[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2304] | 23 | * Reto Grieder |
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[2072] | 24 | * Co-authors: |
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[2304] | 25 | * Martin Stypinski |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[2408] | 29 | #ifndef _MobileEntity_H__ |
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| 30 | #define _MobileEntity_H__ |
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[2072] | 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "WorldEntity.h" |
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| 35 | #include "objects/Tickable.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[2408] | 39 | class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable |
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[2072] | 40 | { |
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| 41 | public: |
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[2408] | 42 | MobileEntity(BaseObject* creator); |
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| 43 | virtual ~MobileEntity(); |
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[2072] | 44 | |
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[2374] | 46 | virtual void tick(float dt); |
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[2072] | 47 | |
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[2427] | 48 | virtual void setPosition(const Vector3& position); |
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| 49 | virtual void setOrientation(const Quaternion& orientation); |
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[2201] | 50 | |
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[2427] | 51 | virtual void setVelocity(const Vector3& velocity); |
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[2300] | 52 | inline void setVelocity(float x, float y, float z) |
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[2374] | 53 | { this->setVelocity(Vector3(x, y, z)); } |
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[2300] | 54 | inline const Vector3& getVelocity() const |
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[2374] | 55 | { return this->linearVelocity_; } |
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[2488] | 56 | inline Vector3 getLocalVelocity() const |
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| 57 | { return (this->getOrientation().Inverse() * this->getVelocity()); } |
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[2201] | 58 | |
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[2427] | 59 | virtual void setAngularVelocity(const Vector3& velocity); |
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[2374] | 60 | inline void setAngularVelocity(float x, float y, float z) |
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| 61 | { this->setAngularVelocity(Vector3(x, y, z)); } |
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| 62 | inline const Vector3& getAngularVelocity() const |
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[3084] | 63 | { return this->angularVelocity_; } |
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[2374] | 64 | |
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| 65 | void setAcceleration(const Vector3& acceleration); |
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| 66 | inline void setAcceleration(float x, float y, float z) |
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| 67 | { this->setAcceleration(Vector3(x, y, z)); } |
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| 68 | inline const Vector3& getAcceleration() const |
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| 69 | { return this->linearAcceleration_; } |
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| 70 | |
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| 71 | void setAngularAcceleration(const Vector3& acceleration); |
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| 72 | inline void setAngularAcceleration(float x, float y, float z) |
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| 73 | { this->setAngularAcceleration(Vector3(x, y, z)); } |
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| 74 | inline const Vector3& getAngularAcceleration() const |
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| 75 | { return this->angularAcceleration_; } |
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| 76 | |
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[3033] | 77 | void applyCentralForce(const Vector3& force); |
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| 78 | inline void applyCentralForce(float x, float y, float z) |
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| 79 | { this->applyCentralForce(Vector3(x, y, z)); } |
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| 80 | |
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[2374] | 81 | inline void setRotationRate(Degree rate) |
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| 82 | { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } |
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| 83 | inline Degree getRotationRate() const |
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| 84 | { return Degree(this->getAngularVelocity().length()); } |
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| 85 | |
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| 86 | inline void setRotationAxis(const Vector3& axis) |
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| 87 | { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } |
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| 88 | inline Vector3 getRotationAxis() const |
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| 89 | { return this->getAngularVelocity().normalisedCopy(); } |
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| 90 | |
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[2300] | 91 | protected: |
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[2427] | 92 | // Bullet btMotionState related |
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| 93 | virtual void setWorldTransform(const btTransform& worldTrans); |
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| 94 | void getWorldTransform(btTransform& worldTrans) const; |
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| 95 | |
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[2374] | 96 | Vector3 linearAcceleration_; |
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| 97 | Vector3 linearVelocity_; |
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| 98 | Vector3 angularAcceleration_; |
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| 99 | Vector3 angularVelocity_; |
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[2300] | 100 | |
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[2072] | 101 | private: |
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[2300] | 102 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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[2072] | 103 | }; |
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| 104 | } |
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| 105 | |
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[2408] | 106 | #endif /* _MobileEntity_H__ */ |
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