[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "SpawnPoint.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
[3196] | 32 | #include "core/Template.h" |
---|
[2072] | 33 | #include "core/XMLPort.h" |
---|
| 34 | #include "objects/gametypes/Gametype.h" |
---|
[3196] | 35 | #include "objects/worldentities/pawns/Pawn.h" |
---|
[2072] | 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | CreateFactory(SpawnPoint); |
---|
| 40 | |
---|
[2662] | 41 | SpawnPoint::SpawnPoint(BaseObject* creator) : StaticEntity(creator) |
---|
[2072] | 42 | { |
---|
| 43 | RegisterObject(SpawnPoint); |
---|
| 44 | |
---|
| 45 | this->template_ = 0; |
---|
| 46 | |
---|
| 47 | if (this->getGametype()) |
---|
| 48 | this->getGametype()->registerSpawnPoint(this); |
---|
| 49 | else |
---|
| 50 | COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl; |
---|
| 51 | |
---|
| 52 | this->setObjectMode(0x0); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 56 | { |
---|
| 57 | SUPER(SpawnPoint, XMLPort, xmlelement, mode); |
---|
| 58 | |
---|
| 59 | XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); |
---|
| 60 | XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | void SpawnPoint::setSpawnClassName(const std::string& name) |
---|
| 64 | { |
---|
| 65 | this->spawnclassname_ = name; |
---|
| 66 | this->spawnclass_ = ClassByString(name); |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | void SpawnPoint::setTemplateName(const std::string& name) |
---|
| 70 | { |
---|
| 71 | this->templatename_ = name; |
---|
| 72 | this->template_ = Template::getTemplate(name); |
---|
| 73 | } |
---|
| 74 | |
---|
[3196] | 75 | void SpawnPoint::setTemplate(Template* temp) |
---|
| 76 | { |
---|
| 77 | this->template_ = temp; |
---|
| 78 | this->templatename_ = temp->getName(); |
---|
| 79 | } |
---|
| 80 | |
---|
[2072] | 81 | Pawn* SpawnPoint::spawn() |
---|
| 82 | { |
---|
| 83 | Pawn* entity = this->spawnclass_.fabricate(this); |
---|
| 84 | if (entity) |
---|
| 85 | { |
---|
| 86 | this->getGametype()->pawnPreSpawn(entity); |
---|
| 87 | |
---|
| 88 | this->spawn(entity); |
---|
| 89 | |
---|
| 90 | if (this->template_) |
---|
| 91 | entity->addTemplate(this->template_); |
---|
| 92 | |
---|
| 93 | entity->postSpawn(); |
---|
| 94 | |
---|
| 95 | this->getGametype()->pawnPostSpawn(entity); |
---|
| 96 | |
---|
| 97 | this->fireEvent(); |
---|
| 98 | } |
---|
| 99 | return entity; |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | void SpawnPoint::spawn(ControllableEntity* entity) |
---|
| 103 | { |
---|
[3033] | 104 | entity->setPosition(this->getWorldPosition()); |
---|
| 105 | entity->setOrientation(this->getWorldOrientation()); |
---|
[2072] | 106 | } |
---|
| 107 | } |
---|