[2414] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "ExplosionChunk.h" |
---|
| 31 | |
---|
[2485] | 32 | #include <OgreParticleSystem.h> |
---|
| 33 | |
---|
[2422] | 34 | #include "core/Core.h" |
---|
[2414] | 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "core/Executor.h" |
---|
| 37 | #include "objects/Scene.h" |
---|
| 38 | #include "tools/ParticleInterface.h" |
---|
| 39 | #include "util/Exception.h" |
---|
| 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | CreateFactory(ExplosionChunk); |
---|
| 44 | |
---|
| 45 | ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator) |
---|
| 46 | { |
---|
| 47 | RegisterObject(ExplosionChunk); |
---|
| 48 | |
---|
[2537] | 49 | if (!this->getScene() || !Core::showsGraphics() || !this->getScene()->getSceneManager()) |
---|
[2414] | 50 | ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given."); |
---|
| 51 | |
---|
[2422] | 52 | this->bStop_ = false; |
---|
[2414] | 53 | this->LOD_ = LODParticle::normal; |
---|
| 54 | |
---|
| 55 | try |
---|
| 56 | { |
---|
| 57 | this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); |
---|
[2485] | 58 | this->attachOgreObject(this->fire_->getParticleSystem()); |
---|
[2414] | 59 | this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); |
---|
[2485] | 60 | this->attachOgreObject(this->smoke_->getParticleSystem()); |
---|
[2414] | 61 | } |
---|
| 62 | catch (...) |
---|
| 63 | { |
---|
| 64 | COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl; |
---|
| 65 | this->fire_ = 0; |
---|
| 66 | this->smoke_ = 0; |
---|
| 67 | } |
---|
| 68 | |
---|
[2422] | 69 | if (Core::isMaster()) |
---|
| 70 | { |
---|
| 71 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
---|
| 72 | velocity.normalise(); |
---|
| 73 | velocity *= rnd(60, 80); |
---|
| 74 | this->setVelocity(velocity); |
---|
[2414] | 75 | |
---|
[2422] | 76 | this->destroyTimer_.setTimer(rnd(1, 2), false, this, createExecutor(createFunctor(&ExplosionChunk::stop))); |
---|
| 77 | } |
---|
[2414] | 78 | |
---|
| 79 | this->registerVariables(); |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | ExplosionChunk::~ExplosionChunk() |
---|
| 83 | { |
---|
| 84 | if (this->isInitialized()) |
---|
| 85 | { |
---|
| 86 | if (this->fire_) |
---|
[2485] | 87 | { |
---|
| 88 | this->detachOgreObject(this->fire_->getParticleSystem()); |
---|
[2414] | 89 | delete this->fire_; |
---|
[2485] | 90 | } |
---|
[2414] | 91 | if (this->smoke_) |
---|
[2485] | 92 | { |
---|
| 93 | this->detachOgreObject(this->smoke_->getParticleSystem()); |
---|
[2414] | 94 | delete this->smoke_; |
---|
[2485] | 95 | } |
---|
[2414] | 96 | } |
---|
| 97 | } |
---|
| 98 | |
---|
| 99 | void ExplosionChunk::registerVariables() |
---|
| 100 | { |
---|
[2485] | 101 | registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged)); |
---|
| 102 | registerVariable(this->bStop_, variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop)); |
---|
[2414] | 103 | } |
---|
| 104 | |
---|
| 105 | void ExplosionChunk::LODchanged() |
---|
| 106 | { |
---|
| 107 | if (this->fire_) |
---|
| 108 | this->fire_->setDetailLevel(this->LOD_); |
---|
| 109 | if (this->smoke_) |
---|
| 110 | this->smoke_->setDetailLevel(this->LOD_); |
---|
| 111 | } |
---|
| 112 | |
---|
[2422] | 113 | void ExplosionChunk::checkStop() |
---|
| 114 | { |
---|
| 115 | if (this->bStop_) |
---|
| 116 | this->stop(); |
---|
| 117 | } |
---|
| 118 | |
---|
[2414] | 119 | void ExplosionChunk::stop() |
---|
| 120 | { |
---|
| 121 | if (this->fire_) |
---|
| 122 | this->fire_->setEnabled(false); |
---|
| 123 | if (this->smoke_) |
---|
| 124 | this->smoke_->setEnabled(false); |
---|
| 125 | |
---|
[2422] | 126 | if (Core::isMaster()) |
---|
| 127 | { |
---|
| 128 | this->bStop_ = true; |
---|
| 129 | this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&ExplosionChunk::destroy))); |
---|
| 130 | } |
---|
[2414] | 131 | } |
---|
| 132 | |
---|
| 133 | void ExplosionChunk::destroy() |
---|
| 134 | { |
---|
| 135 | delete this; |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | void ExplosionChunk::tick(float dt) |
---|
| 139 | { |
---|
| 140 | static const unsigned int CHANGES_PER_SECOND = 5; |
---|
| 141 | |
---|
[2422] | 142 | if (Core::isMaster() && rnd() < dt*CHANGES_PER_SECOND) |
---|
[2414] | 143 | { |
---|
| 144 | float length = this->getVelocity().length(); |
---|
| 145 | |
---|
| 146 | Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); |
---|
| 147 | change.normalise(); |
---|
| 148 | change *= rnd(0.4, 0.8); |
---|
| 149 | Vector3 velocity = this->getVelocity(); |
---|
| 150 | velocity.normalise(); |
---|
| 151 | velocity += change; |
---|
| 152 | velocity.normalise(); |
---|
| 153 | velocity *= length * rnd(0.8, 1.0); |
---|
| 154 | |
---|
| 155 | this->setVelocity(velocity); |
---|
| 156 | } |
---|
| 157 | |
---|
| 158 | SUPER(ExplosionChunk, tick, dt); |
---|
| 159 | } |
---|
| 160 | } |
---|