[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Light.h" |
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| 30 | |
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| 31 | #include <OgreSceneManager.h> |
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[3196] | 32 | #include <OgreLight.h> |
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| 33 | #include <boost/static_assert.hpp> |
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[2072] | 34 | |
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[3280] | 35 | #include "util/StringUtils.h" |
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[2662] | 36 | #include "util/Exception.h" |
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[3196] | 37 | #include "core/CoreIncludes.h" |
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[2896] | 38 | #include "core/GameMode.h" |
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[2072] | 39 | #include "core/XMLPort.h" |
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| 40 | #include "objects/Scene.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(Light); |
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| 45 | |
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[3196] | 46 | // Be sure we don't do bad conversions |
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[3280] | 47 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_POINT == (int)Light::Point); |
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| 48 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_DIRECTIONAL == (int)Light::Directional); |
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| 49 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_SPOTLIGHT == (int)Light::Spotlight); |
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[3196] | 50 | |
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[2662] | 51 | Light::Light(BaseObject* creator) : StaticEntity(creator) |
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[2072] | 52 | { |
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| 53 | RegisterObject(Light); |
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| 54 | |
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[2662] | 55 | this->light_ = 0; |
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| 56 | this->diffuse_ = ColourValue::White; |
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| 57 | this->specular_ = ColourValue::White; |
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[3280] | 58 | this->type_ = Light::Point; |
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[2662] | 59 | this->attenuation_ = Vector4(100000, 1, 0, 0); |
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| 60 | this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); |
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[2072] | 61 | |
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[2896] | 62 | if (GameMode::showsGraphics()) |
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[2662] | 63 | { |
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| 64 | if (!this->getScene()) |
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| 65 | ThrowException(AbortLoading, "Can't create Light, no scene given."); |
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| 66 | if (!this->getScene()->getSceneManager()) |
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| 67 | ThrowException(AbortLoading, "Can't create Light, no scene manager given."); |
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| 68 | |
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| 69 | if (this->getScene() && this->getScene()->getSceneManager()) |
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| 70 | { |
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| 71 | this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); |
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| 72 | this->light_->setDirection(WorldEntity::FRONT); |
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| 73 | this->attachOgreObject(this->light_); |
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| 74 | |
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| 75 | this->updateType(); |
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| 76 | this->updateDiffuseColour(); |
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| 77 | this->updateSpecularColour(); |
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| 78 | this->updateAttenuation(); |
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| 79 | this->updateSpotlightRange(); |
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| 80 | } |
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| 81 | } |
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| 82 | |
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[2072] | 83 | this->registerVariables(); |
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| 84 | } |
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| 85 | |
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| 86 | Light::~Light() |
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| 87 | { |
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| 88 | if (this->isInitialized()) |
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| 89 | { |
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| 90 | if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) |
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| 91 | this->getScene()->getSceneManager()->destroyLight(this->light_); |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 96 | { |
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| 97 | SUPER(Light, XMLPort, xmlelement, mode); |
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| 98 | |
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[2662] | 99 | XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point"); |
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| 100 | XMLPortParam(Light, "diffuse", setDiffuseColour, getDiffuseColour, xmlelement, mode).defaultValues(ColourValue::White); |
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| 101 | XMLPortParam(Light, "specular", setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); |
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| 102 | XMLPortParam(Light, "attenuation", setAttenuation, getAttenuation, xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); |
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| 103 | XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); |
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[2072] | 104 | } |
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| 105 | |
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| 106 | void Light::registerVariables() |
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| 107 | { |
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[3280] | 108 | registerVariable((int&)this->type_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateType)); |
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| 109 | registerVariable(this->diffuse_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); |
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| 110 | registerVariable(this->specular_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); |
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| 111 | registerVariable(this->attenuation_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); |
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| 112 | registerVariable(this->spotlightRange_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); |
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[2072] | 113 | } |
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| 114 | |
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[2662] | 115 | void Light::updateDiffuseColour() |
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[2072] | 116 | { |
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| 117 | if (this->light_) |
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[2662] | 118 | this->light_->setDiffuseColour(this->diffuse_); |
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[2072] | 119 | } |
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| 120 | |
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[2662] | 121 | void Light::updateSpecularColour() |
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[2072] | 122 | { |
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| 123 | if (this->light_) |
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[2662] | 124 | this->light_->setSpecularColour(this->specular_); |
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[2072] | 125 | } |
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| 126 | |
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[2662] | 127 | void Light::updateAttenuation() |
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[2072] | 128 | { |
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[3280] | 129 | if (this->light_ && this->type_ != Light::Directional) |
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[2662] | 130 | this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); |
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[2072] | 131 | } |
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| 132 | |
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[2662] | 133 | void Light::updateSpotlightRange() |
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[2072] | 134 | { |
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[3280] | 135 | if (this->light_ && this->type_ == Light::Spotlight) |
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[2662] | 136 | this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); |
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[2072] | 137 | } |
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| 138 | |
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| 139 | void Light::setTypeString(const std::string& type) |
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| 140 | { |
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| 141 | if (type == "point") |
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[3280] | 142 | this->setType(Light::Point); |
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[2072] | 143 | else if (type == "directional") |
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[3280] | 144 | this->setType(Light::Directional); |
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[2072] | 145 | else if (type == "spotlight") |
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[3280] | 146 | this->setType(Light::Spotlight); |
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[2072] | 147 | else |
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[3280] | 148 | this->setType(Light::Point); |
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[2072] | 149 | } |
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| 150 | |
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| 151 | std::string Light::getTypeString() const |
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| 152 | { |
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| 153 | switch (this->type_) |
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| 154 | { |
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[3280] | 155 | case Light::Directional: |
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[2072] | 156 | return "directional"; |
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[3280] | 157 | case Light::Spotlight: |
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[2072] | 158 | return "spotlight"; |
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[3280] | 159 | case Light::Point: |
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[2072] | 160 | default: |
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[2662] | 161 | return "point"; |
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[2072] | 162 | } |
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| 163 | } |
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| 164 | |
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[2662] | 165 | void Light::updateType() |
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[2072] | 166 | { |
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[2662] | 167 | if (this->light_) |
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| 168 | { |
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[3196] | 169 | this->light_->setType(static_cast<Ogre::Light::LightTypes>(this->type_)); |
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[2662] | 170 | |
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[3280] | 171 | if (this->type_ != Light::Directional) |
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[2662] | 172 | this->updateAttenuation(); |
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[3280] | 173 | if (this->type_ == Light::Spotlight) |
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[2662] | 174 | this->updateSpotlightRange(); |
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| 175 | } |
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[2072] | 176 | } |
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| 177 | |
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| 178 | void Light::changedVisibility() |
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| 179 | { |
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| 180 | SUPER(Light, changedVisibility); |
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| 181 | |
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[2662] | 182 | if (this->light_) |
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| 183 | this->light_->setVisible(this->isVisible()); |
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[2072] | 184 | } |
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| 185 | } |
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