[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PongBall.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[2896] | 32 | #include "core/GameMode.h" |
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[2825] | 33 | #include "objects/gametypes/Gametype.h" |
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[3196] | 34 | #include "objects/worldentities/PongBat.h" |
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[3108] | 35 | #include "sound/SoundBase.h" |
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[2825] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(PongBall); |
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| 40 | |
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[2885] | 41 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; |
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| 42 | |
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[2825] | 43 | PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) |
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| 44 | { |
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| 45 | RegisterObject(PongBall); |
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| 46 | |
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| 47 | this->speed_ = 0; |
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| 48 | this->bat_ = 0; |
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[3084] | 49 | this->batID_ = new unsigned int[2]; |
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| 50 | this->batID_[0] = OBJECTID_UNKNOWN; |
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| 51 | this->batID_[1] = OBJECTID_UNKNOWN; |
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[3196] | 52 | this->relMercyOffset_ = 0.05f; |
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[3108] | 53 | |
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[3084] | 54 | this->registerVariables(); |
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[3108] | 55 | |
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| 56 | this->sidesound_ = new SoundBase(this); |
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| 57 | this->sidesound_->loadFile("sounds/pong_side.wav"); |
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| 58 | |
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| 59 | this->batsound_ = new SoundBase(this); |
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| 60 | this->batsound_->loadFile("sounds/pong_bat.wav"); |
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| 61 | |
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| 62 | this->scoresound_ = new SoundBase(this); |
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| 63 | this->scoresound_->loadFile("sounds/pong_score.wav"); |
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[2825] | 64 | } |
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[3108] | 65 | |
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[3084] | 66 | void PongBall::registerVariables() |
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| 67 | { |
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| 68 | registerVariable( this->fieldWidth_ ); |
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| 69 | registerVariable( this->fieldHeight_ ); |
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| 70 | registerVariable( this->batlength_ ); |
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| 71 | registerVariable( this->speed_ ); |
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| 72 | registerVariable( this->relMercyOffset_ ); |
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| 73 | registerVariable( this->batID_[0] ); |
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[3280] | 74 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); |
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[3084] | 75 | } |
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[2825] | 76 | |
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| 77 | void PongBall::tick(float dt) |
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| 78 | { |
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| 79 | SUPER(PongBall, tick, dt); |
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| 80 | |
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[2896] | 81 | if (GameMode::isMaster()) |
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[2825] | 82 | { |
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| 83 | Vector3 position = this->getPosition(); |
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| 84 | Vector3 velocity = this->getVelocity(); |
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| 85 | |
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| 86 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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| 87 | { |
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| 88 | velocity.z = -velocity.z; |
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[3108] | 89 | this->sidesound_->play(); |
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[2825] | 90 | |
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| 91 | if (position.z > this->fieldHeight_ / 2) |
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| 92 | position.z = this->fieldHeight_ / 2; |
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| 93 | if (position.z < -this->fieldHeight_ / 2) |
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| 94 | position.z = -this->fieldHeight_ / 2; |
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| 95 | } |
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| 96 | |
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| 97 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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| 98 | { |
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| 99 | float distance = 0; |
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| 100 | |
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[2839] | 101 | if (this->bat_) |
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[2825] | 102 | { |
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[2839] | 103 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) |
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[2825] | 104 | { |
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[3196] | 105 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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[2839] | 106 | if (fabs(distance) <= 1) |
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[2825] | 107 | { |
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[2839] | 108 | position.x = this->fieldWidth_ / 2; |
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| 109 | velocity.x = -velocity.x; |
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[2885] | 110 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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[3108] | 111 | this->batsound_->play(); |
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[2825] | 112 | } |
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[2839] | 113 | else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 114 | { |
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| 115 | if (this->getGametype() && this->bat_[0]) |
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| 116 | { |
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| 117 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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[3108] | 118 | this->scoresound_->play(); |
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[2839] | 119 | return; |
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| 120 | } |
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| 121 | } |
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[2825] | 122 | } |
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[2839] | 123 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) |
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[2825] | 124 | { |
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[3196] | 125 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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[2839] | 126 | if (fabs(distance) <= 1) |
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[2825] | 127 | { |
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[2839] | 128 | position.x = -this->fieldWidth_ / 2; |
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| 129 | velocity.x = -velocity.x; |
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[2885] | 130 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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[3108] | 131 | this->batsound_->play(); |
