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source: code/trunk/src/orxonox/objects/worldentities/Model.cc @ 3176

Last change on this file since 3176 was 3110, checked in by rgrieder, 15 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
[2662]30#include <OgreEntity.h>
[2072]31#include "Model.h"
[2896]32#include "core/GameMode.h"
[2072]33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "objects/Scene.h"
36
37namespace orxonox
38{
39    CreateFactory(Model);
40
[2662]41    Model::Model(BaseObject* creator) : StaticEntity(creator)
[2072]42    {
43        RegisterObject(Model);
44
[2662]45        this->bCastShadows_ = true;
46
[2072]47        this->registerVariables();
48    }
49
50    Model::~Model()
51    {
52        if (this->isInitialized() && this->mesh_.getEntity())
[2662]53            this->detachOgreObject(this->mesh_.getEntity());
[2072]54    }
55
56    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(Model, XMLPort, xmlelement, mode);
59
60        XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
61        XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true);
62    }
63
64    void Model::registerVariables()
65    {
[2662]66        registerVariable(this->meshSrc_,    variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedMesh));
67        registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedShadows));
[2072]68    }
69
70    void Model::changedMesh()
71    {
[2896]72        if (GameMode::showsGraphics())
[2662]73        {
74            if (this->mesh_.getEntity())
75                this->detachOgreObject(this->mesh_.getEntity());
[2072]76
[2662]77            this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_);
[2072]78
[2662]79            if (this->mesh_.getEntity())
80            {
81                this->attachOgreObject(this->mesh_.getEntity());
82                this->mesh_.getEntity()->setCastShadows(this->bCastShadows_);
83                this->mesh_.setVisible(this->isVisible());
84            }
[2072]85        }
86    }
87
88    void Model::changedShadows()
89    {
90        this->mesh_.setCastShadows(this->bCastShadows_);
91    }
92
93    void Model::changedVisibility()
94    {
95        SUPER(Model, changedVisibility);
96
97        this->mesh_.setVisible(this->isVisible());
98    }
99}
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