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source: code/trunk/src/orxonox/objects/worldentities/ExplosionChunk.h @ 4008

Last change on this file since 4008 was 3280, checked in by rgrieder, 15 years ago

Merged most of the core4 revisions back to the trunk except for:

  • orxonox_cast
  • all the radical changes in the input library
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ExplosionChunk_H__
30#define _ExplosionChunk_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "MovableEntity.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ExplosionChunk : public MovableEntity
40    {
41        public:
42            ExplosionChunk(BaseObject* creator);
43            virtual ~ExplosionChunk();
44
45            virtual void tick(float dt);
46            void registerVariables();
47
48            inline void setLOD(LODParticle::Value level)
49                { this->LOD_ = level; this->LODchanged(); }
50            inline LODParticle::Value getLOD() const
51                { return this->LOD_; }
52
53        private:
54            void LODchanged();
55            void checkStop();
56            void stop();
57            void destroy();
58
59            bool                  bStop_;
60            ParticleInterface*    fire_;
61            ParticleInterface*    smoke_;
62            LODParticle::Value      LOD_;
63            Timer<ExplosionChunk> destroyTimer_;
64    };
65}
66
67#endif /* _ExplosionChunk_H__ */
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