1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Pawn.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | #include "util/Math.h" |
---|
35 | #include "objects/infos/PlayerInfo.h" |
---|
36 | #include "objects/gametypes/Gametype.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | CreateFactory(Pawn); |
---|
41 | |
---|
42 | Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) |
---|
43 | { |
---|
44 | RegisterObject(Pawn); |
---|
45 | |
---|
46 | this->bAlive_ = false; |
---|
47 | |
---|
48 | this->health_ = 0; |
---|
49 | this->maxHealth_ = 0; |
---|
50 | this->initialHealth_ = 0; |
---|
51 | |
---|
52 | this->lastHitOriginator_ = 0; |
---|
53 | |
---|
54 | this->registerVariables(); |
---|
55 | } |
---|
56 | |
---|
57 | Pawn::~Pawn() |
---|
58 | { |
---|
59 | } |
---|
60 | |
---|
61 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
62 | { |
---|
63 | SUPER(Pawn, XMLPort, xmlelement, mode); |
---|
64 | |
---|
65 | XMLPortParam(Pawn, "health", setHealth, getHealht, xmlelement, mode).defaultValues(100); |
---|
66 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
---|
67 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
---|
68 | } |
---|
69 | |
---|
70 | void Pawn::registerVariables() |
---|
71 | { |
---|
72 | REGISTERDATA(this->bAlive_, network::direction::toclient); |
---|
73 | REGISTERDATA(this->health_, network::direction::toclient); |
---|
74 | } |
---|
75 | |
---|
76 | void Pawn::tick(float dt) |
---|
77 | { |
---|
78 | SUPER(Pawn, tick, dt); |
---|
79 | |
---|
80 | if (this->health_ <= 0) |
---|
81 | this->death(); |
---|
82 | } |
---|
83 | |
---|
84 | void Pawn::setHealth(float health) |
---|
85 | { |
---|
86 | this->health_ = min(health, this->maxHealth_); |
---|
87 | } |
---|
88 | |
---|
89 | void Pawn::damage(float damage, Pawn* originator) |
---|
90 | { |
---|
91 | this->setHealth(this->health_ - damage); |
---|
92 | this->lastHitOriginator_ = originator; |
---|
93 | |
---|
94 | // play damage effect |
---|
95 | } |
---|
96 | |
---|
97 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
---|
98 | { |
---|
99 | this->damage(damage, originator); |
---|
100 | this->setVelocity(this->getVelocity() + force); |
---|
101 | |
---|
102 | // play hit effect |
---|
103 | } |
---|
104 | |
---|
105 | void Pawn::kill() |
---|
106 | { |
---|
107 | this->damage(this->health_); |
---|
108 | this->death(); |
---|
109 | } |
---|
110 | |
---|
111 | void Pawn::spawn() |
---|
112 | { |
---|
113 | // play spawn effect |
---|
114 | } |
---|
115 | |
---|
116 | void Pawn::death() |
---|
117 | { |
---|
118 | this->bAlive_ = false; |
---|
119 | if (this->getGametype()) |
---|
120 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
---|
121 | if (this->getPlayer()) |
---|
122 | this->getPlayer()->stopControl(this); |
---|
123 | |
---|
124 | delete this; |
---|
125 | |
---|
126 | // play death effect |
---|
127 | } |
---|
128 | |
---|
129 | void Pawn::postSpawn() |
---|
130 | { |
---|
131 | this->setHealth(this->initialHealth_); |
---|
132 | this->spawn(); |
---|
133 | } |
---|
134 | } |
---|