[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MovableEntity_H__ |
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| 30 | #define _MovableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "WorldEntity.h" |
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| 35 | #include "objects/Tickable.h" |
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| 36 | #include "network/ClientConnectionListener.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport MovableEntity : public WorldEntity, public Tickable, public network::ClientConnectionListener |
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| 41 | { |
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| 42 | public: |
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| 43 | MovableEntity(BaseObject* creator); |
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| 44 | virtual ~MovableEntity(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 47 | virtual void tick(float dt); |
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| 48 | void registerVariables(); |
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| 49 | |
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| 50 | using WorldEntity::setPosition; |
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| 51 | using WorldEntity::translate; |
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| 52 | using WorldEntity::setOrientation; |
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| 53 | using WorldEntity::rotate; |
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| 54 | using WorldEntity::yaw; |
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| 55 | using WorldEntity::pitch; |
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| 56 | using WorldEntity::roll; |
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| 57 | using WorldEntity::lookAt; |
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| 58 | using WorldEntity::setDirection; |
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| 59 | |
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| 60 | void setPosition(const Vector3& position); |
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| 61 | void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 62 | void setOrientation(const Quaternion& orientation); |
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| 63 | void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 64 | void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 65 | void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 66 | void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL); |
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| 67 | void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 68 | void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z); |
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| 69 | |
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| 70 | inline void setVelocity(const Vector3& velocity) |
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| 71 | { this->velocity_ = velocity; } |
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| 72 | inline void setVelocity(float x, float y, float z) |
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| 73 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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| 74 | inline const Vector3& getVelocity() const |
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| 75 | { return this->velocity_; } |
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| 76 | |
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| 77 | inline void setAcceleration(const Vector3& acceleration) |
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| 78 | { this->acceleration_ = acceleration; } |
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| 79 | inline void setAcceleration(float x, float y, float z) |
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| 80 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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| 81 | inline const Vector3& getAcceleration() const |
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| 82 | { return this->acceleration_; } |
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| 83 | |
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| 84 | inline void setRotationAxis(const Vector3& axis) |
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| 85 | { this->rotationAxis_ = axis; this->rotationAxis_.normalise(); } |
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| 86 | inline void setRotationAxis(float x, float y, float z) |
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| 87 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); } |
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| 88 | inline const Vector3& getRotationAxis() const |
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| 89 | { return this->rotationAxis_; } |
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| 90 | |
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| 91 | inline void setRotationRate(const Degree& angle) |
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| 92 | { this->rotationRate_ = angle; } |
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| 93 | inline void setRotationRate(const Radian& angle) |
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| 94 | { this->rotationRate_ = angle; } |
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| 95 | inline const Degree& getRotationRate() const |
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| 96 | { return this->rotationRate_; } |
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| 97 | |
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| 98 | inline void setMomentum(const Degree& angle) |
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| 99 | { this->momentum_ = angle; } |
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| 100 | inline void setMomentum(const Radian& angle) |
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| 101 | { this->momentum_ = angle; } |
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| 102 | inline const Degree& getMomentum() const |
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| 103 | { return this->momentum_; } |
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| 104 | |
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| 105 | private: |
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| 106 | void clientConnected(unsigned int clientID); |
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| 107 | void clientDisconnected(unsigned int clientID); |
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| 108 | void resynchronize(); |
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| 109 | |
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| 110 | void overwritePosition(); |
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| 111 | void overwriteOrientation(); |
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| 112 | |
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| 113 | Vector3 velocity_; |
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| 114 | Vector3 acceleration_; |
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| 115 | Vector3 rotationAxis_; |
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| 116 | Degree rotationRate_; |
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| 117 | Degree momentum_; |
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| 118 | |
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| 119 | Vector3 overwrite_position_; |
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| 120 | Quaternion overwrite_orientation_; |
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| 121 | }; |
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| 122 | } |
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| 123 | |
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| 124 | #endif /* _MovableEntity_H__ */ |
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