[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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[2662] | 30 | #include <OgreEntity.h> |
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[2072] | 31 | #include "Model.h" |
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[2896] | 32 | #include "core/GameMode.h" |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "objects/Scene.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(Model); |
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| 40 | |
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[2662] | 41 | Model::Model(BaseObject* creator) : StaticEntity(creator) |
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[2072] | 42 | { |
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| 43 | RegisterObject(Model); |
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| 44 | |
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[2662] | 45 | this->bCastShadows_ = true; |
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| 46 | |
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[2072] | 47 | this->registerVariables(); |
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| 48 | } |
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| 49 | |
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| 50 | Model::~Model() |
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| 51 | { |
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| 52 | if (this->isInitialized() && this->mesh_.getEntity()) |
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[2662] | 53 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 54 | } |
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| 55 | |
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| 56 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 57 | { |
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| 58 | SUPER(Model, XMLPort, xmlelement, mode); |
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| 59 | |
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| 60 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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| 61 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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| 62 | } |
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| 63 | |
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| 64 | void Model::registerVariables() |
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| 65 | { |
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[2662] | 66 | registerVariable(this->meshSrc_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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| 67 | registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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[2072] | 68 | } |
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| 69 | |
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| 70 | void Model::changedMesh() |
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| 71 | { |
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[2896] | 72 | if (GameMode::showsGraphics()) |
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[2662] | 73 | { |
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| 74 | if (this->mesh_.getEntity()) |
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| 75 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 76 | |
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[2662] | 77 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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[2072] | 78 | |
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[2662] | 79 | if (this->mesh_.getEntity()) |
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| 80 | { |
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| 81 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 82 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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| 83 | this->mesh_.setVisible(this->isVisible()); |
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| 84 | } |
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[2072] | 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | void Model::changedShadows() |
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| 89 | { |
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| 90 | this->mesh_.setCastShadows(this->bCastShadows_); |
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| 91 | } |
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| 92 | |
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| 93 | void Model::changedVisibility() |
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| 94 | { |
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| 95 | SUPER(Model, changedVisibility); |
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| 96 | |
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| 97 | this->mesh_.setVisible(this->isVisible()); |
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| 98 | } |
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| 99 | } |
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