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source: code/trunk/src/orxonox/objects/worldentities/MobileEntity.h @ 2923

Last change on this file since 2923 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

File size: 3.9 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2304]23 *      Reto Grieder
[2072]24 *   Co-authors:
[2304]25 *      Martin Stypinski
[2072]26 *
27 */
28
[2408]29#ifndef _MobileEntity_H__
30#define _MobileEntity_H__
[2072]31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "objects/Tickable.h"
36
37namespace orxonox
38{
[2408]39    class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable
[2072]40    {
41        public:
[2408]42            MobileEntity(BaseObject* creator);
43            virtual ~MobileEntity();
[2072]44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[2374]46            virtual void tick(float dt);
[2072]47
[2427]48            virtual void setPosition(const Vector3& position);
49            virtual void setOrientation(const Quaternion& orientation);
[2201]50
[2427]51            virtual void setVelocity(const Vector3& velocity);
[2300]52            inline void setVelocity(float x, float y, float z)
[2374]53                { this->setVelocity(Vector3(x, y, z)); }
[2300]54            inline const Vector3& getVelocity() const
[2374]55                { return this->linearVelocity_; }
[2488]56            inline Vector3 getLocalVelocity() const
57                { return (this->getOrientation().Inverse() * this->getVelocity()); }
[2201]58
[2427]59            virtual void setAngularVelocity(const Vector3& velocity);
[2374]60            inline void setAngularVelocity(float x, float y, float z)
61                { this->setAngularVelocity(Vector3(x, y, z)); }
62            inline const Vector3& getAngularVelocity() const
63                { return this->linearAcceleration_; }
64
65            void setAcceleration(const Vector3& acceleration);
66            inline void setAcceleration(float x, float y, float z)
67                { this->setAcceleration(Vector3(x, y, z)); }
68            inline const Vector3& getAcceleration() const
69                { return this->linearAcceleration_; }
70
71            void setAngularAcceleration(const Vector3& acceleration);
72            inline void setAngularAcceleration(float x, float y, float z)
73                { this->setAngularAcceleration(Vector3(x, y, z)); }
74            inline const Vector3& getAngularAcceleration() const
75                { return this->angularAcceleration_; }
76
77            inline void setRotationRate(Degree rate)
78                { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); }
79            inline Degree getRotationRate() const
80                { return Degree(this->getAngularVelocity().length()); }
81
82            inline void setRotationAxis(const Vector3& axis)
83                { this->setAngularVelocity(axis * this->getAngularVelocity().length()); }
84            inline Vector3 getRotationAxis() const
85                { return this->getAngularVelocity().normalisedCopy(); }
86
[2300]87        protected:
[2427]88            // Bullet btMotionState related
89            virtual void setWorldTransform(const btTransform& worldTrans);
90            void getWorldTransform(btTransform& worldTrans) const;
91
[2374]92            Vector3 linearAcceleration_;
93            Vector3 linearVelocity_;
94            Vector3 angularAcceleration_;
95            Vector3 angularVelocity_;
[2300]96
[2072]97        private:
[2300]98            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
[2072]99    };
100}
101
[2408]102#endif /* _MobileEntity_H__ */
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