[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "SpaceShip.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/ConfigValueIncludes.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "util/Math.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(SpaceShip); |
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| 40 | |
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| 41 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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| 42 | { |
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| 43 | RegisterObject(SpaceShip); |
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| 44 | |
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| 45 | this->zeroDegree_ = 0; |
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| 46 | |
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| 47 | this->maxSpeed_ = 0; |
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| 48 | this->maxSecondarySpeed_ = 0; |
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| 49 | this->maxRotation_ = 0; |
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| 50 | this->translationAcceleration_ = 0; |
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| 51 | this->rotationAcceleration_ = 0; |
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| 52 | this->translationDamping_ = 0; |
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| 53 | |
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| 54 | this->yawRotation_ = 0; |
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| 55 | this->pitchRotation_ = 0; |
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| 56 | this->rollRotation_ = 0; |
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| 57 | |
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| 58 | this->bInvertYAxis_ = false; |
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| 59 | |
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| 60 | this->setDestroyWhenPlayerLeft(true); |
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| 61 | |
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| 62 | this->setConfigValues(); |
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| 63 | this->registerVariables(); |
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| 64 | } |
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| 65 | |
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| 66 | SpaceShip::~SpaceShip() |
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| 67 | { |
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| 68 | } |
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| 69 | |
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| 70 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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| 73 | |
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| 74 | XMLPortParam(SpaceShip, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode); |
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| 75 | XMLPortParam(SpaceShip, "maxsecondaryspeed", setMaxSecondarySpeed, getMaxSecondarySpeed, xmlelement, mode); |
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| 76 | XMLPortParam(SpaceShip, "maxrotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
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| 77 | XMLPortParam(SpaceShip, "transacc", setTransAcc, getTransAcc, xmlelement, mode); |
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| 78 | XMLPortParam(SpaceShip, "rotacc", setRotAcc, getRotAcc, xmlelement, mode); |
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| 79 | XMLPortParam(SpaceShip, "transdamp", setTransDamp, getTransDamp, xmlelement, mode); |
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| 80 | } |
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| 81 | |
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| 82 | void SpaceShip::registerVariables() |
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| 83 | { |
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[2171] | 84 | REGISTERDATA(this->maxSpeed_, direction::toclient); |
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| 85 | REGISTERDATA(this->maxSecondarySpeed_, direction::toclient); |
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| 86 | REGISTERDATA(this->maxRotation_, direction::toclient); |
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| 87 | REGISTERDATA(this->translationAcceleration_, direction::toclient); |
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| 88 | REGISTERDATA(this->rotationAcceleration_, direction::toclient); |
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| 89 | REGISTERDATA(this->translationDamping_, direction::toclient); |
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[2072] | 90 | } |
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| 91 | |
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| 92 | void SpaceShip::setConfigValues() |
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| 93 | { |
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| 94 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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| 95 | } |
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| 96 | |
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| 97 | void SpaceShip::tick(float dt) |
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| 98 | { |
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| 99 | if (this->isLocallyControlled()) |
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| 100 | { |
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| 101 | // ##################################### |
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| 102 | // ############# STEERING ############## |
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| 103 | // ##################################### |
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| 104 | |
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| 105 | Vector3 velocity = this->getVelocity(); |
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| 106 | if (velocity.x > this->maxSecondarySpeed_) |
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| 107 | velocity.x = this->maxSecondarySpeed_; |
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| 108 | if (velocity.x < -this->maxSecondarySpeed_) |
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| 109 | velocity.x = -this->maxSecondarySpeed_; |
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| 110 | if (velocity.y > this->maxSecondarySpeed_) |
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| 111 | velocity.y = this->maxSecondarySpeed_; |
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| 112 | if (velocity.y < -this->maxSecondarySpeed_) |
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| 113 | velocity.y = -this->maxSecondarySpeed_; |
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| 114 | if (velocity.z > this->maxSecondarySpeed_) |
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| 115 | velocity.z = this->maxSecondarySpeed_; |
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| 116 | if (velocity.z < -this->maxSpeed_) |
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| 117 | velocity.z = -this->maxSpeed_; |
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| 118 | |
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| 119 | // normalize velocity and acceleration |
