[1552] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ParticleSpawner_H__ |
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| 30 | #define _ParticleSpawner_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[2065] | 34 | #include "ParticleEmitter.h" |
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[1563] | 35 | #include "tools/Timer.h" |
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[1552] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[2065] | 39 | class _OrxonoxExport ParticleSpawner : public ParticleEmitter |
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[1552] | 40 | { |
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| 41 | public: |
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[2065] | 42 | ParticleSpawner(BaseObject* creator); |
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[1552] | 43 | virtual ~ParticleSpawner(); |
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[1602] | 44 | |
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[2065] | 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 46 | virtual void processEvent(Event& event); |
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[1552] | 47 | |
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[2065] | 48 | inline void destroy() |
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| 49 | { this->bForceDestroy_ = true; this->stopParticleSpawner(); } |
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| 50 | inline void spawn() |
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| 51 | { this->bSuppressStart_ = false; this->startParticleSpawner(); } |
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[1602] | 52 | |
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[2065] | 53 | void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true); |
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| 54 | |
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| 55 | inline void setAutoStart(bool autostart) |
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| 56 | { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; } |
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| 57 | inline bool getAutoStart() const |
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| 58 | { return this->bAutostart_; } |
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| 59 | |
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| 60 | inline void setDestroyAfterLife(bool destroy) |
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| 61 | { this->bAutoDestroy_ = destroy; } |
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| 62 | inline bool getDestroyAfterLife() const |
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| 63 | { return this->bAutoDestroy_; } |
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| 64 | |
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| 65 | inline void setLoop(bool loop) |
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| 66 | { this->bLoop_ = loop; } |
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| 67 | inline bool getLoop() const |
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| 68 | { return this->bLoop_; } |
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| 69 | |
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| 70 | inline void setLifetime(float lifetime) |
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| 71 | { this->lifetime_ = lifetime; this->startParticleSpawner(); } |
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| 72 | inline float getLifetime() const |
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| 73 | { return this->lifetime_; } |
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| 74 | |
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| 75 | inline void setStartdelay(float startdelay) |
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| 76 | { this->startdelay_ = startdelay; this->startParticleSpawner(); } |
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| 77 | inline float getStartdelay() const |
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| 78 | { return this->startdelay_; } |
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| 79 | |
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| 80 | inline void setDestroydelay(float destroydelay) |
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| 81 | { this->destroydelay_ = destroydelay; this->startParticleSpawner(); } |
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| 82 | inline float getDestroydelay() const |
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| 83 | { return this->destroydelay_; } |
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| 84 | |
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[1552] | 85 | private: |
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[2065] | 86 | void startParticleSpawner(); |
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| 87 | void fireParticleSpawner(); |
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| 88 | void stopParticleSpawner(); |
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[1552] | 89 | void destroyParticleSpawner(); |
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| 90 | |
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| 91 | Timer<ParticleSpawner> timer_; |
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[2065] | 92 | |
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| 93 | bool bSuppressStart_; |
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| 94 | bool bAutostart_; |
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| 95 | bool bForceDestroy_; |
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| 96 | bool bAutoDestroy_; |
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| 97 | bool bLoop_; |
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| 98 | float startdelay_; |
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| 99 | float lifetime_; |
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[1608] | 100 | float destroydelay_; |
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[1552] | 101 | }; |
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| 102 | } |
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| 103 | |
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| 104 | #endif /* _ParticleSpawner_H__ */ |
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