[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | * @file |
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[2072] | 31 | * @brief class to control praticle effects |
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| 32 | */ |
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| 33 | |
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| 34 | #include "ParticleEmitter.h" |
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| 35 | |
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[2662] | 36 | #include <OgreParticleSystem.h> |
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| 37 | |
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[2072] | 38 | #include "tools/ParticleInterface.h" |
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[2171] | 39 | #include "util/Exception.h" |
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[2896] | 40 | #include "core/GameMode.h" |
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[2072] | 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/XMLPort.h" |
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| 43 | #include "objects/Scene.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(ParticleEmitter); |
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| 48 | |
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[2662] | 49 | ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator) |
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[2072] | 50 | { |
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| 51 | RegisterObject(ParticleEmitter); |
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| 52 | |
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[2896] | 53 | if (GameMode::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager())) |
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[2662] | 54 | ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given."); |
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[2072] | 55 | |
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| 56 | this->particles_ = 0; |
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| 57 | this->LOD_ = LODParticle::normal; |
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| 58 | |
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| 59 | this->registerVariables(); |
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| 60 | } |
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| 61 | |
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| 62 | ParticleEmitter::~ParticleEmitter() |
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| 63 | { |
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| 64 | if (this->isInitialized() && this->particles_) |
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[2662] | 65 | { |
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| 66 | this->detachOgreObject(this->particles_->getParticleSystem()); |
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[2072] | 67 | delete this->particles_; |
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[2662] | 68 | } |
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[2072] | 69 | } |
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| 70 | |
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| 71 | void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(ParticleEmitter, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(ParticleEmitter, "lod", setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal); |
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| 76 | XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode); |
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| 77 | } |
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| 78 | |
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| 79 | void ParticleEmitter::registerVariables() |
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| 80 | { |
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[2662] | 81 | registerVariable(this->source_, variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged)); |
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| 82 | registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged)); |
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[2072] | 83 | } |
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| 84 | |
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| 85 | void ParticleEmitter::changedVisibility() |
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| 86 | { |
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| 87 | SUPER(ParticleEmitter, changedVisibility); |
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| 88 | |
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| 89 | if (this->particles_) |
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| 90 | this->particles_->setVisible(this->isVisible()); |
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| 91 | } |
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| 92 | |
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| 93 | void ParticleEmitter::changedActivity() |
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| 94 | { |
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| 95 | SUPER(ParticleEmitter, changedActivity); |
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| 96 | |
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| 97 | if (this->particles_) |
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| 98 | this->particles_->setEnabled(this->isActive()); |
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| 99 | } |
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| 100 | |
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| 101 | void ParticleEmitter::sourceChanged() |
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| 102 | { |
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| 103 | if (this->particles_) |
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[2662] | 104 | { |
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[2072] | 105 | delete this->particles_; |
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[2662] | 106 | this->particles_ = 0; |
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| 107 | } |
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[2072] | 108 | |
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[2896] | 109 | if (GameMode::showsGraphics() && this->getScene() && this->getScene()->getSceneManager()) |
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[2072] | 110 | { |
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| 111 | try |
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| 112 | { |
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| 113 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_); |
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[2662] | 114 | this->attachOgreObject(this->particles_->getParticleSystem()); |
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[2072] | 115 | this->particles_->setVisible(this->isVisible()); |
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| 116 | this->particles_->setEnabled(this->isActive()); |
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| 117 | } |
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| 118 | catch (...) |
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| 119 | { |
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| 120 | COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl; |
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| 121 | this->particles_ = 0; |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | |
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| 126 | void ParticleEmitter::LODchanged() |
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| 127 | { |
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| 128 | if (this->particles_) |
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| 129 | this->particles_->setDetailLevel(this->LOD_); |
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| 130 | } |
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| 131 | } |
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