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| 120 | for (size_t dimension = 0; dimension < 3; ++dimension) |
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| 121 | { |
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| 122 | if (this->acceleration_[dimension] == 0) |
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| 123 | { |
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| 124 | if (velocity[dimension] > 0) |
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| 125 | { |
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| 126 | velocity[dimension] -= (this->translationDamping_ * dt); |
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| 127 | if (velocity[dimension] < 0) |
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| 128 | velocity[dimension] = 0; |
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| 129 | } |
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| 130 | else if (velocity[dimension] < 0) |
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| 131 | { |
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| 132 | velocity[dimension] += (this->translationDamping_ * dt); |
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| 133 | if (velocity[dimension] > 0) |
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| 134 | velocity[dimension] = 0; |
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| 135 | } |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | this->setVelocity(velocity); |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | SUPER(SpaceShip, tick, dt); |
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| 144 | |
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| 145 | |
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| 146 | if (this->isLocallyControlled()) |
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| 147 | { |
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| 148 | this->yaw(this->yawRotation_ * dt); |
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| 149 | if (this->bInvertYAxis_) |
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| 150 | this->pitch(Degree(-this->pitchRotation_ * dt)); |
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| 151 | else |
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| 152 | this->pitch(Degree( this->pitchRotation_ * dt)); |
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| 153 | this->roll(this->rollRotation_ * dt); |
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| 154 | |
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| 155 | this->acceleration_.x = 0; |
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| 156 | this->acceleration_.y = 0; |
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| 157 | this->acceleration_.z = 0; |
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| 158 | |
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| 159 | this->yawRotation_ = this->zeroDegree_; |
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| 160 | this->pitchRotation_ = this->zeroDegree_; |
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| 161 | this->rollRotation_ = this->zeroDegree_; |
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| 162 | } |
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| 163 | } |
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| 164 | |
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| 165 | void SpaceShip::moveFrontBack(const Vector2& value) |
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| 166 | { |
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| 167 | this->acceleration_.z = -this->translationAcceleration_ * value.x; |
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| 168 | } |
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| 169 | |
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| 170 | void SpaceShip::moveRightLeft(const Vector2& value) |
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| 171 | { |
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| 172 | this->acceleration_.x = this->translationAcceleration_ * value.x; |
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| 173 | } |
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| 174 | |
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| 175 | void SpaceShip::moveUpDown(const Vector2& value) |
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| 176 | { |
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| 177 | this->acceleration_.y = this->translationAcceleration_ * value.x; |
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| 178 | } |
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| 179 | |
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| 180 | void SpaceShip::rotateYaw(const Vector2& value) |
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| 181 | { |
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| 182 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 183 | if (temp > this->maxRotation_) |
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| 184 | temp = this->maxRotation_; |
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| 185 | if (temp < -this->maxRotation_) |
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| 186 | temp = -this->maxRotation_; |
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| 187 | this->yawRotation_ = Degree(temp); |
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| 188 | } |
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| 189 | |
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| 190 | void SpaceShip::rotatePitch(const Vector2& value) |
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| 191 | { |
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| 192 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 193 | if (temp > this->maxRotation_) |
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| 194 | temp = this->maxRotation_; |
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| 195 | if (temp < -this->maxRotation_) |
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| 196 | temp = -this->maxRotation_; |
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| 197 | this->pitchRotation_ = Degree(temp); |
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| 198 | } |
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| 199 | |
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| 200 | void SpaceShip::rotateRoll(const Vector2& value) |
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| 201 | { |
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| 202 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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| 203 | if (temp > this->maxRotation_) |
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| 204 | temp = this->maxRotation_; |
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| 205 | if (temp < -this->maxRotation_) |
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| 206 | temp = -this->maxRotation_; |
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| 207 | this->rollRotation_ = Degree(temp); |
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| 208 | } |
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| 209 | |
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| 210 | void SpaceShip::fire() |
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| 211 | { |
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| 212 | } |
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| 213 | } |
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