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source: code/trunk/src/orxonox/objects/worldentities/ExplosionChunk.cc @ 2731

Last change on this file since 2731 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.8 KB
RevLine 
[2414]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ExplosionChunk.h"
31
[2485]32#include <OgreParticleSystem.h>
33
[2422]34#include "core/Core.h"
[2414]35#include "core/CoreIncludes.h"
36#include "core/Executor.h"
37#include "objects/Scene.h"
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40
41namespace orxonox
42{
43    CreateFactory(ExplosionChunk);
44
45    ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator)
46    {
47        RegisterObject(ExplosionChunk);
48
[2537]49        if (!this->getScene() || !Core::showsGraphics() || !this->getScene()->getSceneManager())
[2414]50            ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
51
[2422]52        this->bStop_ = false;
[2414]53        this->LOD_ = LODParticle::normal;
54
55        try
56        {
57            this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
[2485]58            this->attachOgreObject(this->fire_->getParticleSystem());
[2414]59            this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
[2485]60            this->attachOgreObject(this->smoke_->getParticleSystem());
[2414]61        }
62        catch (...)
63        {
64            COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl;
65            this->fire_ = 0;
66            this->smoke_ = 0;
67        }
68
[2422]69        if (Core::isMaster())
70        {
71            Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
72            velocity.normalise();
73            velocity *= rnd(60, 80);
74            this->setVelocity(velocity);
[2414]75
[2422]76            this->destroyTimer_.setTimer(rnd(1, 2), false, this, createExecutor(createFunctor(&ExplosionChunk::stop)));
77        }
[2414]78
79        this->registerVariables();
80    }
81
82    ExplosionChunk::~ExplosionChunk()
83    {
84        if (this->isInitialized())
85        {
86            if (this->fire_)
[2485]87            {
88                this->detachOgreObject(this->fire_->getParticleSystem());
[2414]89                delete this->fire_;
[2485]90            }
[2414]91            if (this->smoke_)
[2485]92            {
93                this->detachOgreObject(this->smoke_->getParticleSystem());
[2414]94                delete this->smoke_;
[2485]95            }
[2414]96        }
97    }
98
99    void ExplosionChunk::registerVariables()
100    {
[2485]101        registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged));
102        registerVariable(this->bStop_,       variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop));
[2414]103    }
104
105    void ExplosionChunk::LODchanged()
106    {
107        if (this->fire_)
108            this->fire_->setDetailLevel(this->LOD_);
109        if (this->smoke_)
110            this->smoke_->setDetailLevel(this->LOD_);
111    }
112
[2422]113    void ExplosionChunk::checkStop()
114    {
115        if (this->bStop_)
116            this->stop();
117    }
118
[2414]119    void ExplosionChunk::stop()
120    {
121        if (this->fire_)
122            this->fire_->setEnabled(false);
123        if (this->smoke_)
124            this->smoke_->setEnabled(false);
125
[2422]126        if (Core::isMaster())
127        {
128            this->bStop_ = true;
129            this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&ExplosionChunk::destroy)));
130        }
[2414]131    }
132
133    void ExplosionChunk::destroy()
134    {
135        delete this;
136    }
137
138    void ExplosionChunk::tick(float dt)
139    {
140        static const unsigned int CHANGES_PER_SECOND = 5;
141
[2422]142        if (Core::isMaster() && rnd() < dt*CHANGES_PER_SECOND)
[2414]143        {
144            float length = this->getVelocity().length();
145
146            Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
147            change.normalise();
148            change *= rnd(0.4, 0.8);
149            Vector3 velocity = this->getVelocity();
150            velocity.normalise();
151            velocity += change;
152            velocity.normalise();
153            velocity *= length * rnd(0.8, 1.0);
154
155            this->setVelocity(velocity);
156        }
157
158        SUPER(ExplosionChunk, tick, dt);
159    }
160}
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