[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "SpawnPoint.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "objects/gametypes/Gametype.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | CreateFactory(SpawnPoint); |
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| 39 | |
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[2662] | 40 | SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator) |
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[2072] | 41 | { |
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| 42 | RegisterObject(SpawnPoint); |
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| 43 | |
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| 44 | this->template_ = 0; |
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| 45 | |
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| 46 | if (this->getGametype()) |
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| 47 | this->getGametype()->registerSpawnPoint(this); |
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| 48 | else |
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| 49 | COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl; |
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| 50 | |
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| 51 | this->setObjectMode(0x0); |
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| 52 | } |
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| 53 | |
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| 54 | void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 55 | { |
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| 56 | SUPER(SpawnPoint, XMLPort, xmlelement, mode); |
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| 57 | |
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| 58 | XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); |
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| 59 | XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); |
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| 60 | } |
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| 61 | |
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| 62 | void SpawnPoint::setSpawnClassName(const std::string& name) |
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| 63 | { |
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| 64 | this->spawnclassname_ = name; |
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| 65 | this->spawnclass_ = ClassByString(name); |
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| 66 | } |
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| 67 | |
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| 68 | void SpawnPoint::setTemplateName(const std::string& name) |
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| 69 | { |
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| 70 | this->templatename_ = name; |
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| 71 | this->template_ = Template::getTemplate(name); |
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| 72 | } |
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| 73 | |
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| 74 | Pawn* SpawnPoint::spawn() |
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| 75 | { |
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| 76 | Pawn* entity = this->spawnclass_.fabricate(this); |
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| 77 | if (entity) |
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| 78 | { |
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| 79 | this->getGametype()->pawnPreSpawn(entity); |
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| 80 | |
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| 81 | this->spawn(entity); |
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| 82 | |
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| 83 | if (this->template_) |
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| 84 | entity->addTemplate(this->template_); |
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| 85 | |
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| 86 | entity->postSpawn(); |
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| 87 | |
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| 88 | this->getGametype()->pawnPostSpawn(entity); |
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| 89 | |
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| 90 | this->fireEvent(); |
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| 91 | } |
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| 92 | return entity; |
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| 93 | } |
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| 94 | |
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| 95 | void SpawnPoint::spawn(ControllableEntity* entity) |
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| 96 | { |
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[3033] | 97 | entity->setPosition(this->getWorldPosition()); |
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| 98 | entity->setOrientation(this->getWorldOrientation()); |
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[2072] | 99 | } |
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| 100 | } |
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