hud_->setOwner(this);
292            }
293        }
294    }
295
296    void ControllableEntity::stopLocalHumanControl()
297    {
298        if (this->camera_)
299        {
300            this->camera_->detachFromParent();
301            delete this->camera_;
302            this->camera_ = 0;
303        }
304
305        if (this->hud_)
306        {
307            delete this->hud_;
308            this->hud_ = 0;
309        }
310    }
311
312    void ControllableEntity::setXMLController(Controller* controller)
313    {
314        if (!this->xmlcontroller_)
315        {
316            this->xmlcontroller_ = controller;
317            this->bHasLocalController_ = true;
318            this->xmlcontroller_->setControllableEntity(this);
319        }
320        else
321            COUT(2) << "Warning: ControllableEntity \"" << this->getName() << "\" already has a Controller." << std::endl;
322    }
323
324    void ControllableEntity::parentChanged()
325    {
326        WorldEntity::parentChanged();
327
328        WorldEntity* parent = this->getParent();
329        if (parent)
330        {
331            for (std::list<CameraPosition*>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)
332                if ((*it)->getIsAbsolute())
333                    parent->attach((*it));
334        }
335    }
336
337    void ControllableEntity::tick(float dt)
338    {
339        MobileEntity::tick(dt);
340
341        if (this->isActive())
342        {
343            // Check whether Bullet doesn't do the physics for us
344            if (!this->isDynamic())
345            {
346                if (GameMode::isMaster())
347                {
348                    this->server_position_ = this->getPosition();
349                    this->server_orientation_ = this->getOrientation();
350                    this->server_linear_velocity_ = this->getVelocity();
351                    this->server_angular_velocity_ = this->getAngularVelocity();
352                }
353                else if (this->bHasLocalController_)
354                {
355                    this->client_position_ = this->getPosition();
356                    this->client_orientation_ = this->getOrientation();
357                    this->client_linear_velocity_ = this->getVelocity();
358                    this->client_angular_velocity_ = this->getAngularVelocity();
359                }
360            }
361        }
362    }
363
364    void ControllableEntity::registerVariables()
365    {
366        registerVariable(this->cameraPositionTemplate_,  variableDirection::toclient);
367        registerVariable(this->hudtemplate_,             variableDirection::toclient);
368
369        registerVariable(this->server_position_,         variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition));
370        registerVariable(this->server_linear_velocity_,  variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity));
371        registerVariable(this->server_orientation_,      variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation));
372        registerVariable(this->server_angular_velocity_, variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity));
373
374        registerVariable(this->server_overwrite_,        variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite));
375        registerVariable(this->client_overwrite_,        variableDirection::toserver);
376
377        registerVariable(this->client_position_,         variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition));
378        registerVariable(this->client_linear_velocity_,  variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity));
379        registerVariable(this->client_orientation_,      variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation));
380        registerVariable(this->client_angular_velocity_, variableDirection::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity));
381
382        registerVariable(this->playerID_,                variableDirection::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID));
383    }
384
385    void ControllableEntity::processServerPosition()
386    {
387        if (!this->bHasLocalController_)
388            MobileEntity::setPosition(this->server_position_);
389    }
390
391    void ControllableEntity::processServerLinearVelocity()
392    {
393        if (!this->bHasLocalController_)
394            MobileEntity::setVelocity(this->server_linear_velocity_);
395    }
396
397    void ControllableEntity::processServerOrientation()
398    {
399        if (!this->bHasLocalController_)
400            MobileEntity::setOrientation(this->server_orientation_);
401    }
402
403    void ControllableEntity::processServerAngularVelocity()
404    {
405        if (!this->bHasLocalController_)
