/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "PongBat.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" namespace orxonox { CreateFactory(PongBat); PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) { RegisterObject(PongBat); this->movement_ = 0; this->bMoveLocal_ = false; this->speed_ = 60; this->length_ = 0.25; this->fieldHeight_ = 100; this->bSteadiedPosition_ = false; this->registerVariables(); } void PongBat::registerVariables() { registerVariable(this->speed_); registerVariable(this->fieldHeight_); registerVariable(this->length_); } void PongBat::tick(float dt) { if (this->hasLocalController()) { if (this->movement_ != 0) { this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; if (this->bMoveLocal_) this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); else this->setVelocity(0, 0, this->movement_); this->movement_ = 0; this->bSteadiedPosition_ = false; } else if (!this->bSteadiedPosition_) { // To ensure network synchronicity this->setVelocity(0, 0, 0); this->setPosition(this->getPosition()); this->bSteadiedPosition_ = true; } } SUPER(PongBat, tick, dt); Vector3 position = this->getPosition(); if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; if (position != this->getPosition()) { this->setPosition(position); this->setVelocity( Vector3::ZERO ); } } void PongBat::moveFrontBack(const Vector2& value) { this->bMoveLocal_ = false; this->movement_ = -value.x; } void PongBat::moveRightLeft(const Vector2& value) { this->bMoveLocal_ = true; this->movement_ = value.x; } void PongBat::changedPlayer() { this->setVelocity(0, 0, 0); } }