[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | |
---|
[2662] | 31 | #include <OgreEntity.h> |
---|
[2072] | 32 | #include "Model.h" |
---|
[2896] | 33 | #include "core/GameMode.h" |
---|
[2072] | 34 | #include "core/CoreIncludes.h" |
---|
| 35 | #include "core/XMLPort.h" |
---|
| 36 | #include "objects/Scene.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
| 40 | CreateFactory(Model); |
---|
| 41 | |
---|
[2662] | 42 | Model::Model(BaseObject* creator) : StaticEntity(creator) |
---|
[2072] | 43 | { |
---|
| 44 | RegisterObject(Model); |
---|
| 45 | |
---|
[2662] | 46 | this->bCastShadows_ = true; |
---|
| 47 | |
---|
[2072] | 48 | this->registerVariables(); |
---|
| 49 | } |
---|
| 50 | |
---|
| 51 | Model::~Model() |
---|
| 52 | { |
---|
| 53 | if (this->isInitialized() && this->mesh_.getEntity()) |
---|
[2662] | 54 | this->detachOgreObject(this->mesh_.getEntity()); |
---|
[2072] | 55 | } |
---|
| 56 | |
---|
| 57 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 58 | { |
---|
| 59 | SUPER(Model, XMLPort, xmlelement, mode); |
---|
| 60 | |
---|
| 61 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
---|
| 62 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | void Model::registerVariables() |
---|
| 66 | { |
---|
[2662] | 67 | registerVariable(this->meshSrc_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
---|
| 68 | registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
---|
[2072] | 69 | } |
---|
| 70 | |
---|
| 71 | void Model::changedMesh() |
---|
| 72 | { |
---|
[2896] | 73 | if (GameMode::showsGraphics()) |
---|
[2662] | 74 | { |
---|
| 75 | if (this->mesh_.getEntity()) |
---|
| 76 | this->detachOgreObject(this->mesh_.getEntity()); |
---|
[2072] | 77 | |
---|
[2662] | 78 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
---|
[2072] | 79 | |
---|
[2662] | 80 | if (this->mesh_.getEntity()) |
---|
| 81 | { |
---|
| 82 | this->attachOgreObject(this->mesh_.getEntity()); |
---|
| 83 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
---|
| 84 | this->mesh_.setVisible(this->isVisible()); |
---|
| 85 | } |
---|
[2072] | 86 | } |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | void Model::changedShadows() |
---|
| 90 | { |
---|
| 91 | this->mesh_.setCastShadows(this->bCastShadows_); |
---|
| 92 | } |
---|
| 93 | |
---|
| 94 | void Model::changedVisibility() |
---|
| 95 | { |
---|
| 96 | SUPER(Model, changedVisibility); |
---|
| 97 | |
---|
| 98 | this->mesh_.setVisible(this->isVisible()); |
---|
| 99 | } |
---|
| 100 | } |
---|