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source: code/trunk/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 3131

Last change on this file since 3131 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "ParticleEmitter.h"
35
36#include <OgreParticleSystem.h>
37
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40#include "core/GameMode.h"
41#include "core/CoreIncludes.h"
42#include "core/XMLPort.h"
43#include "objects/Scene.h"
44
45namespace orxonox
46{
47    CreateFactory(ParticleEmitter);
48
49    ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator)
50    {
51        RegisterObject(ParticleEmitter);
52
53        if (GameMode::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager()))
54            ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given.");
55
56        this->particles_ = 0;
57        this->LOD_ = LODParticle::normal;
58
59        this->registerVariables();
60    }
61
62    ParticleEmitter::~ParticleEmitter()
63    {
64        if (this->isInitialized() && this->particles_)
65        {
66            this->detachOgreObject(this->particles_->getParticleSystem());
67            delete this->particles_;
68        }
69    }
70
71    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
74
75        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
76        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
77    }
78
79    void ParticleEmitter::registerVariables()
80    {
81        registerVariable(this->source_, variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
82        registerVariable((int&)(this->LOD_),    variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
83    }
84
85    void ParticleEmitter::changedVisibility()
86    {
87        SUPER(ParticleEmitter, changedVisibility);
88
89        if (this->particles_)
90            this->particles_->setVisible(this->isVisible());
91    }
92
93    void ParticleEmitter::changedActivity()
94    {
95        SUPER(ParticleEmitter, changedActivity);
96
97        if (this->particles_)
98            this->particles_->setEnabled(this->isActive());
99    }
100
101    void ParticleEmitter::sourceChanged()
102    {
103        if (this->particles_)
104        {
105            delete this->particles_;
106            this->particles_ = 0;
107        }
108
109        if (GameMode::showsGraphics() && this->getScene() && this->getScene()->getSceneManager())
110        {
111            try
112            {
113                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
114                this->attachOgreObject(this->particles_->getParticleSystem());
115                this->particles_->setVisible(this->isVisible());
116                this->particles_->setEnabled(this->isActive());
117            }
118            catch (...)
119            {
120                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
121                this->particles_ = 0;
122            }
123        }
124    }
125
126    void ParticleEmitter::LODchanged()
127    {
128        if (this->particles_)
129            this->particles_->setDetailLevel(this->LOD_);
130    }
131}
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