406            MobileEntity::setAngularVelocity(this->server_angular_velocity_);
407    }
408
409    void ControllableEntity::processOverwrite()
410    {
411        if (this->bHasLocalController_)
412        {
413            this->setPosition(this->server_position_);
414            this->setOrientation(this->server_orientation_);
415            this->setVelocity(this->server_linear_velocity_);
416            this->setAngularVelocity(this->server_angular_velocity_);
417
418            this->client_overwrite_ = this->server_overwrite_;
419        }
420    }
421
422    void ControllableEntity::processClientPosition()
423    {
424        if (this->server_overwrite_ == this->client_overwrite_)
425        {
426            MobileEntity::setPosition(this->client_position_);
427            this->server_position_ = this->getPosition();
428        }
429    }
430
431    void ControllableEntity::processClientLinearVelocity()
432    {
433        if (this->server_overwrite_ == this->client_overwrite_)
434        {
435            MobileEntity::setVelocity(this->client_linear_velocity_);
436            this->server_linear_velocity_ = this->getVelocity();
437        }
438    }
439
440    void ControllableEntity::processClientOrientation()
441    {
442        if (this->server_overwrite_ == this->client_overwrite_)
443        {
444            MobileEntity::setOrientation(this->client_orientation_);
445            this->server_orientation_ = this->getOrientation();
446        }
447    }
448
449    void ControllableEntity::processClientAngularVelocity()
450    {
451        if (this->server_overwrite_ == this->client_overwrite_)
452        {
453            MobileEntity::setAngularVelocity(this->client_angular_velocity_);
454            this->server_angular_velocity_ = this->getAngularVelocity();
455        }
456    }
457
458    void ControllableEntity::setPosition(const Vector3& position)
459    {
460        if (GameMode::isMaster())
461        {
462            MobileEntity::setPosition(position);
463            this->server_position_ = this->getPosition();
464            ++this->server_overwrite_;
465        }
466        else if (this->bHasLocalController_)
467        {
468            MobileEntity::setPosition(position);
469            this->client_position_ = this->getPosition();
470        }
471    }
472
473    void ControllableEntity::setOrientation(const Quaternion& orientation)
474    {
475        if (GameMode::isMaster())
476        {
477            MobileEntity::setOrientation(orientation);
478            this->server_orientation_ = this->getOrientation();
479            ++this->server_overwrite_;
480        }
481        else if (this->bHasLocalController_)
482        {
483            MobileEntity::setOrientation(orientation);
484            this->client_orientation_ = this->getOrientation();
485        }
486    }
487
488    void ControllableEntity::setVelocity(const Vector3& velocity)
489    {
490        if (GameMode::isMaster())
491        {
492            MobileEntity::setVelocity(velocity);
493            this->server_linear_velocity_ = this->getVelocity();
494            ++this->server_overwrite_;
495        }
496        else if (this->bHasLocalController_)
497        {
498            MobileEntity::setVelocity(velocity);
499            this->client_linear_velocity_ = this->getVelocity();
500        }
501    }
502
503    void ControllableEntity::setAngularVelocity(const Vector3& velocity)
504    {
505        if (GameMode::isMaster())
506        {
507            MobileEntity::setAngularVelocity(velocity);
508            this->server_angular_velocity_ = this->getAngularVelocity();
509            ++this->server_overwrite_;
510        }
511        else if (this->bHasLocalController_)
512        {
513            MobileEntity::setAngularVelocity(velocity);
514            this->client_angular_velocity_ = this->getAngularVelocity();
515        }
516    }
517
518    void ControllableEntity::setWorldTransform(const btTransform& worldTrans)
519    {
520        MobileEntity::setWorldTransform(worldTrans);
521        if (GameMode::isMaster())
522        {
523            this->server_position_ = this->getPosition();
524            this->server_orientation_ = this->getOrientation();
525            this->server_linear_velocity_ = this->getVelocity();
526            this->server_angular_velocity_ = this->getAngularVelocity();
527        }
528        else if (this->bHasLocalController_)
529        {
530            this->client_position_ = this->getPosition();
531            this->client_orientation_ = this->getOrientation();
532            this->client_linear_velocity_ = this->getVelocity();
533            this->client_angular_velocity_ = this->getAngularVelocity();
534        }
535    }
536}
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