1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "SpaceShip.h" |
---|
30 | |
---|
31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
---|
32 | |
---|
33 | #include "core/CoreIncludes.h" |
---|
34 | #include "core/ConfigValueIncludes.h" |
---|
35 | #include "core/Template.h" |
---|
36 | #include "core/XMLPort.h" |
---|
37 | #include "objects/items/Engine.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | const float orientationGain = 100; |
---|
42 | CreateFactory(SpaceShip); |
---|
43 | |
---|
44 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
---|
45 | { |
---|
46 | RegisterObject(SpaceShip); |
---|
47 | |
---|
48 | this->primaryThrust_ = 100; |
---|
49 | this->auxilaryThrust_ = 30; |
---|
50 | this->rotationThrust_ = 10; |
---|
51 | |
---|
52 | this->localLinearAcceleration_.setValue(0, 0, 0); |
---|
53 | this->localAngularAcceleration_.setValue(0, 0, 0); |
---|
54 | this->bBoost_ = false; |
---|
55 | this->bPermanentBoost_ = false; |
---|
56 | this->steering_ = Vector3::ZERO; |
---|
57 | this->engine_ = 0; |
---|
58 | |
---|
59 | |
---|
60 | this->bInvertYAxis_ = false; |
---|
61 | |
---|
62 | this->setDestroyWhenPlayerLeft(true); |
---|
63 | |
---|
64 | // SpaceShip is always a physical object per default |
---|
65 | // Be aware of this call: The collision type legality check will not reach derived classes! |
---|
66 | this->setCollisionType(WorldEntity::Dynamic); |
---|
67 | // Get notification about collisions |
---|
68 | this->enableCollisionCallback(); |
---|
69 | |
---|
70 | this->setConfigValues(); |
---|
71 | this->registerVariables(); |
---|
72 | } |
---|
73 | |
---|
74 | SpaceShip::~SpaceShip() |
---|
75 | { |
---|
76 | if (this->isInitialized() && this->engine_) |
---|
77 | delete this->engine_; |
---|
78 | } |
---|
79 | |
---|
80 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
81 | { |
---|
82 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
---|
83 | |
---|
84 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
---|
85 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
---|
86 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
---|
87 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
---|
88 | } |
---|
89 | |
---|
90 | void SpaceShip::registerVariables() |
---|
91 | { |
---|
92 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
---|
93 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
---|
94 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
---|
95 | } |
---|
96 | |
---|
97 | void SpaceShip::setConfigValues() |
---|
98 | { |
---|
99 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
---|
100 | } |
---|
101 | |
---|
102 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
---|
103 | { |
---|
104 | if (type != WorldEntity::Dynamic) |
---|
105 | { |
---|
106 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
---|
107 | assert(false); // Only in debug mode |
---|
108 | return false; |
---|
109 | } |
---|
110 | else |
---|
111 | return true; |
---|
112 | } |
---|
113 | |
---|
114 | void SpaceShip::tick(float dt) |
---|
115 | { |
---|
116 | SUPER(SpaceShip, tick, dt); |
---|
117 | |
---|
118 | if (this->hasLocalController()) |
---|
119 | { |
---|
120 | /* |
---|
121 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
---|
122 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
---|
123 | if (this->localLinearAcceleration_.z() > 0) |
---|
124 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
---|
125 | else |
---|
126 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
---|
127 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
---|
128 | this->localLinearAcceleration_.setValue(0, 0, 0); |
---|
129 | */ |
---|
130 | if (!this->isInMouseLook()) |
---|
131 | { |
---|
132 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
---|
133 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
---|
134 | this->localAngularAcceleration_.setValue(0, 0, 0); |
---|
135 | } |
---|
136 | } |
---|
137 | } |
---|
138 | |
---|
139 | void SpaceShip::moveFrontBack(const Vector2& value) |
---|
140 | { |
---|
141 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
---|
142 | this->steering_.z = -value.x; |
---|
143 | } |
---|
144 | |
---|
145 | void SpaceShip::moveRightLeft(const Vector2& value) |
---|
146 | { |
---|
147 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
---|
148 | this->steering_.x = value.x; |
---|
149 | } |
---|
150 | |
---|
151 | void SpaceShip::moveUpDown(const Vector2& value) |
---|
152 | { |
---|
153 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
---|
154 | this->steering_.y = value.x; |
---|
155 | } |
---|
156 | |
---|
157 | void SpaceShip::rotateYaw(const Vector2& value) |
---|
158 | { |
---|
159 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
---|
160 | |
---|
161 | Pawn::rotateYaw(value); |
---|
162 | } |
---|
163 | |
---|
164 | void SpaceShip::rotatePitch(const Vector2& value) |
---|
165 | { |
---|
166 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
---|
167 | |
---|
168 | Pawn::rotatePitch(value); |
---|
169 | } |
---|
170 | |
---|
171 | void SpaceShip::rotateRoll(const Vector2& value) |
---|
172 | { |
---|
173 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
---|
174 | |
---|
175 | Pawn::rotateRoll(value); |
---|
176 | } |
---|
177 | |
---|
178 | void SpaceShip::fire() |
---|
179 | { |
---|
180 | } |
---|
181 | |
---|
182 | void SpaceShip::boost() |
---|
183 | { |
---|
184 | this->bBoost_ = true; |
---|
185 | } |
---|
186 | |
---|
187 | void SpaceShip::loadEngineTemplate() |
---|
188 | { |
---|
189 | if (this->enginetemplate_ != "") |
---|
190 | { |
---|
191 | Template* temp = Template::getTemplate(this->enginetemplate_); |
---|
192 | |
---|
193 | if (temp) |
---|
194 | { |
---|
195 | Identifier* identifier = temp->getBaseclassIdentifier(); |
---|
196 | |
---|
197 | if (identifier) |
---|
198 | { |
---|
199 | BaseObject* object = identifier->fabricate(this); |
---|
200 | this->engine_ = dynamic_cast<Engine*>(object); |
---|
201 | |
---|
202 | if (this->engine_) |
---|
203 | { |
---|
204 | this->engine_->addTemplate(temp); |
---|
205 | this->engine_->addToSpaceShip(this); |
---|
206 | } |
---|
207 | else |
---|
208 | { |
---|
209 | delete object; |
---|
210 | } |
---|
211 | } |
---|
212 | } |
---|
213 | } |
---|
214 | } |
---|
215 | |
---|
216 | void SpaceShip::setEngine(Engine* engine) |
---|
217 | { |
---|
218 | this->engine_ = engine; |
---|
219 | if (engine && engine->getShip() != this) |
---|
220 | engine->addToSpaceShip(this); |
---|
221 | } |
---|
222 | } |
---|