1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef _MovableEntity_H__ |
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31 | #define _MovableEntity_H__ |
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32 | |
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33 | #include "OrxonoxPrereqs.h" |
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34 | |
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35 | #include "util/Math.h" |
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36 | #include "network/ClientConnectionListener.h" |
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37 | #include "tools/Timer.h" |
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38 | #include "MobileEntity.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | class _OrxonoxExport MovableEntity : public MobileEntity, public ClientConnectionListener |
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43 | { |
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44 | public: |
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45 | MovableEntity(BaseObject* creator); |
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46 | virtual ~MovableEntity(); |
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47 | |
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48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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49 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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50 | void registerVariables(); |
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51 | |
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52 | using WorldEntity::setPosition; |
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53 | using WorldEntity::setOrientation; |
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54 | |
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55 | inline void setPosition(const Vector3& position) |
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56 | { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); } |
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57 | inline void setOrientation(const Quaternion& orientation) |
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58 | { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); } |
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59 | |
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60 | inline void setOwner(Pawn* owner) |
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61 | { this->owner_ = owner; } |
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62 | inline Pawn* getOwner() const |
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63 | { return this->owner_; } |
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64 | |
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65 | inline void setCollisionDamage(float c) |
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66 | { this->collisionDamage_ = c; } |
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67 | |
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68 | inline float getCollisionDamage() |
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69 | { return this->collisionDamage_; } |
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70 | |
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71 | inline void setEnableCollisionDamage(bool c) |
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72 | { |
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73 | this->enableCollisionDamage_ = c; |
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74 | this->enableCollisionCallback(); |
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75 | } |
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76 | |
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77 | inline bool getEnableCollisionDamage() |
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78 | { return this->enableCollisionDamage_; } |
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79 | |
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80 | private: |
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81 | void clientConnected(unsigned int clientID); |
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82 | void clientDisconnected(unsigned int clientID); |
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83 | void resynchronize(); |
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84 | |
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85 | inline void processLinearVelocity() |
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86 | { this->setVelocity(this->linearVelocity_); } |
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87 | inline void processAngularVelocity() |
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88 | { this->setAngularVelocity(this->angularVelocity_); } |
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89 | |
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90 | inline void overwritePosition() |
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91 | { this->setPosition(this->overwrite_position_); } |
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92 | inline void overwriteOrientation() |
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93 | { this->setOrientation(this->overwrite_orientation_); } |
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94 | |
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95 | Vector3 overwrite_position_; |
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96 | Quaternion overwrite_orientation_; |
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97 | |
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98 | Timer<MovableEntity> resynchronizeTimer_; |
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99 | Timer<MovableEntity>* continuousResynchroTimer_; |
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100 | |
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101 | Pawn* owner_; |
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102 | float collisionDamage_; |
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103 | bool enableCollisionDamage_; |
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104 | }; |
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105 | } |
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106 | |
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107 | #endif /* _MovableEntity_H__ */ |
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