/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "ParticleSpawner.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" #include "core/Executor.h" #include "core/XMLPort.h" #include "tools/ParticleInterface.h" namespace orxonox { CreateFactory(ParticleSpawner); ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) { RegisterObject(ParticleSpawner); this->bAutostart_ = true; this->bSuppressStart_ = false; this->bAutoDestroy_ = true; this->bForceDestroy_ = false; this->bLoop_ = false; this->startdelay_ = 0; this->lifetime_ = 0; this->destroydelay_ = 0; this->startParticleSpawner(); } ParticleSpawner::~ParticleSpawner() { } void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(ParticleSpawner, XMLPort, xmlelement, mode); XMLPortParam(ParticleSpawner, "autostart", setAutoStart, getAutoStart, xmlelement, mode).defaultValues(true); XMLPortParam(ParticleSpawner, "autodestroy", setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); XMLPortParam(ParticleSpawner, "loop", setLoop, getLoop, xmlelement, mode).defaultValues(false); XMLPortParam(ParticleSpawner, "lifetime", setLifetime, getLifetime, xmlelement, mode).defaultValues(0.0f); XMLPortParam(ParticleSpawner, "startdelay", setStartdelay, getStartdelay, xmlelement, mode).defaultValues(0.0f); XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay, getDestroydelay, xmlelement, mode).defaultValues(0.0f); } void ParticleSpawner::processEvent(Event& event) { SUPER(ParticleSpawner, processEvent, event); SetEvent(ParticleSpawner, "spawn", spawn, event); } void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) { this->bAutoDestroy_ = autodestroy; this->startdelay_ = startdelay; this->lifetime_ = lifetime; this->destroydelay_ = destroydelay; } void ParticleSpawner::startParticleSpawner() { if (!this->particles_) return; this->setActive(false); if (this->bForceDestroy_ || this->bSuppressStart_) return; this->timer_.setTimer(this->startdelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner))); } void ParticleSpawner::fireParticleSpawner() { this->setActive(true); if (this->lifetime_ != 0) this->timer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner))); } void ParticleSpawner::stopParticleSpawner() { this->setActive(false); if (this->bAutoDestroy_ || this->bForceDestroy_) { this->setPosition(this->getWorldPosition()); this->detachFromParent(); if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); } else if (this->bLoop_) { this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner))); } } void ParticleSpawner::destroyParticleSpawner() { delete this; } }