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source: code/trunk/src/orxonox/objects/worldentities/StaticEntity.cc @ 2890

Last change on this file since 2890 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/miniprojects/src/orxonox/objects/worldentities/StaticEntity.ccmergedeligible
    /code/branches/buildsystem3/src/orxonox/objects/worldentities/StaticEntity.cc2662-2708
    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.cc1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.cc1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.cc1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.cc1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.cc1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.cc1926-2086
    /code/branches/presentation/src/orxonox/objects/worldentities/StaticEntity.cc2654-2660
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.cc1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.cc1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.cc1925-2094
File size: 4.0 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
[2304]24 *      Reto Grieder (physics)
[2072]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "OrxonoxStableHeaders.h"
[2151]31#include "StaticEntity.h"
[2292]32
[2426]33#include <OgreSceneNode.h>
[2374]34#include "BulletDynamics/Dynamics/btRigidBody.h"
35
[2292]36#include "util/Exception.h"
[2072]37#include "core/CoreIncludes.h"
38
39namespace orxonox
40{
[2151]41    CreateFactory(StaticEntity);
[2072]42
[2151]43    StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator)
[2072]44    {
[2151]45        RegisterObject(StaticEntity);
[2442]46       
47        this->setPriority(priority::very_low);
[2072]48
49        this->registerVariables();
50    }
51
[2151]52    StaticEntity::~StaticEntity()
[2072]53    {
54    }
55
[2151]56    void StaticEntity::registerVariables()
[2072]57    {
[2442]58        registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged));
59        registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged));
[2374]60    }
[2072]61
[2374]62
63    void StaticEntity::setPosition(const Vector3& position)
64    {
[2423]65        if (this->addedToPhysicalWorld())
[2433]66        {
67            CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl;
68            return;
69        }
[2374]70        if (this->isStatic())
71        {
72            btTransform transf = this->physicalBody_->getWorldTransform();
73            transf.setOrigin(btVector3(position.x, position.y, position.z));
74            this->physicalBody_->setWorldTransform(transf);
75        }
76
77        this->node_->setPosition(position);
[2072]78    }
[2292]79
[2374]80    void StaticEntity::setOrientation(const Quaternion& orientation)
81    {
[2423]82        if (this->addedToPhysicalWorld())
[2433]83        {
84            CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl;
85            return;
86        }
[2374]87        if (this->isStatic())
88        {
89            btTransform transf = this->physicalBody_->getWorldTransform();
90            transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w));
91            this->physicalBody_->setWorldTransform(transf);
92        }
93
94        this->node_->setOrientation(orientation);
95    }
96
[2300]97    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
[2292]98    {
[2303]99        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
[2298]100        {
[2454]101            CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl;
102            assert(false); // Only in debug mode
[2298]103            return false;
104        }
105        else
106            return true;
[2292]107    }
108
109    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
110    {
[2300]111        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
[2292]112    }
113
114    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
115    {
116        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
[2374]117        worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w));
[2292]118    }
[2072]119}
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