[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
[2304] | 24 | * Reto Grieder (physics) |
---|
[2072] | 25 | * Co-authors: |
---|
| 26 | * ... |
---|
| 27 | * |
---|
| 28 | */ |
---|
| 29 | |
---|
[2151] | 30 | #include "StaticEntity.h" |
---|
[2292] | 31 | |
---|
[2426] | 32 | #include <OgreSceneNode.h> |
---|
[2374] | 33 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
| 34 | |
---|
[2292] | 35 | #include "util/Exception.h" |
---|
[2072] | 36 | #include "core/CoreIncludes.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[2151] | 40 | CreateFactory(StaticEntity); |
---|
[2072] | 41 | |
---|
[2151] | 42 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) |
---|
[2072] | 43 | { |
---|
[2151] | 44 | RegisterObject(StaticEntity); |
---|
[2442] | 45 | |
---|
| 46 | this->setPriority(priority::very_low); |
---|
[2072] | 47 | |
---|
| 48 | this->registerVariables(); |
---|
| 49 | } |
---|
| 50 | |
---|
[2151] | 51 | StaticEntity::~StaticEntity() |
---|
[2072] | 52 | { |
---|
| 53 | } |
---|
| 54 | |
---|
[2151] | 55 | void StaticEntity::registerVariables() |
---|
[2072] | 56 | { |
---|
[2442] | 57 | registerVariable(this->getPosition(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
---|
| 58 | registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
---|
[2374] | 59 | } |
---|
[2072] | 60 | |
---|
[2374] | 61 | |
---|
| 62 | void StaticEntity::setPosition(const Vector3& position) |
---|
| 63 | { |
---|
[2423] | 64 | if (this->addedToPhysicalWorld()) |
---|
[2433] | 65 | { |
---|
| 66 | CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; |
---|
| 67 | return; |
---|
| 68 | } |
---|
[2374] | 69 | if (this->isStatic()) |
---|
| 70 | { |
---|
| 71 | btTransform transf = this->physicalBody_->getWorldTransform(); |
---|
| 72 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
---|
| 73 | this->physicalBody_->setWorldTransform(transf); |
---|
| 74 | } |
---|
| 75 | |
---|
| 76 | this->node_->setPosition(position); |
---|
[2072] | 77 | } |
---|
[2292] | 78 | |
---|
[2374] | 79 | void StaticEntity::setOrientation(const Quaternion& orientation) |
---|
| 80 | { |
---|
[2423] | 81 | if (this->addedToPhysicalWorld()) |
---|
[2433] | 82 | { |
---|
| 83 | CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; |
---|
| 84 | return; |
---|
| 85 | } |
---|
[2374] | 86 | if (this->isStatic()) |
---|
| 87 | { |
---|
| 88 | btTransform transf = this->physicalBody_->getWorldTransform(); |
---|
| 89 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
---|
| 90 | this->physicalBody_->setWorldTransform(transf); |
---|
| 91 | } |
---|
| 92 | |
---|
| 93 | this->node_->setOrientation(orientation); |
---|
| 94 | } |
---|
| 95 | |
---|
[2300] | 96 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
---|
[2292] | 97 | { |
---|
[2303] | 98 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) |
---|
[2298] | 99 | { |
---|
[2454] | 100 | CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; |
---|
| 101 | assert(false); // Only in debug mode |
---|
[2298] | 102 | return false; |
---|
| 103 | } |
---|
| 104 | else |
---|
| 105 | return true; |
---|
[2292] | 106 | } |
---|
| 107 | |
---|
| 108 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) |
---|
| 109 | { |
---|
[2300] | 110 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
---|
[2292] | 111 | } |
---|
| 112 | |
---|
| 113 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const |
---|
| 114 | { |
---|
| 115 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
---|
[2374] | 116 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
---|
[2292] | 117 | } |
---|
[2072] | 118 | } |
---|