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source: code/trunk/src/orxonox/objects/worldentities/PongCenterpoint.h @ 3081

Last change on this file since 3081 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongCenterpoint_H__
30#define _PongCenterpoint_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/StaticEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PongCenterpoint : public StaticEntity
39    {
40        public:
41            PongCenterpoint(BaseObject* creator);
42            virtual ~PongCenterpoint() {}
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            virtual void changedGametype();
47
48            void setBalltemplate(const std::string& balltemplate)
49                { this->balltemplate_ = balltemplate; }
50            const std::string& getBalltemplate() const
51                { return this->balltemplate_; }
52
53            void setBattemplate(const std::string& battemplate)
54                { this->battemplate_ = battemplate; }
55            const std::string& getBattemplate() const
56                { return this->battemplate_; }
57
58            void setFieldDimension(const Vector2& dimension)
59                { this->width_ = dimension.x; this->height_ = dimension.y; }
60            Vector2 getFieldDimension() const
61                { return Vector2(this->width_, this->height_); }
62
63            void setBallSpeed(float ballspeed)
64                { this->ballspeed_ = ballspeed; }
65            float getBallSpeed() const
66                { return this->ballspeed_; }
67
68            void setBatSpeed(float batspeed)
69                { this->batspeed_ = batspeed; }
70            float getBatSpeed() const
71                { return this->batspeed_; }
72
73            void setBatLength(float batlength)
74                { this->batlength_ = batlength; }
75            float getBatLength() const
76                { return this->batlength_; }
77
78        private:
79            void checkGametype();
80
81            std::string balltemplate_;
82            std::string battemplate_;
83
84            float ballspeed_;
85            float batspeed_;
86            float batlength_;
87
88            float width_;
89            float height_;
90    };
91}
92
93#endif /* _PongCenterpoint_H__ */
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