/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _PongBall_H__ #define _PongBall_H__ #include "OrxonoxPrereqs.h" #include "objects/worldentities/MovableEntity.h" #include "objects/worldentities/PongBat.h" namespace orxonox { class _OrxonoxExport PongBall : public MovableEntity { public: PongBall(BaseObject* creator); virtual ~PongBall() {} virtual void tick(float dt); void registerVariables(); void setFieldDimension(float width, float height) { this->fieldWidth_ = width; this->fieldHeight_ = height; } void setFieldDimension(const Vector2& dimension) { this->setFieldDimension(dimension.x, dimension.y); } Vector2 getFieldDimension() const { return Vector2(this->fieldWidth_, this->fieldHeight_); } void setSpeed(float speed); float getSpeed() const { return this->speed_; } void setBatLength(float batlength) { this->batlength_ = batlength; } float getBatLength() const { return this->batlength_; } void setBats(PongBat** bats) { this->bat_ = bats; this->batID_[0] = this->bat_[0]->getObjectID(); this->batID_[1] = this->bat_[1]->getObjectID(); } void applyBats() { if(!this->bat_) this->bat_ = new PongBat*[2]; if(this->batID_[0] != OBJECTID_UNKNOWN) this->bat_[0] = dynamic_cast(Synchronisable::getSynchronisable(this->batID_[0])); if(this->batID_[1] != OBJECTID_UNKNOWN) this->bat_[1] = dynamic_cast(Synchronisable::getSynchronisable(this->batID_[1])); } static const float MAX_REL_Z_VELOCITY; private: float fieldWidth_; float fieldHeight_; float speed_; float batlength_; PongBat** bat_; unsigned int* batID_; float relMercyOffset_; }; } #endif /* _PongBall_H__ */