1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Aurelian Jaggi |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ForceField.h" |
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30 | #include "core/XMLPort.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "objects/worldentities/MobileEntity.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateFactory(ForceField); |
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38 | |
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39 | ForceField::ForceField(BaseObject* creator) : StaticEntity(creator) |
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40 | { |
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41 | RegisterObject(ForceField); |
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42 | |
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43 | //Standard Values |
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44 | this->setDirection(Vector3::ZERO); |
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45 | velocity_ = 100; |
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46 | diameter_ = 500; |
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47 | length_ = 2000; |
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48 | } |
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49 | |
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50 | ForceField::~ForceField() {} |
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51 | |
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52 | void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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53 | { |
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54 | SUPER(ForceField, XMLPort, xmlelement, mode); |
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55 | |
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56 | //For correct xml import use: position, direction, velocity, scale |
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57 | |
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58 | XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); |
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59 | XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); |
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60 | XMLPortParam(ForceField, "length" , setLength , getLength , xmlelement, mode).defaultValues(2000); |
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61 | } |
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62 | |
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63 | void ForceField::tick(float dt) |
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64 | { |
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65 | |
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66 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
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67 | { |
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68 | |
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69 | //calculate from |
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70 | Vector3 directionVec = this->getOrientation() * WorldEntity::FRONT; |
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71 | directionVec.normalise(); |
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72 | |
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73 | Vector3 distanceVec = it->getWorldPosition() - (this->getWorldPosition() + (this->length_ / 2 * directionVec)); |
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74 | |
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75 | //distance from centervector of the field ( |
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76 | float distFromCenterVec = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(directionVec)).length(); |
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77 | |
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78 | if (distanceVec.length() < this->length_ / 2 && distFromCenterVec < diameter_ / 2) |
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79 | { |
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80 | //normalize distance from center |
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81 | it->applyCentralForce(((diameter_ / 2 - distFromCenterVec) / (diameter_ / 2)) * directionVec * velocity_); |
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82 | } |
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83 | |
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84 | } |
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85 | } |
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86 | } |
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87 | |
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88 | |
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89 | |
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90 | |
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91 | |
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