[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SpawnPoint_H__ |
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| 30 | #define _SpawnPoint_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/Identifier.h" |
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| 35 | #include "core/Template.h" |
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| 36 | #include "objects/worldentities/pawns/Pawn.h" |
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[2662] | 37 | #include "objects/worldentities/StaticEntity.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2662] | 41 | class _OrxonoxExport SpawnPoint : public StaticEntity |
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[2072] | 42 | { |
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| 43 | public: |
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| 44 | SpawnPoint(BaseObject* creator); |
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| 45 | virtual ~SpawnPoint() {} |
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| 46 | |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 48 | |
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| 49 | inline void setSpawnClass(Identifier* identifier) |
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| 50 | { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); } |
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| 51 | inline Identifier* getSpawnClass() const |
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| 52 | { return this->spawnclass_; } |
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| 53 | |
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| 54 | inline void setTemplate(Template* temp) |
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| 55 | { this->template_ = temp; this->templatename_ = temp->getName(); } |
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| 56 | inline Template* getTemplate() const |
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| 57 | { return this->template_; } |
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| 58 | |
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| 59 | Pawn* spawn(); |
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| 60 | void spawn(ControllableEntity* entity); |
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| 61 | |
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| 62 | private: |
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| 63 | void setSpawnClassName(const std::string& name); |
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| 64 | inline const std::string& getSpawnClassName() const |
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| 65 | { return this->spawnclassname_; } |
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| 66 | |
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| 67 | void setTemplateName(const std::string& name); |
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| 68 | inline const std::string& getTemplateName() const |
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| 69 | { return this->templatename_; } |
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| 70 | |
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| 71 | SubclassIdentifier<Pawn> spawnclass_; |
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| 72 | std::string spawnclassname_; |
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| 73 | Template* template_; |
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| 74 | std::string templatename_; |
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| 75 | }; |
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| 76 | } |
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| 77 | |
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| 78 | #endif /* _SpawnPoint_H__ */ |
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