1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Spectator.h" |
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31 | |
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32 | #include <OgreBillboardSet.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "objects/worldentities/Model.h" |
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38 | #include "objects/Scene.h" |
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39 | #include "objects/infos/PlayerInfo.h" |
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40 | #include "objects/gametypes/Gametype.h" |
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41 | #include "tools/BillboardSet.h" |
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42 | #include "overlays/OverlayText.h" |
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43 | #include "overlays/OverlayGroup.h" |
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44 | #include "util/Convert.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | CreateFactory(Spectator); |
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49 | |
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50 | Spectator::Spectator(BaseObject* creator) : ControllableEntity(creator) |
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51 | { |
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52 | RegisterObject(Spectator); |
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53 | |
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54 | this->speed_ = 200; |
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55 | |
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56 | this->yaw_ = 0; |
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57 | this->pitch_ = 0; |
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58 | this->roll_ = 0; |
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59 | this->localVelocity_ = Vector3::ZERO; |
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60 | this->setHudTemplate("spectatorhud"); |
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61 | this->greetingFlare_ = 0; |
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62 | |
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63 | this->setDestroyWhenPlayerLeft(true); |
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64 | |
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65 | if (GameMode::showsGraphics()) |
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66 | { |
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67 | this->greetingFlare_ = new BillboardSet(); |
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68 | this->greetingFlare_->setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.8), Vector3(0, 20, 0), 1); |
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69 | if (this->greetingFlare_->getBillboardSet()) |
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70 | this->attachOgreObject(this->greetingFlare_->getBillboardSet()); |
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71 | this->greetingFlare_->setVisible(false); |
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72 | } |
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73 | |
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74 | this->bGreetingFlareVisible_ = false; |
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75 | this->bGreeting_ = false; |
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76 | |
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77 | this->setConfigValues(); |
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78 | this->registerVariables(); |
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79 | } |
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80 | |
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81 | Spectator::~Spectator() |
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82 | { |
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83 | if (this->isInitialized()) |
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84 | { |
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85 | if (this->greetingFlare_) |
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86 | { |
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87 | if (this->greetingFlare_->getBillboardSet()) |
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88 | this->detachOgreObject(this->greetingFlare_->getBillboardSet()); |
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89 | |
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90 | delete this->greetingFlare_; |
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91 | } |
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92 | } |
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93 | } |
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94 | |
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95 | void Spectator::setConfigValues() |
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96 | { |
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97 | SetConfigValue(speed_, 200.0f); |
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98 | } |
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99 | |
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100 | void Spectator::registerVariables() |
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101 | { |
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102 | registerVariable(this->bGreetingFlareVisible_, variableDirection::toclient, new NetworkCallback<Spectator>(this, &Spectator::changedFlareVisibility)); |
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103 | registerVariable(this->bGreeting_, variableDirection::toserver, new NetworkCallback<Spectator>(this, &Spectator::changedGreeting)); |
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104 | } |
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105 | |
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106 | void Spectator::changedGreeting() |
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107 | { |
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108 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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109 | this->changedFlareVisibility(); |
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110 | } |
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111 | |
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112 | void Spectator::changedFlareVisibility() |
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113 | { |
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114 | if ( this->greetingFlare_ ) |
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115 | this->greetingFlare_->setVisible(this->bGreetingFlareVisible_); |
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116 | } |
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117 | |
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118 | void Spectator::tick(float dt) |
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119 | { |
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120 | if (this->hasLocalController()) |
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121 | { |
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122 | float localSpeedSquared = this->localVelocity_.squaredLength(); |
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123 | float localSpeed; |
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124 | if (localSpeedSquared > 1.0) |
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125 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); |
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126 | else |
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127 | localSpeed = this->speed_; |
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128 | |
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129 | this->localVelocity_.x *= localSpeed; |
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130 | this->localVelocity_.y *= localSpeed; |
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131 | this->localVelocity_.z *= localSpeed; |
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132 | this->setVelocity(this->getOrientation() * this->localVelocity_); |
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133 | this->localVelocity_.x = 0; |
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134 | this->localVelocity_.y = 0; |
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135 | this->localVelocity_.z = 0; |
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136 | |
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137 | if (!this->isInMouseLook()) |
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138 | { |
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139 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed())); |
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140 | this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
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141 | this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); |
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142 | } |
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143 | |
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144 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
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145 | } |
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146 | |
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147 | SUPER(Spectator, tick, dt); |
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148 | } |
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149 | |
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150 | void Spectator::setPlayer(PlayerInfo* player) |
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151 | { |
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152 | ControllableEntity::setPlayer(player); |
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153 | |
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154 | // this->setObjectMode(objectDirection::toclient); |
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155 | } |
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156 | |
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157 | void Spectator::startLocalHumanControl() |
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158 | { |
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159 | ControllableEntity::startLocalHumanControl(); |
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160 | } |
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161 | |
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162 | void Spectator::moveFrontBack(const Vector2& value) |
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163 | { |
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164 | this->localVelocity_.z -= value.x; |
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165 | } |
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166 | |
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167 | void Spectator::moveRightLeft(const Vector2& value) |
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168 | { |
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169 | this->localVelocity_.x += value.x; |
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170 | } |
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171 | |
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172 | void Spectator::moveUpDown(const Vector2& value) |
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173 | { |
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174 | this->localVelocity_.y += value.x; |
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175 | } |
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176 | |
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177 | void Spectator::rotateYaw(const Vector2& value) |
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178 | { |
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179 | this->yaw_ -= value.y; |
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180 | |
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181 | ControllableEntity::rotateYaw(value); |
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182 | } |
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183 | |
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184 | void Spectator::rotatePitch(const Vector2& value) |
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185 | { |
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186 | this->pitch_ += value.y; |
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187 | |
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188 | ControllableEntity::rotatePitch(value); |
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189 | } |
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190 | |
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191 | void Spectator::rotateRoll(const Vector2& value) |
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192 | { |
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193 | this->roll_ += value.y; |
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194 | |
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195 | ControllableEntity::rotateRoll(value); |
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196 | } |
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197 | |
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198 | void Spectator::fire(WeaponMode::Enum fireMode) |
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199 | { |
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200 | if (this->getPlayer()) |
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201 | this->getPlayer()->setReadyToSpawn(true); |
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202 | } |
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203 | |
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204 | void Spectator::greet() |
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205 | { |
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206 | this->bGreeting_ = !this->bGreeting_; |
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207 | |
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208 | if (GameMode::isMaster()) |
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209 | { |
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210 | this->bGreetingFlareVisible_ = this->bGreeting_; |
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211 | this->changedFlareVisibility(); |
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212 | } |
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213 | } |
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214 | } |
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