[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "MovableEntity.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "core/Executor.h" |
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| 35 | #include "tools/Timer.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | static const float MAX_RESYNCHRONIZE_TIME = 3.0f; |
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| 40 | |
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| 41 | CreateFactory(MovableEntity); |
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| 42 | |
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| 43 | MovableEntity::MovableEntity(BaseObject* creator) : WorldEntity(creator) |
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| 44 | { |
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| 45 | RegisterObject(MovableEntity); |
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| 46 | |
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| 47 | this->velocity_ = Vector3::ZERO; |
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| 48 | this->acceleration_ = Vector3::ZERO; |
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| 49 | this->rotationAxis_ = Vector3::ZERO; |
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| 50 | this->rotationRate_ = 0; |
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| 51 | this->momentum_ = 0; |
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| 52 | |
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| 53 | this->overwrite_position_ = Vector3::ZERO; |
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| 54 | this->overwrite_orientation_ = Quaternion::IDENTITY; |
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| 55 | |
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| 56 | this->registerVariables(); |
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| 57 | } |
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| 58 | |
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| 59 | MovableEntity::~MovableEntity() |
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| 60 | { |
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| 61 | } |
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| 62 | |
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| 63 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 64 | { |
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| 65 | SUPER(MovableEntity, XMLPort, xmlelement, mode); |
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| 66 | |
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| 67 | XMLPortParamTemplate(MovableEntity, "velocity", setVelocity, getVelocity, xmlelement, mode, const Vector3&); |
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| 68 | XMLPortParamTemplate(MovableEntity, "rotationaxis", setRotationAxis, getRotationAxis, xmlelement, mode, const Vector3&); |
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| 69 | XMLPortParamTemplate(MovableEntity, "rotationrate", setRotationRate, getRotationRate, xmlelement, mode, const Degree&); |
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| 70 | } |
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| 71 | |
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| 72 | void MovableEntity::tick(float dt) |
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| 73 | { |
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| 74 | if (this->isActive()) |
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| 75 | { |
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| 76 | this->velocity_ += (dt * this->acceleration_); |
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| 77 | this->node_->translate(dt * this->velocity_); |
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| 78 | |
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| 79 | this->rotationRate_ += (dt * this->momentum_); |
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| 80 | this->node_->rotate(this->rotationAxis_, this->rotationRate_ * dt); |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | void MovableEntity::registerVariables() |
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| 85 | { |
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| 86 | REGISTERDATA(this->velocity_.x, network::direction::toclient); |
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| 87 | REGISTERDATA(this->velocity_.y, network::direction::toclient); |
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| 88 | REGISTERDATA(this->velocity_.z, network::direction::toclient); |
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| 89 | |
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| 90 | REGISTERDATA(this->rotationAxis_.x, network::direction::toclient); |
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| 91 | REGISTERDATA(this->rotationAxis_.y, network::direction::toclient); |
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| 92 | REGISTERDATA(this->rotationAxis_.z, network::direction::toclient); |
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| 93 | |
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| 94 | REGISTERDATA(this->rotationRate_, network::direction::toclient); |
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| 95 | |
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| 96 | REGISTERDATA(this->overwrite_position_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); |
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| 97 | REGISTERDATA(this->overwrite_orientation_, network::direction::toclient, new network::NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); |
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| 98 | } |
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| 99 | |
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| 100 | void MovableEntity::overwritePosition() |
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| 101 | { |
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| 102 | this->node_->setPosition(this->overwrite_position_); |
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| 103 | } |
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| 104 | |
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| 105 | void MovableEntity::overwriteOrientation() |
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| 106 | { |
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| 107 | this->node_->setOrientation(this->overwrite_orientation_); |
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| 108 | } |
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| 109 | |
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| 110 | void MovableEntity::clientConnected(unsigned int clientID) |
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| 111 | { |
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| 112 | new Timer<MovableEntity>(rnd() * MAX_RESYNCHRONIZE_TIME, false, this, createExecutor(createFunctor(&MovableEntity::resynchronize)), true); |
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| 113 | } |
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| 114 | |
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| 115 | void MovableEntity::clientDisconnected(unsigned int clientID) |
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| 116 | { |
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| 117 | } |
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| 118 | |
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| 119 | void MovableEntity::resynchronize() |
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| 120 | { |
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| 121 | this->overwrite_position_ = this->getPosition(); |
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| 122 | this->overwrite_orientation_ = this->getOrientation(); |
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| 123 | } |
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| 124 | |
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| 125 | void MovableEntity::setPosition(const Vector3& position) |
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| 126 | { |
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| 127 | this->node_->setPosition(position); |
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| 128 | this->overwrite_position_ = this->node_->getPosition(); |
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| 129 | } |
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| 130 | |
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| 131 | void MovableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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| 132 | { |
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| 133 | this->node_->translate(distance, relativeTo); |
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| 134 | this->overwrite_position_ = this->node_->getPosition(); |
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| 135 | } |
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| 136 | |
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| 137 | void MovableEntity::setOrientation(const Quaternion& orientation) |
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| 138 | { |
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| 139 | this->node_->setOrientation(orientation); |
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| 140 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 141 | } |
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| 142 | |
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| 143 | void MovableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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| 144 | { |
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| 145 | this->node_->rotate(rotation, relativeTo); |
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| 146 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 147 | } |
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| 148 | |
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| 149 | void MovableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 150 | { |
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| 151 | this->node_->yaw(angle, relativeTo); |
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| 152 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 153 | } |
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| 154 | |
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| 155 | void MovableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 156 | { |
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| 157 | this->node_->pitch(angle, relativeTo); |
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| 158 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 159 | } |
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| 160 | |
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| 161 | void MovableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 162 | { |
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| 163 | this->node_->roll(angle, relativeTo); |
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| 164 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 165 | } |
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| 166 | |
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| 167 | void MovableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 168 | { |
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| 169 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 170 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 171 | } |
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| 172 | |
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| 173 | void MovableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 174 | { |
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| 175 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 176 | this->overwrite_orientation_ = this->node_->getOrientation(); |
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| 177 | } |
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| 178 | } |
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