1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Marian Runo |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Planet.h" |
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31 | |
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32 | #include <math.h> |
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33 | |
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34 | #include <OgreEntity.h> |
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35 | #include <OgreBillboardSet.h> |
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36 | #include <OgreHardwareVertexBuffer.h> |
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37 | #include <OgreMeshManager.h> |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | #include "objects/Scene.h" |
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42 | #include "CameraManager.h" |
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43 | #include "Camera.h" |
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44 | #include "GraphicsEngine.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | CreateFactory(Planet); |
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49 | |
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50 | /** |
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51 | * @brief Constructor |
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52 | */ |
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53 | Planet::Planet(BaseObject* creator): MovableEntity(creator) |
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54 | { |
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55 | RegisterObject(Planet); |
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56 | this->registerVariables(); |
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57 | } |
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58 | |
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59 | /** |
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60 | * @brief Destructor |
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61 | */ |
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62 | Planet::~Planet() |
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63 | { |
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64 | if (this->isInitialized() && this->mesh_.getEntity()) |
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65 | this->detachOgreObject(this->mesh_.getEntity()); |
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66 | } |
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67 | |
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68 | void Planet::tick(float dt) |
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69 | { |
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70 | if(!this->isVisible()) |
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71 | return; |
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72 | |
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73 | Camera* activeCamera = CameraManager::getInstance().getActiveCamera(); |
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74 | if(activeCamera) |
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75 | { |
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76 | float distance = this->getPosition().distance( activeCamera->getWorldPosition() ); |
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77 | // COUT(2) << distance << std::endl; |
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78 | float planetRadius = this->getScale(); |
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79 | |
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80 | float newScale = 2 * distance / sqrt(distance*distance - planetRadius*planetRadius); |
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81 | float tempTest = newScale*(1+float(this->atmosphereSize)/float(this->imageSize)); |
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82 | newScale = tempTest; |
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83 | |
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84 | this->billboard_.getBillboardSet()->setDefaultDimensions(newScale, newScale); |
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85 | } |
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86 | |
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87 | SUPER(Planet, tick, dt); |
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88 | } |
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89 | |
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90 | void Planet::init() |
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91 | { |
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92 | float scaleFactor = this->getScale(); |
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93 | |
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94 | this->distList.push_back(10.0*scaleFactor); |
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95 | this->distList.push_back(19.0*scaleFactor); |
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96 | this->distList.push_back(27.0*scaleFactor); |
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97 | this->distList.push_back(34.0*scaleFactor); |
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98 | this->distList.push_back(40.0*scaleFactor); |
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99 | this->distList.push_back(45.0*scaleFactor); |
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100 | this->distList.push_back(49.0*scaleFactor); |
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101 | this->distList.push_back(52.0*scaleFactor); |
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102 | this->distList.push_back(54.0*scaleFactor); |
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103 | this->distList.push_back(55.0*scaleFactor); |
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104 | |
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105 | float reductionValue = 0.2; |
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106 | |
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107 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue); |
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108 | billboard_.setBillboardSet(this->getScene()->getSceneManager(), this->atmosphere_, Vector3(0,0,0)); |
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109 | |
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110 | this->attachOgreObject(this->billboard_.getBillboardSet()); |
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111 | this->billboard_.getBillboardSet()->setUseAccurateFacing(true); |
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112 | this->setCastShadows(true); |
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113 | this->billboard_.getBillboardSet()->setRenderQueueGroup(this->mesh_.getEntity()->getRenderQueueGroup()); |
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114 | this->mesh_.setCastShadows(true); |
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115 | } |
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116 | |
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117 | void Planet::changedMesh() |
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118 | { |
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119 | if (this->mesh_.getEntity()) |
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120 | this->detachOgreObject(this->mesh_.getEntity()); |
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121 | |
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122 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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123 | |
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124 | if (this->mesh_.getEntity()) |
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125 | { |
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126 | this->attachOgreObject(this->mesh_.getEntity()); |
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127 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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128 | this->mesh_.setVisible(this->isVisible()); |
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129 | } |
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130 | this->init(); |
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131 | } |
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132 | |
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133 | void Planet::changedShadows() |
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134 | { |
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135 | this->mesh_.setCastShadows(this->bCastShadows_); |
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136 | } |
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137 | |
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138 | /** |
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139 | @brief XML loading and saving. |
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140 | @param xmlelement The XML-element |
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141 | @param loading Loading (true) or saving (false) |
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142 | @return The XML-element |
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143 | */ |
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144 | void Planet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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145 | { |
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146 | SUPER(Planet, XMLPort, xmlelement, mode); |
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147 | |
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148 | XMLPortParam(Planet, "atmosphere", setAtmosphere, getAtmosphere, xmlelement, mode).defaultValues("planet/Atmosphere"); |
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149 | XMLPortParam(Planet, "atmospheresize", setAtmosphereSize, getAtmosphereSize, xmlelement,mode); |
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150 | XMLPortParam(Planet, "imagesize", setImageSize, getImageSize, xmlelement,mode); |
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151 | XMLPortParam(Planet, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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152 | XMLPortParam(Planet, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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153 | } |
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154 | |
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155 | void Planet::registerVariables() |
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156 | { |
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157 | registerVariable(this->atmosphere_, variableDirection::toclient); |
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158 | registerVariable(this->meshSrc_, variableDirection::toclient, new NetworkCallback<Planet>(this, &Planet::changedMesh)); |
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159 | registerVariable(this->bCastShadows_, variableDirection::toclient, new NetworkCallback<Planet>(this, &Planet::changedShadows)); |
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160 | registerVariable(this->atmosphereSize, variableDirection::toclient); |
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161 | registerVariable(this->imageSize, variableDirection::toclient); |
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162 | } |
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163 | |
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164 | void Planet::changedVisibility() |
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165 | { |
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166 | SUPER(Planet, changedVisibility); |
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167 | if (this->isInitialized()) |
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168 | { |
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169 | this->mesh_.setVisible(this->isVisible()); |
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170 | this->billboard_.setVisible(this->isVisible()); |
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171 | } |
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172 | } |
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173 | } |
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