/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "FadingBillboard.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(FadingBillboard); FadingBillboard::FadingBillboard(BaseObject* creator) : Billboard(creator) { RegisterObject(FadingBillboard); this->turnontime_ = 0.0f; this->turnofftime_ = 0.0f; this->postprocessingtime_ = 0.0f; this->changedirection_ = 0; this->fadedColour_ = ColourValue::White; this->registerVariables(); } FadingBillboard::~FadingBillboard() { } void FadingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(FadingBillboard, XMLPort, xmlelement, mode); XMLPortParam(FadingBillboard, "turnontime", setTurnOnTime, getTurnOnTime, xmlelement, mode).defaultValues(0.5f); XMLPortParam(FadingBillboard, "turnofftime", setTurnOffTime, getTurnOffTime, xmlelement, mode).defaultValues(0.5f); } void FadingBillboard::registerVariables() { registerVariable(this->turnontime_, variableDirection::toclient); registerVariable(this->turnofftime_, variableDirection::toclient); } void FadingBillboard::changedColour() { Billboard::changedColour(); if (this->isActive()) this->fadedColour_ = this->getColour(); else this->fadedColour_ = ColourValue::ZERO; this->getBillboardSet().setColour(this->fadedColour_); } void FadingBillboard::changedActivity() { SUPER(FadingBillboard, changedActivity); this->startturnonoff(); } void FadingBillboard::changedVisibility() { SUPER(FadingBillboard, changedVisibility); if (this->isVisible() && !this->isActive() && this->changedirection_ == 0) { // Billboard shouldn't be visible this->getBillboardSet().setVisible(false); } } void FadingBillboard::startturnonoff() { if (this->isActive()) { this->changedirection_ = 1; this->turnonofftimer_.setTimer(this->turnontime_, false, this, createExecutor(createFunctor(&FadingBillboard::stopturnonoff))); if (this->isVisible()) this->getBillboardSet().setVisible(true); } else { this->changedirection_ = -1; this->turnonofftimer_.setTimer(this->turnofftime_, false, this, createExecutor(createFunctor(&FadingBillboard::stopturnonoff))); } } void FadingBillboard::stopturnonoff() { if (this->changedirection_ > 0) { this->fadedColour_ = this->getColour(); this->getBillboardSet().setColour(this->fadedColour_); } else if (this->changedirection_ < 0) { this->fadedColour_ = ColourValue::ZERO; this->getBillboardSet().setColour(this->fadedColour_); this->turnonofftimer_.setTimer(this->postprocessingtime_, false, this, createExecutor(createFunctor(&FadingBillboard::poststopturnonoff))); } this->changedirection_ = 0; } void FadingBillboard::poststopturnonoff() { this->getBillboardSet().setVisible(false); } void FadingBillboard::tick(float dt) { SUPER(FadingBillboard, tick, dt); if (this->changedirection_ > 0 && (this->fadedColour_.a < this->getColour().a)) { ColourValue colour = this->fadedColour_ + this->getColour() / this->turnontime_ * dt; if (colour.a < this->getColour().a) { this->fadedColour_ = colour; this->getBillboardSet().setColour(this->fadedColour_); } } else if (this->changedirection_ < 0 && (this->fadedColour_.a > 0)) { ColourValue colour = this->fadedColour_ - this->getColour() / this->turnofftime_ * dt; if (colour.a > 0) { this->fadedColour_ = colour; this->getBillboardSet().setColour(this->fadedColour_); } } } }