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[2825] | 132 | } |
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[2839] | 133 | else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 134 | { |
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| 135 | if (this->getGametype() && this->bat_[1]) |
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| 136 | { |
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[3108] | 137 | this->scoresound_->play(); |
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[2839] | 138 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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| 139 | return; |
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| 140 | } |
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| 141 | } |
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[2825] | 142 | } |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | if (velocity != this->getVelocity()) |
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| 147 | this->setVelocity(velocity); |
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| 148 | if (position != this->getPosition()) |
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| 149 | this->setPosition(position); |
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| 150 | } |
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[3084] | 151 | else |
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| 152 | { |
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| 153 | Vector3 position = this->getPosition(); |
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| 154 | Vector3 velocity = this->getVelocity(); |
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| 155 | |
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| 156 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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| 157 | { |
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| 158 | velocity.z = -velocity.z; |
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[3108] | 159 | this->sidesound_->play(); |
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[3084] | 160 | |
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| 161 | if (position.z > this->fieldHeight_ / 2) |
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| 162 | position.z = this->fieldHeight_ / 2; |
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| 163 | if (position.z < -this->fieldHeight_ / 2) |
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| 164 | position.z = -this->fieldHeight_ / 2; |
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| 165 | } |
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| 166 | |
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| 167 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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| 168 | { |
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| 169 | float distance = 0; |
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| 170 | |
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| 171 | if (this->bat_) |
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| 172 | { |
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| 173 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) |
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| 174 | { |
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[3196] | 175 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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[3084] | 176 | if (fabs(distance) <= 1) |
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| 177 | { |
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| 178 | position.x = this->fieldWidth_ / 2; |
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| 179 | velocity.x = -velocity.x; |
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[3108] | 180 | this->batsound_->play(); |
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[3084] | 181 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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| 182 | } |
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| 183 | } |
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| 184 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) |
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| 185 | { |
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[3196] | 186 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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[3084] | 187 | if (fabs(distance) <= 1) |
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| 188 | { |
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| 189 | position.x = -this->fieldWidth_ / 2; |
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| 190 | velocity.x = -velocity.x; |
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[3108] | 191 | this->batsound_->play(); |
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[3084] | 192 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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| 193 | } |
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| 194 | } |
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| 195 | } |
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| 196 | } |
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| 197 | |
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| 198 | if (velocity != this->getVelocity()) |
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| 199 | this->setVelocity(velocity); |
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| 200 | if (position != this->getPosition()) |
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| 201 | this->setPosition(position); |
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| 202 | } |
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[2825] | 203 | } |
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| 204 | |
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| 205 | void PongBall::setSpeed(float speed) |
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| 206 | { |
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| 207 | if (speed != this->speed_) |
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| 208 | { |
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| 209 | this->speed_ = speed; |
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| 210 | |
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| 211 | Vector3 velocity = this->getVelocity(); |
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| 212 | if (velocity.x != 0) |
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| 213 | velocity.x = sgn(velocity.x) * this->speed_; |
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| 214 | else |
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| 215 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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| 216 | |
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| 217 | this->setVelocity(velocity); |
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| 218 | } |
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| 219 | } |
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[3196] | 220 | |
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| 221 | void PongBall::setBats(PongBat** bats) |
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| 222 | { |
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| 223 | this->bat_ = bats; |
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| 224 | this->batID_[0] = this->bat_[0]->getObjectID(); |
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| 225 | this->batID_[1] = this->bat_[1]->getObjectID(); |
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| 226 | } |
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| 227 | |
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| 228 | void PongBall::applyBats() |
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| 229 | { |
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| 230 | if (!this->bat_) |
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| 231 | this->bat_ = new PongBat*[2]; |
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| 232 | if (this->batID_[0] != OBJECTID_UNKNOWN) |
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| 233 | this->bat_[0] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); |
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| 234 | if (this->batID_[1] != OBJECTID_UNKNOWN) |
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| 235 | this->bat_[1] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); |
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| 236 | } |
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[2825] | 237 | } |
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